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Article: 19251
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 9 May 1996 23:36:47 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 31
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In article <bill_l-0905960914110001@141.240.15.63>, bill_l@magicnet.net
(Bill Leonard) writes:
>Yep, that's right... a Mac user... and an SGI user... no need to be a LW
>looser, er, I mean, user. Plently of other excellent software out there.
3d on the mac? Not for under $7000....
>Steph summed it up best when he said that there is enough lacking in LW
to
>make it not cost effective in a production environment, due to the
>necessary workarounds.
>
Gee, I like my paycheck.. Seems to work great for us.. I wonder why
we got rid of all our 3ds seats? Lets face it - LW is a great tool, and
just because you can't use it - or don't want to - doesn't make it
anything less. If your not interested in lightwave, then why are you
comming on our list and disrupting things? I certainly don't have time to
go onto comp.graphics.apps.strata and talk about how much strata sucks..
(oh I'm sorry, I forgot you like to go into a seperate program to do a
boolean...).. Please either contribute something usefull, or leave..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 19252
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Polygon reduction plug-in
Date: 10 May 1996 00:04:15 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4msf4n$ckv@newsbf02.news.aol.com>, billhrgtn@aol.com (Bill
Hrgtn) writes:
>
>Did I remember seeing someone mention that 5.0 has a poly reduction
>plug-in??? I could really use that right now. That alone would be worth
>the upgrade price.
>
>Anybody try it yet?? How does it work?
>
>Bill
Well, it's not all that. Its usefull for merging co-planar polygons,
thats about it.. If your doing game work, stick with modeling in low
poly's from the start..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 19253
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From: Juancarlos Camargo <jc3d@earthlink.net>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Photorealism
Date: Fri, 10 May 1996 23:03:49 +0000
Organization: Aria Design - Houston, TX
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I have to agree that photorealism isn't an absolute
requirement for something to be art. It does take great
skill (especially in traditional media) and is to be admired
if done well. In CGI, photorealism can be desirable, but
its not always very creative and isn't a must.
To use a popular example...
A great deal of the animation in The Mind's Eye series is
not anywhere near photorealistic, yet it is enjoyed by a
wide audience and is generally considered a good example of
computer art.
What about people like Dali, or even Magritte, who took
photorealistic images arranged them in impossible
relationships.
Of course, photorealism seems to attract clients.
JC
Article: 19254
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From: daviso@HERCULES.CS.UREGINA.CA (Shane Davison)
Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Real3D questions.
Date: 10 May 1996 03:49:57 GMT
Organization: UofR
Lines: 27
Message-ID: <4mued5$7fc@sue.cc.uregina.ca>
NNTP-Posting-Host: hercules.cs.uregina.ca
Summary: A few questions about RealSoft's Real3D.
Keywords: Real3D student education
Xref: news2.cais.com comp.graphics.misc:10001 comp.graphics.animation:35459 comp.graphics.rendering.raytracing:10564 comp.graphics.apps.lightwave:19254 comp.graphics.packages.3dstudio:16418
Hi, I'd like to get a few opinions about RealSoft's Real3D...
I'm a hobbiest (and a student) and just like playing
around with all the cool CG effects like explosions,
particles, morphing, etc. I own (or have access to)
the latest versions of Imagine, trueSpace, Lightwave,
and 3D Studio and was wondering if it would be worth
the $495 US to also get Real3D ?
Does Real3D have a lot of the things 3DS MAX does such
as volumetric lights, particles/smoke/fire/wind, etc ?
Also, how well does it import/export from/to the other
programs listed above ? (object compatibility, etc)
Finally, besides the included documentation, how much
other stuff is available on the 'net and elsewhere ?
(eg.s Web pages of tricks/tips/tutorials, books, etc)
Thanks for any info and please email (or CC) any replies.
ps. I'm looking for mail-order stores in Canada or the U.S.
that have academic pricing on 3D graphics & animation software.
If you know of any, please email me with the contact info.
I will post a summary if it looks like it'll be useful for
others. Thanks!
Article: 19255
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From: cjtsui <cjpost@wwa.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Docs ?
Date: Thu, 09 May 1996 23:13:27 -0700
Organization: cjpost
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Mark Dunakin wrote:
>
> I was trying to find the plug-in docs on the CD of LW 5.0 but was unable to
> find them. I guess I'll try looking for them again. I found some stuff, but I
> wanted to find some docs explaining how each of the different plug-ins work.
> I was going to print them out and put `em in a folder so as to make for easy
> refferencing......If someone finds out where to look, i'd sure be happy....
> thanx.........md
hmm, I haven't gotten 5.0 final yet but I hope they include docs for the
plugins. 4.0 didn't and that really sucks for beginning animators.
thats my main gripe with NewTek, they sometimes think that people will
figure things out on their own. ALL plugins that come with the program
should have docs as if they were normal features!!
Article: 19256
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where Oh Where Is LIGHTSPEED?????
Date: 10 May 1996 00:49:16 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 36
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In article <4msqfk$rbv@orb.direct.ca>, kharmel@Direct.CA (Kurt Harmel)
writes:
>
>Well it's the 10th of May and no issue #6 of Lightspeed.
>I called to ask what was happening and the response I got
>was, "I duh know." Apparently a another letter will be sent out
>in a week explaining the delay. I guess I will recieve it in
>two. Does this mean that I won't see LS for at least another month?
>I know these guys have been bogged down with other products
>they're producing, but shouldn't the committment to the subscribber
>who has already paid for a product come first? Perhaps they are in
>desparate need of fresh capital, I couldn't say; but I wish someone
>would have told us before now what was going on. I don't mean to
>sound mean spirited, but if someone doesn't ask, how will we know?
>
>
>
I'm just guessing here - but I think the problem could be that not
many people seem to want to do video tutorials.. I did one, and I can tell
you I'll be writing for LWpro if I do any more tutorials. I have no
problem with lightspeed - and video is definately a better medium to learn
by, but you get $50 more for a LWpro tutorial, and you don't have to deal
with all the hassles of video production.. You just type it up.. From what
I know of Manny, expect to eventualy get your tape - I doubt he'd be the
type of guy to take the money and run..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 19257
Newsgroups: comp.graphics.apps.lightwave
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From: Pat Borjon <borjon>
Subject: BONES: World coordinates question(sort of)
Sender: usenet@apollo.hp.com (Usenet News)
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Date: Fri, 10 May 1996 04:52:07 GMT
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Lines: 12
One of the first things i do when i add a bone to a scene to make a
alpha char. walk is rot pitch 90 degrees so that it stands upright like
a leg... from this angle tho, 2 of the axis of rot take on same qualities
cuz of(i guess) gimbal lock(as the ref man states it). What i would like
to do is set up the bones in this position, then tell Lightwave that THIS
set of rot angles is 0,0,0 degrees.
then my old heading could now become my new(needed) bank angle...pitch, of
course, would stay the same.
any clues...?
Article: 19258
Path: news2.cais.com!news
From: B Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Classes ???
Date: Thu, 09 May 1996 22:02:09 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 23
Message-ID: <3192A3A1.349E@pacificnet.net>
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cheers wrote:
>
> hi,
>
> I am posting this from Singapore and wondering
> if there is classes held locally on teaching Lightwave3D
> Cause we might want to move to this area of software ???
>
> pls either Email or page this no.
>
> 9-5594902
>
> cheers
> chng
Hey!:
Classes have been offered from time to time from AMG, the publishers of LWPro and VTU Magizines. They are curently planeing a U.S. tour, a
different city each week. I have tought classes with them in the past and they can range from an OK experince to very informitive. It all
depends on who is teaching and how the class reacts. I have just recive the new version of LightWave so I wont be teaching anything untill I
learn it inside and out. I don't know of any one who is currently teaching on your side of the planet. Of course if the price was right.....
Brad Hayes
Article: 19259
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From: Gordon Cameron <gocam@odyssee.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 09 May 1996 23:23:10 -0400
Organization: SoftImage, Inc.
Lines: 67
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Hi Steph,
I can't let this one go unchallenged either ;-}
First off I'll say that I am in R&D for SI in Montreal, so you know that I can't
give a truly objective opinion.
We *are* aware of the things people have been commenting on for the first release of
SI on NT, and we're trying really hard to try and work on something that is cool on
*both* IRIX and NT - the goal is to have things just as efficient on one as the
other - sometimes this is difficult, but we're making inroads, I think (folks can
judge for themselves). Most of us work on a daily basis on both platforms.
I really hope folks have a chance to check out the next SI 3.5 showing at E3. This
version is certainly not just an 'emulated' SGI SoftImage, as I hope will be
apparent. (for example, FYI - all realtime shade views in this are raw OpenGL on NT,
along with the standalone performance viewer - no smoke, mirrors or GL emulation).
Anyway, I'll shut up now - I'm not a marketing person ! Comments below....
> : SI actually runs faster on NT machines than it does on the SGI. The advantage
> : is that SI NT is cheaper and faster than SI IRIX. It is far from cludgy. The
>
> This cannot go unchallenged. SI/NT is not multithreaded, so it can't take
> advantage of multiprocessing.
Just to be precise, the Channels component has always been, and remains to be fully
parallel (heavyweight threads :-), on both NT and IRIX, but I take your point -
we're trying to improve things tho', so watch this space (or a marketing one
somewhere!). Also - see E3 for some answers to your above point.
By the way, as a good example of where we're going, the Channels component is now
written (and designed) to be optimised on both platforms, and even although the
functionality is equivalent, the underlying guts are very different. This is how
we're going.
> And I've used it on equivalent machines,
> and the SGI version is a little faster (about 15%). This can be chalked
> up to the fact that SI is not NT native, but is running an IRIX emulator.
>
> It might be a different story when SI is fully NT compliant.
See above comments. Much of the new code is both IRIX and NT native as you put it. I
have no interest in working on something that is substandard on one or the other, or
goes through some slow-down layer.
Check out, for example, the Intergraph's running 3.5 to see how it runs compared to
SGIs. I think that it runs quite nicely thankyou on BOTH.
I'd love to say more about what's happening, but I really can't - if you're going to
E3, please have a looky for yourself, and be sure to ask lots of difficult
questions!
> Hopefully, SI will be the first of many software developers to expand
> their market.
I know that things are far from perfect, but we're trying hard to make them better,
and produce cool, fast software for NT and IRIX.
These, of course, are my opinions, and not that of my employer, etc etc etc...
-Gordon.
--
~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
~ Gordon_Cameron@siggraph.org \ so much is happening - although
~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure
~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........
Article: 19260
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From: daviso@HERCULES.CS.UREGINA.CA (Shane Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Hair!?
Date: 10 May 1996 04:33:02 GMT
Organization: UofR
Lines: 27
Message-ID: <4mugtu$jd7@sue.cc.uregina.ca>
NNTP-Posting-Host: hercules.cs.uregina.ca
Summary: Simulating hair in LW.
Keywords: hair lightwave
Does anyone know of a (free) hair plugin for LW4 (Intel) ?
I managed to manually put together a reasonable fascimile of
hair (or grass) blowing in the wind and it's not that difficult
but the process is quite tedious. I'm sure it could be automated.
Here are the basic steps I envisioned:
1a. Randomly place lots of points all over the to-be-harry surface.
b. Convert points to single-point-polys.
2. Extrude the polys along a curved path including slight variations
and accounting for the location/orientation of the surface.
3. Hair movement based on wind (etc) could be simulated through
the use of morph targets (modified versions with similar structure).
I've seen a few images from "Fiber Factory" (?) and they looked
*great* but I've heard that it's Amiga-only (and likely more than
my hobbiest budget can afford). Any ideas?
Also, a friend asked me to check around for more procedural textures
to be used with LW. Has Steve Worley ported his yet? Any others?
Lastly, I know some people that use Imagine and they have some of
the most realistic architectural renderings I've ever seen. Check
out their web page at:
http://www.unibase.com/~4dsol/
Article: 19261
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From: bianco@ix.netcom.com(bia)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 9 May 1996 01:24:07 GMT
Organization: Netcom
Lines: 16
Message-ID: <4mrhfn$f8v@dfw-ixnews1.ix.netcom.com>
References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <wturber.107.0928D72F@primenet.com> <4mp26m$1td@tepe.tezcat.com> <w
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X-NETCOM-Date: Wed May 08 8:24:07 PM CDT 1996
>So what percent of people do you think troll the "crack" newsgroups
>looking for cracks. No doubt there are a lot, but how many compared
>to the total number of people who might consider "bootlegging" LW.
>Then there is the issue of getting the program code itself. Do you
>lock your car?
is this newsgroup considered a "crack newsgroup"? I've never seen one
posted. The file size would make it conspicuous enough.
bianco
Article: 19262
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Docs ?
Date: 10 May 1996 02:23:22 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
Mark Dunakin wrote:
>
> I was trying to find the plug-in docs on the CD of LW 5.0 but was unable
to
> find them. I guess I'll try looking for them again. I found some stuff,
but I
> wanted to find some docs explaining how each of the different plug-ins
work.
There's about a *paragraph* on each in the manual, and a whole whopping
half a page on something as interesting and powerful as MetaBalls.
Really, it has been brought up before, but the manuals need a rethink.
Most of the user guide is a rehash of the reference manual, when what it
should really be is many more tutorials and real-world examples of the
features. Especially the new features.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 19263
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 96 07:43:13 GMT
Organization: Earthlink Network, Inc.
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On 5/8/96 2:56PM, in message <319118A8.6389@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> MAX uses a new renderer. It is nothing like the old one.
>
> Jeff
> --
> Sr. Programmer 3
> Advanced Computing Center for the Arts and Design
> Emerging Technology Studio
Max's renderer is the same as 3DS'. It has some new features, but it's still
the same renderer. Just because it can now do things like volumetric lights
doesn't mean it's a new renderer, it means it's got things added to it.
--
-=Fred=-
Article: 19264
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 10 May 96 07:45:23 GMT
Organization: Earthlink Network, Inc.
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<4mqss1$nvm@newsbf02.news.aol.com> <bill_l-0905960914110001@141.240.15.63>
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On 5/9/96 1:14AM, in message <bill_l-0905960914110001@141.240.15.63>, Bill
Leonard <bill_l@magicnet.net> wrote:
> In article <4mqss1$nvm@newsbf02.news.aol.com>, jbooth411@aol.com
> (JBooth411) wrote:
>
> > Hey guys, remember, Bill is a Mac user, who as far as I recall doesn't
> > even use lightwave, so what would he know?
>
> Yep, that's right... a Mac user... and an SGI user... no need to be a LW
> looser, er, I mean, user. Plently of other excellent software out there.
>
> Steph summed it up best when he said that there is enough lacking in LW to
> make it not cost effective in a production environment, due to the
> necessary workarounds.
>
> > Jason Booth
> > Second Nature, Inc.
> > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
> > RICH!!!!"
>
> Bill Leonard - bill_l@magicnet.net
> cyber.lab g.f.x.
> Orlando, Florida
"Man will never fly." unknown person two days before the Wright Brothers'
first flight.
"Lightwave isn't good enough for big movies." unknown person two days ago.
--
-=Fred=-
Article: 19265
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 96 07:49:36 GMT
Organization: Earthlink Network, Inc.
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On 5/9/96 2:06PM, in message <4mtmp1$oar@nntpd.lkg.dec.com>,
leimberger@marbls.enet.dec.com wrote:
>
> |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry
> needs,
> |>> another market
> |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
> |>>
> |>> --
> |>> Ben Cannon. artherd@a.crl.com
> |>>
> |>
> |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS
> any
> |>higher. Actually, Bill Gates is probably about the only one who could
> afford
> |>to use an SGI. And how evil is SGI? After all, as soon as they bought out
> |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just
> because
> |>they wanted to protect their doomed computer market.
> |>
> |>--
> |> -=Fred=-
> |>
> |>
> I have to agree with Fred. NT is gaining market share pretty fast. As for it
> being a toy, next to IRIX/Unix ect, I don't see the logic in that statement.
> My only problem with NT is that it is resource hungry, and coming from the
> Amiga that is a concern. I use VMS every day and NEVER have a problem. The
> same person that developed VMS did NT. Once you get past memory protection,
> multitasking, multithreading, portability, security, networking,and your
> stable it is only a matter of drivers. The Acceptance NT has gathered would
> tend to indicate that this should be no problem. Not to mention the number
> of
> platforms NT is moving to.
>
> -bill
Bill, one thing to add is that Unix is more of a resource hog than NT.
--
-=Fred=-
Article: 19266
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 10 May 1996 03:41:47 GMT
Organization: Netcom
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>
>Steph summed it up best when he said that there is enough lacking in
LW to
>make it not cost effective in a production environment, due to the
>necessary workarounds.
Gee Bill, you just proved that your stupidity is exceeded only by your
ignorance.
GT
Article: 19267
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 10 May 1996 03:47:47 GMT
Organization: Netcom
Lines: 25
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---->The Lightwave users for TV effects and the like are
>using custom and upgraded versions of Lightwave costing ten thousand
dollars
>and more. running on expensive hardware. the modeling is rarely done
in
>software, but digitized like most highend models. you think casper was
modeled
>in software, please.
>really noam, get a life.<-----
Hate to break it to you, but the LightWave used by TV effects houses is
the very same version that's shipping right now. There is no special
production version of LW.
As far as modeling goes, LW tv produced effects almost never use
digitised models. Everything used in seaQuest, and for that matter
even the Voyager ship from Star Trek was all hand modeled in the LW
modeler.
GT
>
Article: 19268
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Date: Wed, 08 May 96 15:30:49 GMT+1
Newsgroups: comp.graphics.apps.lightwave
Distribution: world
Subject: Re: Do I need EDO ??
MIME-Version: 1.0
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From: 3dee@hell.xs4all.nl (Dimitri Boschma)
Message-ID: <3dee.0thr@hell.xs4all.nl>
Organization: -=The Hell BBS=- Call: +31-70-3468783
Lines: 21
In a message of 06 May 96 Richard Willkomm wrote to All:
RW> Can someone tell me if a Pentium system with 256/512 Pipelined
RW> burst cache is faster/slower as the same system with EDO-RAM ??
RW> Is there a noticable difference with EDO ??
RW> I figured that since you already have the Pipelined Cache there's
RW> really no need to add more cache in the form of EDO-RAM.
As far as i know, you never can tell up front if a system is going to
perform better with EDO-ram. I have seen a list with benchmarks from
different systems, some with EDO, some with PB Cache, some with both.
For some sytems EDO was an advantage, but on the whole, you can't tell.
There are way to many things the performance depends on, my advice would
be, save your money, for a fast HD, or more memory. More memory, Now
that's a performance booster. Try to get at least 64MB You will love it..
Rolf Meijer.
-- Via Xenolink 1.982, XenolinkUUCP 1.1
Article: 19269
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From: Tavis <David@advantage.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 09 May 1996 12:46:34 -0700
Organization: Quadrant Imaging/Fx
Lines: 12
Message-ID: <31924B9A.1CEE@advantage.com>
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Ken Robertson wrote:
> No software has ever (or likely will ever) be able to do everything that it's competitors do.
> There never will be a hardware platform that performs like everyone wants it to for the cost
> everyone wants to pay.
>
> What matters is the results an animator can produce with whatever tools he/she has at their
> disposal.
>
> Ken Robertson
Agreed, not to mention the "grass is always greener".
Article: 19270
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From: david zbriger <dzbriger@sfsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: avi
Date: 10 May 1996 07:29:14 GMT
Organization: California State University Sacramento
Lines: 4
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Everytime I try to save an animation as an .avi, it says that "Module
doesn't support animation!" Can somebody tell me that means and how I can
fix it? Thanx a lot.
Article: 19271
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From: justin@nyc.pipeline.com(Michael Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FS:Perception Video Board
Date: 10 May 1996 03:20:17 GMT
Organization: Pipeline
Lines: 15
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On May 09, 1996 20:25:07 in article <FS:Perception Video Board>,
'kombat@icanect.net (Robert Bodek)' wrote:
>All documentation is included in the original
How much did you pay for this thing?
I bought one in January NEW for 1595.00
>The price is $1600.
>E-mail me if interested.
>Or call me at: (305) 864-3080
>
>kombat@icanect.net (Robert Bodek)
--
M.Austin
Article: 19272
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From: vidworks@ix.netcom.com(Bob Bennett)
Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
Subject: Re: Crosstalk on Flyer?!?
Date: 9 May 1996 02:47:27 GMT
Organization: Netcom
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In <4mr6tv$r23@newsbf02.news.aol.com> stranahan@aol.com (Stranahan)
writes:
>
>Here's some sad truth for you...
>[about a TOASTER problem]: Tim was fairly defensive - he said that
there is no problem - that there is an 'acceptable' amount of crosstalk
built into the system spec. Chris said something along the lines of
'So, basically our users are screwed.' Tim didn't see it that way, but
didn't offer any solution at all. So - you're probably seeing an
acceptable problem!
>Lee Stranahan
... sounds like a problem I had with a new car in '89. The dealer
said, "Yeah, that's a complaint we've had with that car. We can't fix
it. It's not a 'problem', but it is a complaint."
But I don't believe that crosstalk in the Toaster is simply a
"complaint". Not ALL Toasters exhibit the problem. That means that
some are built differently (read: defective) and need to be brought
back into spec.
The best "solution" to this problem is what I've advocated for EVERY
Video Toaster (and FLYER) user since my first 3 1/2 week "out of
production" repair: ALWAYS keep TWO of every NewTek part on hand: one
for day-to-day use. The second one for the long repair turn around and
sometimes fights trying to get the first one fixed. If you're
fortunate, the second one won't go bad (and put you out of business)
until after the first one arrives back.
Another hint: check the "repaired" unit completely before putting the
spare parts back in the box. You may have to go back a few times
before it's right.
BTW, anyone got an extra Toaster 2000 card for sale cheap??????
Article: 19273
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From: scs@oyster. (Stuart Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 500Mhz Raptor 3
Date: 10 May 1996 08:26:25 GMT
Organization: BT Labs, Martlesham Heath, Ipswich, UK
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stranahan@aol.com (Stranahan) wrote:
>Forgive my math - but didn't the numbers of the 500 Mhz Raptor vs 200 Mzh
>P6 amount to a 3x speed increase for a 4x price increase?
>
>Did I miss something? Seriously.....
>
>A 500 Mhz Alpha is a fast machine - they will have 600Mhz machines by
>fall, I bet....but price/performance is a crucial thing - no?
We had a demo of the 600's at work yesterday. Sex on a stick. Hmmm where
are those lottery numbers :-)
Stu
Article: 19274
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From: tpeirce@netvoyage.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Do I need EDO ??
Date: Fri, 10 May 1996 01:24:13 -0700
Organization: none
Lines: 24
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The 2% is the speed difference when I test swapped the two memory types and ran the LW benchmarks. With the
pipeline cache the EDO is redunant IMO.
JBooth411 wrote:
>
> In article <oxleyd-0805961228500001@diablo.logica.co.uk>,
> oxleyd@logica.co.uk (David Oxley) writes:
>
> >
> >According to magazine articles, EDO RAM is about 2% faster than non-EDO.
> >Also, it's enough to have 256K PB cache; 512K doesn't give any
> significant
> >improvement over 256K, but both give ~28% improvement over none at all.
> >
> >
>
> That should be 20% faster.. EDO ram makes a noticable difference, even
> with a great cache...
>
> Jason Booth
> Second Nature, Inc.
> "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
> RICH!!!!"
Article: 19275
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How do I manually split a 3 point polygon?
Date: 10 May 1996 05:14:16 GMT
Organization: Pipeline
Lines: 16
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On May 09, 1996 19:23:29 in article <How do I manually split a 3 point
polygon?>, 'mikeling@nyc.pipeline.com(Michael C. Ling)' wrote:
>How do I manually split a 3 point polygon? The automatic spliting
sometimes
>splits the polygon against the contour I am working on.
>
Talking to myself... It turns out I can get the results I want with the
solid drill function. Thanks to everyone who will have or already have
responded to my question.
--
M C L -
Article: 19276
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 10 May 1996 05:37:37 -0400
Organization: America Online, Inc. (1-800-827-6364)
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This is what I deserve for even reading this thread.
Craig writes:
> Indeed I love to rant and I thrive on getting replies from the
>morons(myself, and others) who reply to them. In fact, i'm so odd that
many
>of my pets get very stimulated from your posts also. You make me laugh by
>follwing them up saying, "blah blah blah i'm big and mighty and smell
like
>cat penis". . . I never stated that posts such as these are useless.. in
>fact they help you understand the repliers own psyche and just how stupid
of
>a person they are.
>In fact.. I predict you have the mentality of a nickle jar of pickled
cum..
>Damn, I have more useless things to do than write this shit, so when you
>reply I'll simply reply and have more fun.. woop.. time to go talk to the
>animal rights activists.
>
>
>At 05:22 PM 5/9/96 -0400, you wrote:
>>> I totally relize that my posting had no relevance nor did it
add to
>>>the discussion.. i don't care if i'm a hypocrit but your ignorance of
simply
>>>reacting to the most pointless part of a letter pisses me off..
>>
>>Well, try to focus your pointless anger into something more constructive
than
>>name calling. Idiotic posts like his and yours piss *me* off, and I've
>>already said about all I will on this thread, if you bothered to follow
the
>>newsgroup lone enough. Or are you just one of those people who pop in,
rant
>>a bit, then disappear to the hole you crawled out of?
>>
>>> Ohh you're welcome big balled one..
>>
>>You make me laugh.
>>--Brian
>>
>>
>----------------------------------------------------------------
>Craig Modzelesky
>Lightwave 3D Animator
>Earth Crisis 860-568-1502
>----------------------------------------------------------------
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 19277
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Fri, 10 May 1996 11:12:11 +0000
Organization: Unicorn Glade
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Well said that man !!!!!!!!!11!!
<Applause> <Cheers> <Applause>
Here Here !!!
Article: 19278
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!)
Message-ID: <Dr6v5D.Jvv@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <1132.6703T1293T1827@interlog.com>
Date: Fri, 10 May 1996 12:10:25 GMT
X-News-Software: Ameol32
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> I have read some of Phil's work, and can only assume that the post
> referred to
> missed the mark as an attempt at Trans-Atlantic humor.
Actually gkeenan818@aol.com is from Glasgow, Scotland. I checked.
So no transatlantic cultural differences at all. In fact the Scots
invented most British humour anyway. And TV.
Am I getting off topic?
:?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 19279
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From: dgrant@peinet.pe.ca (Dennis Grant)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: 10 May 1996 12:12:54 GMT
Organization: Private Internet Connection
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In article <4mu2m1$o06@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu (John Gregor) writes:
>
> Not to mention that for every month that Newtek keeps prolonging the
> Amiga's agony, its another month that those same resources could be better
> spent adding features to the PC version.
>
Hey, wait a minute, I take *grave* exception to that statement. There are
lots of Amiga users still, and the ultimate fate of the Amiga is still far
from determined - either way.
LW is one of the few remaining "mainstream" packages that is availible for
Amigas, and for that very reason, NewTek gets my money.
Did you ever think that maybe the continued loyalty of Amiga users is the
only reason why there is still a PC version to add features to? That the one
thing that NewTek has that the 3D studio people don't is access to the Amiga
market?
Get your head out of your ass. Just because you don't use it, doesn't mean
there's no demand.
--
--------------------------
Dennis Grant
dgrant@cycor.ca
http://www.cycor.ca/TCave/
Article: 19280
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From: bernd@NeRo.Uni-Bonn.DE (Bernd Kreimeier)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Pricing
Date: 10 May 1996 11:48:37 GMT
Organization: University of Bonn, Dept. of Comp. Sc. VI, Germany
Lines: 23
Distribution: world
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References: <19960509.77E4690.10DE2@bbs.newtek.com>
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In-reply-to: chuck@bbs.newtek.com's message of Thu, 9 May 96 18:45:31
In article <19960509.77E4690.10DE2@bbs.newtek.com> chuck@bbs.newtek.com (Chuck Baker) writes:
> From: chuck@bbs.newtek.com (Chuck Baker)
> On Wed 8-May-1996 19:12 , VirtualBri
> V> >doing much of it in-house) were unable to implement linking to our FTP
> V> site;
> V> <A HREF="ftp://ftp.newtek.com"> NewTek's FTP site</A>
> V> Um, OK, what was unimplementable about that? Interesting....
> V> --Brian
> Good question. We wondered, too, since it worked fine when we did it here.
Site specific problems usually indicate a broken DNS/NIS installation. I
can't think of any other cause but failing the lookup of "ftp.newtek.com".
They could have easily tried the IP instead.
b.
Article: 19281
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: 10 May 1996 13:26:20 GMT
Organization: MCSNet Internet Services
Lines: 33
Message-ID: <1465.6703T611T793@mt-inc.com>
References: <4l9r3g$bj9@news.electrotex.com> <4mafke$1hg6@mule2.mindspring.com> <Pine.SUN.3.93.960508102318.22542A-100000@access1.digex.net>
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On 08-May-96 11:22:50, Ernie Wright (erniew@access.digex.net) posted:
> What's amazing to me is that my inexpensive 133 MHz Pentium is very
> likely more than half the speed of last year's 275 MHz 21064 Alphas.
> - Ernie
No, the 21064 machines were from 2 years ago. Last year, the new CPU's were
the 21164, not the 21064. That's when we bought our 266 21164 machine,
which is around 6 times faster than the P133 I have at home, and a little
more than twice as fast as the previous generation of 21064 275 machines.
This year, the 'new' chips are 21164A. I really wish DEC would go to names
for their CPU's instead of numbers. The term "DEC Alpha CPU" is as generic
and meaningless as "Intel Processor". In the latter case, you could be
referring to a 286, 386, 486, P5, or P6. The names Pentium and Pentium Pro
are a lot more distinct in people's minds.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 19282
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From: marlon@voicenet.com (Marlon Beltz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LIGHTWAVE 5.0
Date: Fri, 10 May 1996 13:09:01 GMT
Organization: Digitech Solutions, Inc.
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On Wed, 8 May 96 17:22:08, chuck@bbs.newtek.com (Chuck Baker) wrote:
>
>
>What did the H look like in Modeler 5.0? Was the extra polygon actually
>present there? If not, you may simply be seeing a problem with OpenGL display
>of objects which contain convex polygons, which is frequently the case with
>objects made from TrueType fonts. The OpenGL display will be faulty, but the
>final rendered image will not show the artifact, if this is the case.
Nope, they are really there and have to be edited out. I've had the
same problem.
Article: 19283
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From: pfrench@newtek.com (Pat Brouillette)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Flyer HQ-6 quality video
Date: Fri, 10 May 1996 16:17:38 GMT
Organization: Sound Advice Limited's Internet Access for KC
Lines: 7
Message-ID: <4mvisl$fp@guitar.sound.net>
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amigo@vaughn.com (Jose Alvarez) wrote:
> Well... 8 MB/sec is no where near the 30 MB/sec needed to do lossless
>video! what gives?
Actually, your TV recieves closer to 10 MB/sec as a composite signal.
Article: 19284
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From: zike@ux1.cso.uiuc.edu
Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
Subject: Re: Crosstalk on Flyer?!?
Date: Fri, 10 May 1996 10:40:08 -0700
Organization: University of Illinois at Urbana
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rpowers@earthlink.net wrote:
>
> Lance Gray <empire@airmail.net> wrote:
>
> >zike@ux1.cso.uiuc.edu wrote:
>
> > I first noticed it when using the IFFtoClip arexx routine from the
> >editor folder.
>
> > Interesting...I've used the IFF2Clip script numerous times! I'd
> >hate to think that this is where my problem started!
> >______________________________________________________________________
> >> more often when I was just editing clips and fading to black. NewTek tried to tell me it was my 23 to 15 pin adaptor I was using with
my
> >Multisync monitor, so I hooked up a 1084S. WRONG
> >> New-Tek!!! They then told me that it was the center frequency adjustment, so they faxed me the
> >> instructions and I went through all the steps. Wrong New-Tek!!! I have autohued and Flyer
> >> calibrated 20 times and still get some faint image of the preview buffer bleeding through the
> >> program output. We need HELP!!!
>
> > Unfortunantly, Lee Stranahan's insight on Toaster things is
> >probably very correct! There's something we're not being told!
>
> > I've had the Flyer since .9 and used the toaster for 2 years
> >prior to the Flyer with this problem only once with the YC+ board....but
> >I KNOW for a fact this is only something that has just started
> >happening. Reason being, I've used the fade at the end of numerous
> >projects so it will do an AUTOMATIC fade to black---I've NEVER seen this
> >until a couple of days ago! I mean...it's real obvious...not just a
> >minor bleed through! On top of the fact that absolutely nothing has
> >changed in my setup...and I have been using the 1084S the entire time!
> >But of course, from what it sounds like...NewTek will be of no help!
>
> >I've checked all the cables, etc. unplugged & re-plugged and have yet
> >to find the real reason! Again, I'm open to suggestions---I really
> >thought the original problem would be solved with the infamous "just
> >autohue again" but NOPE! This hacks me!?!
>
>
>_______________________________________________________________________
> >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
>
> > "If you are insulted because of the name of CHRIST, you are blessed,
> > for the spirit of GOD rests on you." 1 Peter 14
>
>________________________________________________________________________
>
> I think this is a problem that is inherent in the YC+ board. I have
> had this problem since adding the YC+ to my system. I think it is
> only really noticable with black. I called the tech at YC+ and he
> told me it was normal to have this with the YC+ board.
I would totally agree with the Y/C+ board being the problem except I am
not using any Y/C board on my system. Using the Kitchen Sync, Toaster
4000, Flyer and that is it. I didn't start noticing it until about a
month ago....Greg Zike
Article: 19285
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MGA Impression Plus ,NT,LW5 & OpenGL
Date: Fri, 10 May 1996 15:03:55 GMT
Organization: Fishnet Internet Services
Lines: 31
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Dave what are these reasons? MGA Impression Plus is now saying to use
NT drivers from Microsoft for their Video card! Their own drivers
don't support hardware acceleration anymore. I guess the Impression
Plus has been DC'd and the Millenium is replacing it. BUmmer! Ax
davep@access.digex.net (Dave Paige) wrote:
>what@do.you.want. (Mack) wrote:
>>if you have true open gl in you software and the open gl installed in your
>>version of nt (service pack 2 and above i think, and definately pack 3),
>>the matrox will accelerate at up to 800x 600 16 bit colour with it's most
>>recent driver.
>>
>Open GL is available in Windows NT with or without any service packs.
>It's even available in version 3.5.
>There are other good reasons for installing the service packs though,
>and the latest service pack is 4.
>Dave Paige
>Alfheim Imaging
>dave@access.digex.net
Steve Axtell / Axtell Expressions, Inc.
(805) 642-7282 steve@axtell.com
WEB SITE http://www.axtell.com
Article: 19286
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hair!?
Date: Fri, 10 May 1996 15:10:08 GMT
Organization: Fishnet Internet Services
Lines: 38
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References: <4mugtu$jd7@sue.cc.uregina.ca>
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Fiber Factory is available for Intel also. Call them and order it.
It will save years of your life if you are making hair! Ax
daviso@HERCULES.CS.UREGINA.CA (Shane Davison) wrote:
>Does anyone know of a (free) hair plugin for LW4 (Intel) ?
>I managed to manually put together a reasonable fascimile of
>hair (or grass) blowing in the wind and it's not that difficult
>but the process is quite tedious. I'm sure it could be automated.
>Here are the basic steps I envisioned:
>1a. Randomly place lots of points all over the to-be-harry surface.
> b. Convert points to single-point-polys.
>2. Extrude the polys along a curved path including slight variations
> and accounting for the location/orientation of the surface.
>3. Hair movement based on wind (etc) could be simulated through
> the use of morph targets (modified versions with similar structure).
>I've seen a few images from "Fiber Factory" (?) and they looked
>*great* but I've heard that it's Amiga-only (and likely more than
>my hobbiest budget can afford). Any ideas?
>Also, a friend asked me to check around for more procedural textures
>to be used with LW. Has Steve Worley ported his yet? Any others?
>Lastly, I know some people that use Imagine and they have some of
>the most realistic architectural renderings I've ever seen. Check
>out their web page at:
>http://www.unibase.com/~4dsol/
Steve Axtell / Axtell Expressions, Inc.
(805) 642-7282 steve@axtell.com
WEB SITE http://www.axtell.com
Article: 19287
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From: Wiek luijken <io535305@student.io.tudelft.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: extrusion with scale or rotation...help !
Date: Fri, 10 May 1996 17:46:38 +0200
Organization: Delft University of Technology
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Hi !
I've been trying to get an extrusion with a varying scale or rotation
on the path of the shape. The only way I can find (with a complex path)
is the use of skin. But I think that's not the way to go.
It's so trivial in 3ds to do it. Surely there must be a way !
I couldn't find it in the manuals either (and no I'm not blind 8)
I would appreciate any help anyone could offer,
Wiek Luijken
student industrial design engineering at the university of technology in
Delft, Holland
Article: 19288
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From: otsp@aol.com (OTSP)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HollywoodFX w/ Lightwave and Flyer
Date: 10 May 1996 12:12:39 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <31912ca5.1268547@news2.microserve.net>, vidbiz@microserve.net
(GBG) writes:
>Has any one tried using HollwoodFX with Lightwave 4.0 and Flyer
>Clips.(4.1)
>The version I have (1.32) supposedly worked with the Flyer "beta"
>release.
I called the makers of Hollywood F/X, and they told me (I had the same
problem, by the way) that they are just finishing up the version that will
work with 4.0 & the Flyer. As long as we have registered, we will receive
the upgrades in the mail. I called about two weeks ago, and they said 2
or 3 weeks. We'll see.
Bob Ridge
On the Spot Productions
BBBB OOO BBBB
BB BB OO OO BB BB
BBBB OO OO BBBB
BB BB OO OO BB BB
BBBB OOO BBBB
Article: 19289
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From: dgrant@peinet.pe.ca (Dennis Grant)
Newsgroups: comp.graphics.apps.lightwave
Subject: [Amiga] Screamernet Questions
Date: 10 May 1996 16:01:43 GMT
Organization: Private Internet Connection
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OK, so I bought LW 3.5 Amiga (and I'm scraping up the cash for 5.0) and lo!
there's this nifty SN button at the top of the screen.
There is, however, nothing that I could find in the manual that had anything
to do with Screamernet.
Nor could I find anything on any of the instal disks.
What's the deal? Did Screamernet not come as part of LW 3.5, or was it an
extra option?
As well: I understand that SN uses TCP/IP as it's communications protocol.
Well, all my machines are connected to the Internet, and have they're very
own IP addresses and DNS names.
Can SN be adapted to work over an existing TCP/IP network, or does it have to
be specifically configured (with specific IP adresses?)
--
--------------------------
Dennis Grant
dgrant@cycor.ca
http://www.cycor.ca/TCave/
Article: 19290
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BEST 5.0 UPGRADE PRICE?
Date: Fri, 10 May 96 11:46:43
Organization: NewTek Technical Support
Lines: 140
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Message-ID: <19960510.78E64F0.AE04@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Thu 9-May-1996 0:00 , Craig Modzelesky wrote:
CM> What constitues a user to be able to upgrade? Would the usage of another
CM> 3D rendering program allow one to purchase an upgrade for LW? I know
CM> that's how it works for word processors..
CM> Thanks,
CM> Craig
We do offer a competitive upgrade program, details below in our pricelist:
NewTek MSRP Prices:
Part No: Title: Retail ($US):
VT4000 Video Toaster 4000, Amiga $2395.00
SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 549.00
FL4000 Video Toaster Flyer, Amiga $4995.00
LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00
xx=platform Intel, DEC Alpha, MIPS)
LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00
See qualifications*
LW500xx-up LightWave 3D 5.0, Upgrade $ 495.00
xx=platform (available for Intel, DEC Alpha, MIPS)
LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 895.00
xx=platform See qualifications**
(available for Intel, DEC Alpha, MIPS, Amiga)
LW500SG- Lightwave 3D 5.0 SGI Call Xaos
sw/up/cu For all SGI products call XAOS Tools,
at 415-487-7000
LW500xx/n LightWave 3D Site Licenses, base price Call NewTek
xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales
n=number of
licenses
* Amiga Upgrade: Pricing good only for users of existing Amiga
LightWave 3D as standalone or Video Toaster supplied versions.
** Competitive Upgrade: Packages eligible for competitive upgrade include
3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage,
Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial
number required.
Prices and specifications are subject to change without notice.
For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111
(913-228-8000, outside the USA). Check your nearest Dealer
for products and upgrade pricing and discounts.
EMAIL ordering (upgrades): customerservice@newtek.com
Dealer/Distributorship info: 1-800-368-5441 (913-228-8000)
or email: sales@newtek.com (US and Canada)
isales@newtek.com (International)
NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615
============================================================
NewTek Educational and Government Prices:
Part No: Title: Retail ($US):
VT4000 Video Toaster 4000, Amiga $1949.00
SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 449.00
FL4000 Video Toaster Flyer, Amiga $4059.00
LW500xx-sw LightWave 3D 5.0 (available for Amiga, $ 895.00
xx=platform Intel, DEC Alpha, MIPS)
LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00
See qualifications*
LW500xx-up LightWave 3D 5.0, Upgrade $ 295.00
xx=platform (available for Intel, DEC Alpha, MIPS)
LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 795.00
xx=platform See qualifications**
(available for Intel, DEC Alpha, MIPS, Amiga)
LW500SG- Lightwave 3D 5.0 SGI Call Xaos
sw/up/cu For all SGI products call XAOS Tools,
at 415-487-7000
LW500xx/n LightWave 3D Site Licenses, base price Call NewTek
xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales
n=number of
licenses
* Amiga Upgrade: Pricing good only for users of existing Amiga
LightWave 3D as standalone or Video Toaster supplied versions.
** Competitive Upgrade: Packages eligible for competitive upgrade include
3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage,
Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial
number required.
Students, staff, and faculty of accredited academic institutions, and
employees of military and administrative governmanet agencies are permitted to
purchase products listed above as academic/government sales at discount
prices. Proof of current enrollment or employment will be required at the
time of purchase.
Prices and specifications are subject to change without notice.
For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111
(913-228-8000, outside the USA). Check your nearest Dealer
for products and upgrade pricing and discounts.
EMAIL ordering (upgrades): customerservice@newtek.com
Dealer/Distributorship info: 1-800-368-5441 (913-228-8000)
or email: sales@newtek.com (US and Canada)
isales@newtek.com (International)
NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19291
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Reciprocating Motion???
Date: 10 May 1996 10:30:52 -0600
Organization: Internet Express (800-592-1240 customer service)
Lines: 21
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Pepper@dashi.dell.com said:
> Does anybody have any suggestions for setting up IK for
>reciprocating motion (ie a engine piston or train drive wheel)?
The "Full Time IK" feature will allow the "rod" to track the
crankshaft or drive wheel automatically (Fantastic new feature, that!).
The reciprocating motion of the piston will have to be manually
keyframed, however, (unless I'm missing something.) This is easy to
do by looking at the rod/wheel intersection while adjusting the
position of the piston -- also the "Auto Key Create" feature really
helps here.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 19292
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Advanced Tutorial #6 - Bones Help
Date: 10 May 1996 16:33:00 GMT
Organization: Internet Express (800-592-1240 customer service)
Lines: 13
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X-Newsreader: TIN [version 1.2 PL2]
Giorgioa@ix.netcom.com said:
>What do I need to do to get the light to stay attached to the bones...
Reference guide. p157. Read more about it.
-Jim, had to actually read the manuals again, Jones
Nibbles & Bits
jgjones@usa.net
Article: 19293
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From: Ken Robertson <aceallen@hooked.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 09:51:05 -0700
Organization: Velocity Inc.
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> Max's renderer is the same as 3DS'. It has some new features, but it's still
> the same renderer. Just because it can now do things like volumetric lights
> doesn't mean it's a new renderer, it means it's got things added to it.
> --
> -=Fred=-
I don't know how different the Max renderer is from the old 3ds engine,
but I've rendered (sp?) the same animations under both packages, and the
results from max are extraordinarily different. Maybe they beefed up the
scanline algorithims???
Ken Robertson
Article: 19294
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From: bassenauer@aol.com (Bassenauer)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hair!?
Date: 10 May 1996 12:45:37 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: bassenauer@aol.com (Bassenauer)
NNTP-Posting-Host: newsbf02.mail.aol.com
Hi,
the hair- plugin is about 150 $ for Intel and 100 $ for Amiga.
Just mail to metro grafx, 653 Newton Dr. Lake Orion, MI 488362 USA for an
actual offer. By the way, Jon Tindals (the owner) support is quiet good.
Q: want to run Lw 3.5 Amiga on a gfx board, nothing goes. Newtek never has
responded to my question. Does anybody has an upgrade-patch?
want to keep contact with LW-User (PC + Amiga).
Have an ray-traced day.
Michael
Article: 19295
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From: bassenauer@aol.com (Bassenauer)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 10 May 1996 13:02:27 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Xref: news2.cais.com comp.graphics.animation:35487 comp.graphics.apps.lightwave:19295 comp.graphics.packages.3dstudio:16439
Ha Haa Harrr
Maybe there are some digitized models (cause there are built so perfect).
Could it be that you just dont know to build realistic models?
The next thing is to set up up the scene, lighting and textures of models.
This is the real part of the job. Read the manual if you have one.
Article: 19296
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From: bassenauer@aol.com (Bassenauer)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW3.5 Amiga on Piccolo gfx board
Date: 10 May 1996 13:08:07 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 4
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NNTP-Posting-Host: newsbf02.mail.aol.com
Does anybody has an Idea how to run LW 3.5 on gfx-boards?
Was there an upgrade patch from newtek which I missed?
I tried EGS, Cybergfx with no results. Please help.
Render On!!!!
Article: 19297
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From: camcollect@aol.com (CamCollect)
Newsgroups: comp.graphics.apps.lightwave
Subject: NEEDED: JetSki & Jeep LWO
Date: 10 May 1996 13:17:45 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 15
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Reply-To: camcollect@aol.com (CamCollect)
NNTP-Posting-Host: newsbf02.mail.aol.com
NEEDED:
Kawaski Jet Ski and Jeep Wrangler Lightwave Objects
Greg Milneck, Jr.
The Video Company
Baton Rouge, LA, USA
camcollect@aol.com
Article: 19298
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 14:30:53 -0400
Organization: The Ohio State University
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fwtep@earthlink.net wrote:
>
> Max's renderer is the same as 3DS'. It has some new features, but it's still
> the same renderer. Just because it can now do things like volumetric lights
> doesn't mean it's a new renderer, it means it's got things added to it.
No it's not, most of it has been redone. check out their web page the devote a
section to changes and improvements to the renderer.
Jeff
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19299
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Docs ?
Message-ID: <mad.75tl@torment.tmisnet.com>
Date: 10 May 96 10:19:48 PST
Organization: Tierra-Miga BBS
Lines: 25
BOn Thu 9-May-1996 7:35p, B Hayes wrote:
BH> Mark Dunakin wrote:
BH> >
BH> > I was trying to find the plug-in docs on the CD of LW 5.0 but was unable
BH> to
BH> > find them. I guess I'll try looking for them again. I found some stuff,
BH> but I
BH> > wanted to find some docs explaining how each of the different plug-ins
BH> work.
BH> > I was going to print them out and put `em in a folder so as to make for
BH> easy
BH> > refferencing......If someone finds out where to look, i'd sure be
BH> happy....
BH> > thanx.........md
BH> Mark That would be Page 155 for layout and 335 for modeler in the refrence
BH> manual.
BH> Brad Hayes
BH> http://pacificnet.net/~bjhayes
---------
I saw those there, but was looking for something that gave more of a detailed
look at each of the plug-ins. Those ones seem to me to be more of just an
explination of the plug-ins with no real working info on them.......
thanx........md
Article: 19300
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: Fri, 10 May 96 13:33:51
Organization: NewTek Technical Support
Lines: 111
Distribution: world
Message-ID: <19960510.78F8FB0.C894@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Thu 9-May-1996 6:10 , VirtualBri wrote:
V> >Personally, I'm not sure why some folks get so wound up about how they
V> >approach this. Very regularly we get messages which amount to "The world
V> will
V> >end if you don't do this!", or "What's the matter with you! Why are you
V> >standing still!" (the latter usually begin about three days after a new
V> >release and continue steadily until the next).
V> Well, Chuck, as one who has been catagorized as posting in the "The
V> world's will end if you don't do this!" class, I've got some answers for
V> you.
V> When the carrot doesn't work, sometimes you have to bring in the stick.
V> It's nothing personal against NewTek; it happens all the time. If you ask
V> nice enough, enough times, and nothing happens, it's time for a new
V> strategy.
V> If a company thinks everything is hunky-dory, they're not going to do
V> anything. Pardon me if this sounds obvious, but if it really is that
V> obvious, then why is it that companies time and time again need reminding?
V> Everyone at an individual level at NewTek is a good person, and has the
V> best intentions at heart. But when you get enough people together into a
V> coporation, it becomes a gigantic slothful mess. It's almost a forgone
V> conclusion.
V> As a customer, we sometimes have to remind you, "Hey, pay attention to me!
V> Remember me, the guy who pays for this stuff?" And if we spend months
V> asking nicely, like for a real version of 4.0, and we don't get it, then
V> it's time for the stick. Sometimes it takes a while, or in the case of
V> the Deskstation Alpha Debacle, things turn sour fast.
V> And everytime we do get something, like new ads, 5.0 which ships about
V> when they said it would, great new features, we shut up for a while. But
V> we don't forget, especially after a long period of indolence from a
V> company. I wasn't happy with NewTek's appearance at NAB. I said how it
V> was going to go before hand, and mostly was correct. And I said what was
V> wrong with what NewTek did after. But I'm willing to sit back a while
V> and watch because some good things do seem to be happening.
V> So what you sluff off as a "hobby", often is a deliberate strategy to get
V> a company to do what they should be doing anyway. Believe me, I *hate*
V> doing it. But often it gets results. And I look forward to the day when
V> I don't have to do it in order to get things done.
V> --Brian
The hobby comment referred to this section:
C> folks who come here just to
C> say that LightWave is no good compared to what they are using and everyone
C> should abandon LW. Equally perplexing are those messages from folks who
C> assert that LightWave can't be used for some particular purpose, which it
C> just happens to be used for
I should have structured my paragraphs a little differently to make that
clear. Sorry.
Secondly, the selected quotes sound as though I was strictly dismissive of
feedback and messages from folks who are expressing that they are upset, which
wasn't the case, as the final paragraph mentioned:
C> That's not to say we shouldn't hear angst, when we've
C> caused angst. I've forwarded a great many messages from our online
C> services, with my own note attached to the effect that someone's ticked at
C> us, we deserve it, and we blasted well oughta do something about it.
From what I recall of your messages here in the newsgroup, if you were
categorized somewhere it would be there, in "frustrated for good reason".
Matter of fact, for the last year that quote pretty much describes my job
here, as pursued in providing support via the BBS and Compuserve. As the
resources became available to do so we've expanded to AOL, and now to some of
the newsgroups, and we will continue to expand our online presence so that we
can be listening, and acting on what we hear, from whichever direction our
users are trying to talk to us.
Also, I can't think of a time since the Commodore torpedo struck amidships
that anyone here has thought everything was hunky-dory, nor has there been any
indolence. There has been a shortage of the resources and personnel to get
things done as quickly as we (or our customers) would like, or at all, in some
cases. This has improved to the extent that we've added programmers to both
the LightWave team and our video products team, but marketing and sales are
still very small compared to the "hey-day". Like anyone else, we have to
work with the resources we have, and with the demise of our then
only-platform, we had to plan and husband those resources carefully. That
picture is improving rapidly.
It has been commented in this newsgroup that LightWave is a stepchild so far
as NewTek's marketing is concerned, that our main marketing thrust is our
video production products such as the Toaster and the Flyer. Contrariwise:
my observation is that during the last year and a half, our rather small
marketing staff has devoted almost all its energy to LightWave, especially in
selecting shows to exhibit and attend.
We've got our work cut out for us in several areas, obviously; assuming that
we don't know that, don't care, and are not moving forward just as fast as we
can, is simply not correct. What is correct is that we need to communicate a
whole lot better (and more) than we have up to now, and having the product
manager and Tech Support monitor this newsgroup is just one of the steps along
the way.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19301
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Saving Frames as Flyer Clip
Date: Fri, 10 May 96 14:30:34
Organization: NewTek Technical Support
Lines: 38
Distribution: world
Message-ID: <19960510.7914838.D290@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Thu 9-May-1996 3:54 , rpowers wrote:
r> I tried to do this for the first time with the 4.0 lightwave that came
r> with the 4.1 flyer cd and it didn't work. I selected the proper drive
r> name as it says in the manual (not FA0: but the other name).
r> Lightwave kept crashing.
If the scene has been saved with SaveAnim turned on and FlyerClip selected as
the AnimType, then when you reload the scene and attempt to render the system
will crash. You can edit the scene file in a text editor to remove the
SaveAnimType line, or edit the parameter to 0. This allows you to load the
scene, select the render type, then render.
If this is not the case, please provide the full details of the system and of
exactly the steps you are taking as you attempt to render.
r> And also the icon for loading Lightwave
r> directly doesn't work. I have to go into the Flyer switcher and then
r> to Lightwave. If anyone knows anything about these bugs please help.
r> Thanks,
r> Robert.
We have a replacement for LWStart posted on our BBS and our FTP site. Be
advised, the purpose of LWStart is to maximize RAM for a rendering session.
If you know you will be making objects, just use StartToaster; if you use
LWStart, and then need to load Modeler, you will need to first go to the
Switcher screen, hit F8 to load the Editor, then you can re-enter LightWave
and load Modeler.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19302
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From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Price List
Date: 10 May 1996 17:58:42 GMT
Organization: The Wollongong Group
Lines: 110
Message-ID: <4n004i$34k@scoop.eco.twg.com>
References: <19960425.7965F00.C247@bbs.newtek.com>
<4mdg5t$lou@scoop.eco.twg.com> <wturber.113.0994959E@primenet.com>
NNTP-Posting-Host: vishnu.eco.twg.com
In article <wturber.113.0994959E@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville (III)) writes:
>In article <4mdg5t$lou@scoop.eco.twg.com> mike@vishnu.eco.twg.com (This space intentionally left blank) writes:
>>From: mike@vishnu.eco.twg.com (This space intentionally left blank)
>>Subject: Re: NewTek Price List
>>Date: 3 May 1996 17:35:57 GMT
>
>>In article <19960425.7965F00.C247@bbs.newtek.com>, chuck@bbs.newtek.com (Chuck Baker) writes:
>>>NewTek MSRP Prices:
>>>
>>>Part No: Title: Retail ($US):
>
>><snip>
>
>>>LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00
>>> xx=platform Intel, DEC Alpha, MIPS)
>
>>This is a pretty steep jump in price from the 4.0 release. Is 4.0 still
>>going to be available for Intel for those of us who want to learn 3D, and
>>perhaps use it for some things, but can't justify spending as much on one
>>piece of software as on everything else on the machine?
>
>>CorelDRAW old versions stay available for those with less stringent
>>requirements, and/or smaller wallets. This serves as an excelent
>>introductory path to the product. I bought CorelDRAW 3.0 ($99), found that
>>I could make money with it, and upgraded to 5.0 (upgrade price was about
>>$300. 6.0 has nothing I want and runs on OS's I'm not willing to run at the
>>moment so I'm sticking with 5.0).
>
>Hmmm ... CorelDraw 6 has two 3D programs. Corel Dream and - I forget...
>Anyway, the second program is for doing Logo animations quickly and easily. I
>never use these programs, but since you are considering some other budget
>packages, maybe this would suit you. Corel Dream is based on RayDream or is
>RayDream. I'm not sure which.
CorelDream is RayDream 4. I have RayDream 3 and I am seriously unimpressed.
It was a complete and total waste of money. Its output is pretty, but the
user interface is not at all intuitive and the documentation draws
signifigant vacuum...resulting in a more-or-less unusable program. After
many hours of struggle I still can't produce what I want.
Thus, Corel's inclusion of RayDream 4 was NOT an inducement for me to
upgrade. ;^)
Neither was the Windows 95 "support". I don't run Windows 95 and with any
luck I never will. NT I can stomach, but not 95...it's a crippled NT with
better DOS support. Who needs it except MS marketing?
The alternatives I'm investigating at the moment are Truespace 2 (very
usable interface, decent output, decent features, price about $500), and
Imagine (just starting to look at this one...I've heard good things from
lots of people, and the $200 WEB deal is very attractive ($200 for the 4.0
DOS version, with a $200 upgrade deal to the Windows version when it comes
out, for a total of $400). I've been playing with POVray for a long time
now, and while it's an excelent raytracer, it's slow (it *only* raytraces)
and there are no good modelers for it (Moray is best, but still inadequate).
If anyone has any thoughts on these I'd love to hear them!
>The street price of LW 5.0 is around $1200. I bet you can still find 4.0
>around.
I'll see. I've seen at least on "used" offer, but never heard back when I
responded. Don't know if it had already sold, or if my questions about the
dongle, the license and the manuals being included in the "offer to sell the
Lightwave 4.0 CD-ROM" put him off...
>Also, consider Martin Hash's Animation program. This is a "lite"
>version of Animation Master and costs around $200-300. They have a WWW site.
>Do a search on Yahoo - I don't have the address handy.
Thanks, I'll do that...though I'll probably use Altavista...it's much more
complete and responds much faster! :^)
>>How about it Newtek? Something for everybody? A clear entry point and
>>upgrade path for a larger and growing market, or just the creme-de-la-creme
>>with all the new folks going with vendors that are more entry-friendly and
>>perhaps sticking with them because of the upgrade path?
>
>> -- Mike "bigger market = more sales" Bartman --
>
>
>I agree with the idea. I just don't know if it makes sense from a user
>support standpoint.
Corel will still fix bugs in the older versions, but I wouldn't insist on
this in Lightwave. "As-is" is OK with me...most of the bugs in 4.0 have
been found and either fixed or worked around already...and at least I will
know what I'm getting. The standard DEC response of "upgrade to the current
release and see if it's still there" would be adequate for what I want and
would eliminate support overhead for the "expired but still for sale"
versions. Maybe dropping the price a little on the old and unsupported
version would encourage purchase by those like me with more time than money
for 3D?
Put the docs on the CD-ROM and you can skip the paper too!
-- Mike "even at $3 a CD there a good margin..." Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
The best substitute for experience is being sixteen.
------------------------------------------------------------------------------
Article: 19303
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From: warrenv@convex.com (Warren Vosper)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Date: 10 May 1996 20:33:41 GMT
Organization: Convex Technology Center of Hewlett Packard, Richardson, Tx USA
Lines: 52
Message-ID: <4n0975$3tu@newshost.convex.com>
References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mmtbh$o5i@nnrp1.news.primenet.com> <4mobr9$d92@newshost.convex.com> <4mqo99$sqm@nnrp1.news.primenet.com> <4mtgig$740@newshost.convex.com> <4mt
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Steph Greenberg (steph@primenet.com) wrote:
: Warren Vosper <warrenv@convex.com> wrote:
: : Steph Greenberg (steph@primenet.com) wrote:
: : : Warren Vosper <warrenv@convex.com> wrote:
: : : : Steph Greenberg (steph@primenet.com) wrote:
: : : : : Um, yes and no. The *chip* is faster, but I'm not sure if any of the Alphas
: : : : : has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer clock
: : : : : cycles) or 64 bit memory. Not that all SGI software takes advantage of all
: : : : : that, but most of the 3D software does, and you really notice the difference
: : : : : when interacting with large scenes.
: : : : DEC's unix OS has been 64 bit since the alpha was introduced.
: : : DEC's unix OS isn't Windows NT, is it?
: : no, and SGI's unix isn't NT either is it? but it
: : is 64 bit. you didn't specify you were talking about NT in
: : the above quote were you?
: Let me specify, 64 bit bus, and the OS that the software will run on,
: which is NT. How's that. An Alpha machine running NT is at a disadvantage
: both to its native own flavor of unix and SGI's IRIX.
I agree about the disadvantage and what you said now makes better
sense since you clarified you were talking about NT. your
original post just said 'or a true 64 bit OS'.
: : : Also, most of the Alpha machines people are discussing on this list
: : : are not DECs, and they're PCI based to boot.
: : huh? I wasn't aware of another company selling a machine
: : called the 'Alpha` other than DEC (Digital Equipment Corp).
: Than you are sorely uninformed. Many companies are using DEC Alpha
: based machines, and models I can think of are Raptor3, Carrera,
: and Alpine, but I know there are more. Alpha is the name of the
: chip, it may also be a name for a machine from DEC. When we say
: Alpha machines, we are talking about Alpha chip based machines.
: Better?
yes, when you say `Alpha' you`re talking about the entire
machine (motherboard, cpu, disk, etc). when I talk about
'Alpha' I mean the cpu only. yes, I'm aware of the Raptors, etc.
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
warren vosper HP-Convex Technology Center
warrenv@convex.com 3000 Waterview Parkway
(214)497-4928 Richardson, TX 75080
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Article: 19304
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From: Christopher Piazza <piac@interport.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: explosions
Date: Fri, 10 May 1996 16:48:29 +0000
Organization: Interport Communications Corp.
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I'd first like to apologize for this post because I know this
was discussed here recently, but I'm having trouble retrieving
messages more than a few days old from my news host.
I think I read somewhere that there is a plugin available that
will take the first object in a scene file and explode it. Can
someone tell me what it is?
Thanks,
chris.
.......................................
Christopher Piazza
3D Modeling and Animation
piac@interport.net
http://www.users.interport.net/~piac/
.......................................
Article: 19305
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From: warrenv@convex.com (Warren Vosper)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 is shipping (intel)!
Date: 10 May 1996 20:55:39 GMT
Organization: Convex Technology Center of Hewlett Packard, Richardson, Tx USA
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ToastRGuy (toastrguy@aol.com) wrote:
: We are a dealer in Colorado and have recieved both full and upgrade
: versions of LightWave 5.0, from our regular distributers.
what's the difference (other than price) between the full
and upgrade versions?
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
warren vosper HP-Convex Technology Center
warrenv@convex.com 3000 Waterview Parkway
(214)497-4928 Richardson, TX 75080
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Article: 19306
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Zip Drive with an Amiga... How'd that work again?
Date: 10 May 1996 17:46:42 -0400
Organization: America Online, Inc. (1-800-827-6364)
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A couple of months ago somebody posted how to mount a SCSI Zip Drive on an
Amiga. I thought I saved it, but...
Anybody know the trick?
Thanks a bunch, in advance
Don
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 19307
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From: Oliver Day <oliver.mary@c031.aone.net.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any experience with NEC or Mitsubishi 37" data-grade monitors ?
Date: Sat, 11 May 1996 07:19:59 +1100
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Erich Nøkling wrote:
>
> Does anyone have any experience with the NEC or
> Mitsubishi 37" Multisync monitors ?
>
> I am very interested in performance in these fields:
>
> -Greyscale color balance and adjustments
> -Performance of the internal linedoublers/scanconverters
> (artifacts, image improvment)
> -Performance with external linedoublers
> -Image sharpness
> -Image geometry
> -Image contrast and shadow detail
> -Performance with S-VHS input
>
> As I can get these monitors at dealer prices (30%-50% off):
> Is the image quality superior to regular 37"-35"
> televisions or rear projectors ?
>
> Thanks in advance ! Post or e-mail.
>
> Erich Nøkling
> erichn@guruworld.no
The nec eats the mitsibishi on pretty much every count by plenty.
Definately better image than a cheap rear project box. The ultimate is
one of the sony 40" rvp1272(?) boxes or their barco(801)_ equivalent
with an external line doubler for video . I know extron and inline
units are good. If its not for data display but just for video, it
would be between the nec and the slightly smaller but better picture
sony crt monitors. way way way cheaper, but the pricey rear project
multiscan boxes are the way to go if you really want good image quality
from a pc video card. I used the barco 67" unit yesterday: I want
one! Ithink anyone would be happy with the new nec though. good luck
Article: 19308
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 10 May 1996 20:28:58 GMT
Organization: Netcom
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In <4mvsr3$h59@newsbf02.news.aol.com> bassenauer@aol.com (Bassenauer)
writes:
>
>Ha Haa Harrr
>Maybe there are some digitized models (cause there are built so
perfect).
>Could it be that you just dont know to build realistic models?
>The next thing is to set up up the scene, lighting and textures of
models.
>This is the real part of the job. Read the manual if you have one.
>
Are you for real? Do you have any clue what so ever as to how TV shows
using LW actually work, and how they generate their scenes? Those
models that you refer to as "so perfect" where built mostly by myself
and one other person. I can certainly model with the best of them, and
I don't use any kind of digitizing device. I've done 3 seasons of
seaQuest, built ships for Voyager, built and composited hot air ballons
for the TV show Legend, plus done high res game models on the side, and
now work at Digital Domain doing feature CGI.
From what experience are you referring to anyway? Have you actually
done any real work? Do you know what a computer is?
GT
Article: 19309
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: [Amiga] Screamernet Questions
Date: 10 May 1996 15:20:02 -0700
Organization: Primenet Services for the Internet
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In article <4mvp97$p55@storm.cycor.ca> dgrant@peinet.pe.ca (Dennis Grant) writes:
>From: dgrant@peinet.pe.ca (Dennis Grant)
>Subject: [Amiga] Screamernet Questions
>Date: 10 May 1996 16:01:43 GMT
>OK, so I bought LW 3.5 Amiga (and I'm scraping up the cash for 5.0) and lo!
>there's this nifty SN button at the top of the screen.
>There is, however, nothing that I could find in the manual that had anything
>to do with Screamernet.
>Nor could I find anything on any of the instal disks.
>What's the deal? Did Screamernet not come as part of LW 3.5, or was it an
>extra option?
>As well: I understand that SN uses TCP/IP as it's communications protocol.
>Well, all my machines are connected to the Internet, and have they're very
>own IP addresses and DNS names.
>Can SN be adapted to work over an existing TCP/IP network, or does it have to
>be specifically configured (with specific IP adresses?)
>--
>--------------------------
>Dennis Grant
>dgrant@cycor.ca
>http://www.cycor.ca/TCave/
That button was for use with "Screamernet" which was purchased with Raptors I
believe. What most people refer to as Screamernet is actually Screamernet II
which was included with LW 4.0 for the first time. Your SN button on 3.5 will
only help if you have a Raptor I think.
I don't know about the original Screamernet, but Screamernet II works by
simply passing text files to a common directory that can be seen by the OS.
So basically, all it needs is drive sharing. Any protocol/scheme that allows
the "mounting" of another machine's drive ought to work. I use NetBUI which
is the Microsoft Network protocol. I'm sure Netware would work and I suspect
that NFS will also.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19310
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From: tekell@art.unt.edu (steve)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 10 May 1996 22:34:53 GMT
Organization: UNT Visual Arts
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>I see considerable numbers of those types of messages here in the
newsgroups,
>as well as, mysteriously to me, folks who come here just to say that
LightWave
>is no good compared to what they are using and everyone should abandon LW.
>Equally perplexing are those messages from folks who assert that LightWave
>can't be used for some particular purpose, which it just happens to be used
>for ("LW is no good for character animation!" Will Vinton Studios had their
>choice of anything on the market or near it, and selected LightWave for the
>M&Ms and Raid commercials. What didn't they know? Who forgot to brief
them?
>Why are they still smiling all the way to the bank?).
I hope Will Vintons success doesn't make NewTek think that LW has *great*
character animation tools. I get sick of people using WV as example of why
LW is good for character animation. These guys' background is in stopmotion
and claymation - I am sure they could pull off great stuff with just about
any decent app. That doesn't make LW tools anywhere near as strong as
Softimage, Alias, etc. Just because it is used for something doesn't mean
it's *great* at it.
Anyway this is a little off base from where I was saying LW is an island.
I was also thinking of stuff like UV coords and NURBs. I am really glad
LW5.0 has metaNurbs - they are a damn good natural evolution of tools. But
the anti NURB attitude is an example of the LW island. What if you wanted to
buy a NURB model - well you could use it as a NURB model in all other serious
apps, but not LW.
Since you say Newtek is listening I'll thrown in my maybe not so humble
2cents.
I think the modeling and rendering aspects of LW are very strong. The
thing I dislike the most is some of the aspects of Layout. *I* would like an
all in one sceneinfo&hierarchytree/kf-editer/envolope-editer on a floating
window that I can keep open and move to a second screen. I tend to get large
numbers of objects and have a hard time keyframing them in LW compared to
other animation apps (not including TrueSpace which is even worse). I have
said this before but I think AdobeAfterEffects is a good example of how to
present all the time based info with kf&envolope editing. You have a object
list of folders which contain folders/lists of all keyframable info. The
corresponding f-curve appear to the right on a timeline - just add in you
Hierarchy tree in the obvious "folder" fashion. Open up "object1" see its
children and its geomtries/channels with there f=curves to the right along
the timeline. Open up a child and see its geomtries and edit them at the
same time. Max's trackview is also good. Opening and closing the same
widows in LW over and over gives me a headache. Let's you decide to make a
change to a dozen objects. In AE I could window select all the kfs and
change them at once in alot of cases.
anyway, I guess everybody has their wishes, this is one of my biggest and one
of the reasons I would switch to Max, or ?.
steve
Article: 19311
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 10 May 1996 15:38:03 -0700
Organization: Primenet Services for the Internet
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In article <4mrhfn$f8v@dfw-ixnews1.ix.netcom.com> bianco@ix.netcom.com(bia) writes:
>From: bianco@ix.netcom.com(bia)
>Subject: Re: Lightwave Crack
>Date: 9 May 1996 01:24:07 GMT
>>So what percent of people do you think troll the "crack" newsgroups
>>looking for cracks. No doubt there are a lot, but how many compared
>>to the total number of people who might consider "bootlegging" LW.
>>Then there is the issue of getting the program code itself. Do you
>>lock your car?
>is this newsgroup considered a "crack newsgroup"? I've never seen one
>posted. The file size would make it conspicuous enough.
>bianco
No this isn't. But then it is virtually impossible to control what happens on
a newsgroup.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19312
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 02:59:40 -0700
Organization: Center for Advancing Computer Technologies
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In article <4mro1u$9b9@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam
Ben-Ami) wrote:
(In response to my (Joe Monahan's post)
[snip]
> Actually, we say, "look, Joe doesn't have a clue, hahahaha!"
[snip]
That doesn't strike me as a very well articulated resonse.
> Yeah, good old jimbob came to me yesterday asking for a fully articulated
> fish character for jimbob's bait and tackle shop's spot during the NBA
> finals.
[snip]
I didn't understand this response at all. Care to expound?
> Quick clue Joe. "alot" isn't a word.
[snip]
Thanks for the relevant critique! I sometimes use colloquialisms...Sorry
if it offends.
> English isn't your native language, is it?
[snip]
No, actually it is. I'm just not anal about it. And - I can usually get my
point across even with misspelled words - something you seem to have a
problem with.
> Or you can just use Joe's TRS-80 running his super duper IRIX 3.0 emulator.
> Ooooh.
[snip]
I don't know what that particular machine is. I use a Power Mac 8100 at
home, two SGI Indigo Extremes and a slew of Pentiums at work. Why did you
assume otherwise?
> Another quick suggestion Joe: don't use words whose spelling you are
> unsure about.
[snip]
I'm NEVER sure about the spelling of words! Just not a good speller I guess.
Again, sorry it offends.
> Andone final suggestion: give it up. You're clueless. The sooner you realize
> this, the sooner you will have taken the first step towards adulthood.
[snip]
Geez Noam, at least you could give me some specifics! How does one become
so mature? Its obvious your not into "leading by example". Do you have
some manuals I might borrow?
Joe Monahan (I *think* I spelled that right.....)
> Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance
Speakers.
> http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for
myself ONLY.
> Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales,
Paragon,
> Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak,
XLO, PS Audio...
Article: 19313
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 10 May 1996 22:27:09 GMT
Organization: Digital Equipment Corporation
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Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>>NewTek's marketing is sad (they can't write press releases
|>
|>The ones posted a few weeks ago from NAB'96 were pathetic. NewTek used
|>to be great at marketing, look at the intial Video Toaster coverage in
|>mags like Rolling Stone, Time, Newsweek, etc.
|>
Well, we all seem to forget that back then things were very different for
NewTek in general. For one, the Amiga was still being made by CBM. The
Toaster could sell itself regardless. It was out there with NO competition
at a very lo price and that price included LW. This ment mony was present.
Marketing takes money and with what NewTek had to endure with the fall
of CBM it is a wonder they survived. It's easy for people to spout their
Ideas of marketing, after all talk IS cheap. Teh toaster was easy to market.
it was the bell of the ball, no competition in the DTV market within 30,000
price range and offered people the chance to do video that they had only
dreamed of. I seem to remember matching sports cars parked out in front
of NewTek in one of the many press reports. Back then the press reported on
the video toaster because it was NEWS. LW is the best bang for the buck, but
it is in an uphill battle . After all look WHO it is competing against. Some
of the largest software/hardware companies in the world. They could spend
themselves into the poorhouse and still not match the marketing power of
these guys. Of course this really needless NewTek bashing (needless because
these guys arn't really telling NewTek something they don't already know) goes
a long way to undermine the good NewTek does do. BTW as for those pathetic
press releases, I don't think NewTek structured them all bt themselves.
I'd think that Sun and Apple had some say. They were the type of press
release you see in the trade rags every day. I don't think they were to
target us. More like to target the CEO's that don't know what 3D is but will
pick up on the buzzwords,and investment signifince. A press release we would
love would not even be read by the market they were targeted for.
-bill
Article: 19314
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 10 May 1996 22:38:30 GMT
Organization: Digital Equipment Corporation
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Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
CRACK KILLS!
This variation could kill NewTek. Then all those people complaning about
dongels would not have to worry. I see post on the 3dS list almost every day
looking for the LW crack. I don't think it is because THEY are having dongel
problems, aside from the fact they have none. regardless of the reason, if you
support the spred of the software crack you are contributing to the ill healh
of NewTek. the popularity of the crack on the other list shows the need for the
dongle. Sure it can be argued that the crack is available, but the thieves here
and there that have access are nothing compared to those that don't.
-bill
Article: 19315
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From: davidh1734@aol.com (DavidH1734)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any good explode/shatter/atomize plug-ins?
Date: 10 May 1996 19:11:15 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: davidh1734@aol.com (DavidH1734)
NNTP-Posting-Host: newsbf02.mail.aol.com
>The Amiga has had a set of macros (Power Macros) that would also
>help out if you had an Amiga. Anyone hear of a PC/Alpha port from them?
>Have fun,
>Dan
Yes, an Intel port of PowerMacros has been planned for some time ...along
with quite a few very useful surprises. It's a work in progress that's
pretty close to completion.
Dave
CineGraphics
Article: 19316
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 10 May 1996 22:46:08 GMT
Organization: Digital Equipment Corporation
Lines: 55
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Message-ID: <4n0gvg$iuc@nntpd.lkg.dec.com>
References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <31910AF0.BE4@pilot.msu.edu> <wturber.115.08D98198@primenet.com>
Reply-To: leimberger@marbls.enet.dec.com ()
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In article <wturber.115.08D98198@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville (III)) writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.nc.u-tokyo.ac.jp!newssinet!daffy!uwvax!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!n
|>From: wturber@primenet.com (Walter (Jay) Turberville (III))
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: Lightwave Crack
|>Date: 8 May 1996 15:06:01 -0700
|>Organization: Primenet Services for the Internet
|>Lines: 47
|>Sender: root@primenet.com
|>Message-ID: <wturber.115.08D98198@primenet.com>
|>References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <31910AF0.BE4@pilot.msu.edu>
|>X-Posted-By: ip073.phx.primenet.com
|>X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
|>
|>In article <31910AF0.BE4@pilot.msu.edu> Bryant Reif <reifbrya@pilot.msu.edu> writes:
|>>From: Bryant Reif <reifbrya@pilot.msu.edu>
|>>Subject: Re: Lightwave Crack
|>>Date: Wed, 08 May 1996 16:58:24 -0400
|>
|>>Johan Otterstrom wrote:
|>>>
|>>> >I agree. I haven't been able to use my QuickCam for over 2 mos. because of
|>>> >my LW dongle. It is NOT trasparant like they say. I had to make a decision
|>>> >of what was more valuable to me, LW or the QC. So my QC is sitting on the
|>>> >self in its box. It really sucks that I had to make that decision. I
|>>> >REALLY shoudn't have to. Some people will say "buy another parallel port
|>>> >card". That would work, but that's more $$ out of my pocket that I
|>>> >shouldn't be expected to spend. Dongles suck! Their ineffectiveness is
|>>> >demonstrated everyday with every "need lightwave crack" message posted. I'd
|>>> >rather LW just go w/ serial numbers instead. The fucking pirates will get
|>>> >their cracked copies of LW regardless. Let's focus on the USER not the
|>>> >stinkin' pirates.
|>>>
|>>> Somekind of problem using a switchbox?
|>
|>>Can you attest that this will work? How much will it cost me? Sounds like the
|>>'ol "buy another parallel port stupid" suggestion. I probably can't afford
|>>either, where does that leave me? I gotta pay for pirates 2-fold. Once when I
|>>buy the product, and again when the dongle doesn't behave as promised. And what
|>>really sucks about that is that they are completely ineffective. The LW 5.0
|>>crack is already out. Thank god for dongles! We really put it to those pirates,
|>>huh? We slowed them down a whole week! ..or less. All the money we invested in
|>>dongles, switch boxes and new parallel ports was all worth it in the end! Right?
|>> Gimme a break.
|>
|>>--
|>
|>>Bryant Reif
| Well it would slow them down a lot more if people wern't supporting
the theft with distributon support of the crack. As for paying for theft,
I imagine this cost will go up as the theft goes up.
-bill
Article: 19317
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From: mfrazin@interaccess.com (Shadow)
Newsgroups: comp.graphics.apps.lightwave
Subject: Getting images to video.
Date: Fri, 10 May 1996 17:49:48 -0600
Organization: InterAccess,Chicagoland's Full Service Internet Provider
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I have an intel lw4.0. What is the easiest and best way to get frames to
video tape. Current best suggestion has been to rneder on the pc an transport
Framestores to amiga and use the vt4000 to record from. Any better ideas??
thanks
Article: 19318
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From: giorgioa@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Advanced Tutorial #6 - Bones Help
Date: Fri, 10 May 96 20:14:43 GMT
Organization: Netcom
Lines: 21
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On 5/10/96 12:33PM, in message <4mvr3s$snt@shiva.usa.net>, James Jones/Nibbles
and Bits <jgjones@earth.usa.net> wrote:
> Giorgioa@ix.netcom.com said:
>
> >What do I need to do to get the light to stay attached to the bones...
>
> Reference guide. p157. Read more about it.
When I did the tutorial it was with LW4.0.
I just got LW5.0 so I will be getting to this soon.
Thanks Again.
> -Jim, had to actually read the manuals again, Jones
>
> Nibbles & Bits
> jgjones@usa.net
>
>
Article: 19319
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From: memex@teleport.com (Kreg Branden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BONES: World coordinates question(sort of)
Date: Fri, 10 May 1996 23:36:31 GMT
Organization: Meme-X
Lines: 22
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Pat Borjon <borjon> wrote:
>One of the first things i do when i add a bone to a scene to make a
>alpha char. walk is rot pitch 90 degrees so that it stands upright like
>a leg... from this angle tho, 2 of the axis of rot take on same qualities
>cuz of(i guess) gimbal lock(as the ref man states it). What i would like
>to do is set up the bones in this position, then tell Lightwave that THIS
>set of rot angles is 0,0,0 degrees.
>then my old heading could now become my new(needed) bank angle...pitch, of
>course, would stay the same.
>any clues...?
Here's a workaround. Add a null bone instead of your first bone.
(create a null by reducing it's strength to LW 4: 0.0001, LW 5: 0%)
Position it where and how you want it. Then add the 'real' bone as a
child of the null. You'll have more control.
Kreg Branden
- Meme-X -
Article: 19320
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From: "Bryan J. Blevins" <bblevins@bei.moscow.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5.0
Date: Fri, 10 May 1996 15:42:15 -0800
Organization: PalouseNet
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Paul Toohey wrote:
>
> Just received and installed 5.0 and am very pleased so far. But!! In
> layout when creating a scene using an object of the letter "H" created
> in modeler using Front Page Bold font, I experienced a problem with the
> lower half filling in with a triangle shape on the right side.
Does this happen in the GL preview or final render? OpenGL doesn't like concave
polygons, and typically fills them in.
----------------------------------------------------------
Bryan J. Blevins Blevins Enterprises, Inc.
bblevins@bei.moscow.com WWW http://bei.moscow.com
(208)885-3805
I am Homer of Borg! Prepare to be... Ooooooo! Donuts!
Article: 19321
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From: gr <instforu@telepost.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: install problems lw 5.0
Date: Sat, 11 May 1996 00:52:28 -0700
Organization: Telenor Online Public Access
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I have recently got my Lw5.0 upgrade. But after i installed the software,
the modeler will not run. I get a message like:
" STARTUP FAILURE 213 : MESSAGE FILE MISSING"
Lightwave layout are working 100%. and dongel is ok.
I am working under windows NT 3.51
I Having reinstalled the program several times with same results.
Is there someone that have a clue.
gery
Article: 19322
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 10 May 1996 20:58:26 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Max's renderer is the same as 3DS'. It has some new features, but it's
still
the same renderer. Just because it can now do things like volumetric
lights
doesn't mean it's a new renderer, it means it's got things added to it.
--
-=Fred=-
Fred, this is getting tiresome.
You first uploaded a troll for flames by stating that "why do you always
hear about Lightwave being used for film and TV, but never 3D Studio?
Shh... listen to the crickets." Then, when I uploaded an enormous--and
even then, an incomplete list--of 3DS's screen credits, you said, er, um,
hmm, didn't know that, and you effectively changed the subject.
When I mentioned that Ron Thornton considered (even briefly) switching
from LW to 3DS, you stated flatly "that is not true" -- then when I gave
corroborating evidence, you backpedaled and admitted, publicly, *that you
didn't know what you were talking about.*
Let's see... in your latest message, in response to my comment that
"anyone who can't get professional results out of 3DS, MAX, Alias,
Softimage, and/or LW simply doesn't know how to use the software," you
responded with, "well, then, I guess I've never seen anyone who knows how
to use 3DS4 or MAX properly." (Maybe you should get out more often, Fred.)
And now your above quote, stating flatly that MAX's renderer is the same
as 3DS's. Let's see, the Kinetix web site has a technical paper called
"Improvements to 3D Studio MAX's renderer." You might consider checking it
out. You might also consider that 3DS4 literally couldn't render
volumetric effects without being completely re-coded, or that many 3DS
users have commented on the noticeable differences in the look of the
renderer, or that the materials editing and texturing in MAX is greatly
expanded, which shows up in the look of the renderer. (And, since I
beta-tested MAX since last October, I can vouch personally for the look of
the renderer being different.)
But, once again, you're anxious to prove to the world that you don't know
what you're talking about.
Hey Fred, did you ever stop to consider why Lightwave may have a poor
reputation and commensurately poor sales outside of a relatively small
Hollywood niche, regardless of the actual high quality of the software and
its rendered output?
Maybe, just maybe, it's because a vocal minority of people like you,
desperate to defend their underdog software at all costs, actually end up
giving it a bad reputation. And maybe, just maybe, you might consider
*supporting* Lightwave and NewTek in a positive fashion, rather than
trying to attack the competition by propagating nonsense.
You might consider pondering that for a moment, before posting your
uninformed messages.
-- Jon Bell
A 3DS4, MAX, Alias and Softimage user, and a fan (really!) of Lightwave's
graphics
Article: 19323
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 10 May 1996 18:48:24 GMT
Organization: Pipeline
Lines: 7
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References: <N.051096.004936.74@earthlink.net.earthlink.net>
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This conversation doesn't seem nearly as interesting after I received LW
5.o in the mail.
Metanurbs and metaballs are getting myattention now.
--
M C L -
Article: 19324
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 May 1996 01:50:05 GMT
Organization: Digital Equipment Corporation
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In article <4mshl2$dgi@newsbf02.news.aol.com>, instntguts@aol.com (InstntGuts) writes:
|>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!nntp-hub2.barrnet.net!netsys.com!su-news-feed4.bbnplanet.com!enews.sgi.com!lll-winken.llnl.gov!uwm.edu!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.n
|>From: instntguts@aol.com (InstntGuts)
|>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
|>Subject: Re: MAX or Lightwave? How about some MAX here folks.
|>Date: 9 May 1996 06:33:06 -0400
|>Organization: America Online, Inc. (1-800-827-6364)
|>Lines: 8
|>Sender: root@newsbf02.news.aol.com
|>Message-ID: <4mshl2$dgi@newsbf02.news.aol.com>
|>References: <4moio6$p0n@news.ox.ac.uk>
|>Reply-To: instntguts@aol.com (InstntGuts)
|>NNTP-Posting-Host: newsbf02.mail.aol.com
|>Xref: nntpd.lkg.dec.com comp.graphics.animation:34460 comp.graphics.apps.lightwave:18314 comp.graphics.packages.3dstudio:15723
|>
|><Imagine has yet to be beat for those very cool, low memory
|>textures. For $200 it really cannot be beat and will run (albeit without
|>virtual memory) in 8Mb of RAM.>
|>
|>Phil, if this stuff is so cool (I haven't seen Imagine), is there any
|>possibility they would port it to other programs, such as 3D Studio MAX?
|>
|>-- Jon,
Imagine has many really neat textures included, and they are really nice.
They come with the program, then Steve Worley developed ESSENCE for imagine.
Essence vol 1, and vol 2 are third party textures for Imagine. they are really
great. They offer utility textures that allow you modify exsisting surfaces that
normally could not be done, like apply a gradiant to a surface. (really a
simplistic example) and then there are ones like crumple, diamond deck,
water textures, radar scope(you get a green scope with an animated graduated
sweep, and it takes anims as input to control blips(you see a blip not the input
blip. He has some in LW and is said to be porting them over. Could he for MAX
I can't say. He's on the web though I don't have it here now.
-bill
Article: 19325
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From: vidworks@ix.netcom.com(Bob Bennett)
Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
Subject: Re: Crosstalk on Flyer?!?
Date: 11 May 1996 01:01:59 GMT
Organization: Netcom
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References: <3190F0B9.151C@airmail.net> <3191177A.4271@ux1.cso.uiuc.edu> <31916337.3A6A@airmail.net> <4mrpg8$7ol@peru.it.earthlink.net> <31937F78.7C27@ux1.cso.uiuc.edu>
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In <31937F78.7C27@ux1.cso.uiuc.edu> zike@ux1.cso.uiuc.edu writes:
>>
>> I think this is a problem that is inherent in the YC+ board. . . .
>I would totally agree with the Y/C+ board being the problem except I
am not using any Y/C board on my system. Using the Kitchen Sync,
Toaster 4000, Flyer and that is it. I didn't start noticing it until
about a month ago....Greg Zike
Buckle your seat belts. It's hard to believe this, but . . .
"It is possible for a Video Toaster board to go bad"
. . . extensive research over the last 5 years PROVES it!
What's even harder to believe is that there are still some people who
are using their VT systems to make money regularly who have not yet
purchased the 2nd most essential component: BACKUP HARDWARE!
Essential for all NewTek components.
No, I don't work for NewTek, I work for myself -- and I know I won't be
in business long if I depend on NewTek to repair problems in a timely
fashion.
Bob
Article: 19326
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From: cgigroup@aol.com (CGI GROUP)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 10 May 1996 22:40:44 -0400
Organization: America Online, Inc. (1-800-827-6364)
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We have 3ds 4.0 and the new MAX. MAX is nothing like like 3ds. There are
tons of menus and options. This is real software folks... The thing I
can say for sure, I like Lightwave better. We have been using both
packages since version 1 of each. I have had to put up with with the
3ds+486 people in the office for years. Now that LW is able to run on
Pentiums, I can design and now render faster than those #*&%$% co-workers.
I only wish that LW had as many plug-ins that 3ds has.
Rick
Article: 19327
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From: RipClaw <youngbd@worldonline.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Babilon5 Textures
Date: Fri, 10 May 1996 22:54:40 -0100
Organization: World Online
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Hi...
How do you make textures like the ones in B5 or the one suplied with
Lightwave "images/space/ (All images) but especialy GunGune.iff"
I know you have to draw the panels but how do you make the
"leakage/running" rust kind of look.. Is there like a filter that do
this for you ?..
Anyone cant help me with a full explaination of how to make textures
like this using programs like Photoshop.. If been trying to do this
for sometime now but no luck..
No money for "Ron Thornton" video tapes to there is sence in helping
me by tell me to buy the tapes..
Please reply on my email address.
--
RipClaw - youngbd@worldonline.nl
Article: 19328
Path: news2.cais.com!news.cais.net!news.cinenet.net!Bugs
From: rickmay@cinenet.net (Rick May)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 11 May 96 00:25:17 GMT
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
Lines: 27
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In article <N.051096.004313.69@earthlink.net.earthlink.net>,
fwtep@earthlink.net wrote:
->Max's renderer is the same as 3DS'. It has some new features, but it's
still
->the same renderer. Just because it can now do things like volumetric lights
->doesn't mean it's a new renderer, it means it's got things added to it.
This is not true. The renderer has been re-written. It may be using some of
the same code, but it has been re-written- not just things added... (The
quality is better also- I didnt like the old 3DS renders.. )
rick
Rick May
Independent CG Animator
http://www.cinenet.net/users/rickmay
------------------------------------------------------
3D CG Character Animation Mailing List
http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html
------------------------------------------------------
(c) copyright 1996. All rights reserved. No reprinting
or quoting outside of this newsgroup or mailing list.
------------------------------------------------------
Article: 19329
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From: Brian@newtek.com (Brian Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unclean Boolean unions.
Date: Sat, 11 May 1996 03:31:15 GMT
Organization: NewTek
Lines: 13
Message-ID: <4n11f1$314@guitar.sound.net>
References: <4mth3k$3tg@news1.t1.usa.pipeline.com>
NNTP-Posting-Host: 199.79.203.150
X-Newsreader: Forte Free Agent v0.55
Try doing an Automatic Merge Points (keyboard shortcut 'M')
mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
>When I joined my chest and abdomen objects together, the seam between the
>joined parts was jagged. Also the seam would not dissappear with smoothing.
>Also with some operations polygons would dissappear. Any suggestions?
>
>M C L -
Article: 19330
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Dealers: InterChange NFRs available...
Date: 11 May 1996 03:47:46 GMT
Organization: Syndesis Corporation
Lines: 26
Message-ID: <4n12l2$2do@homer.alpha.net>
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Syndesis Corporation would like to invite LightWave dealers to
participate in our "Spring Dealer Promotion," in which you
can get an NFR copy of InterChange for Windows, Syndesis's
3D file format translation software, as well as discounted,
resellable evaluation copies of the Syndesis's CDROM
collections of 3D models.
InterChange for Windows translates between more than forty
3D file formats, including LightWave, 3D Studio, Alias "polyset,"
stereolithography, Pro/E "render", VRML and many other programs.
The three Syndesis CDROM collections contain more than 2,000
models. The Syndesis 3D-ROMs have models in five popular
formats, including LightWave objects and scenes.
Call (414) 674-5200 for more information.
Syndesis Corporation
235 South Main Street
Jefferson, WI 53549 USA
(414) 674-5200
(414) 674-6363 FAX
syndesis@inc.net
http://www.webmaster.com/syndesis/
SIGGRAPH 96 Booth 2334
Article: 19331
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From: D ARMSTRONG <dstrong@dstrong.win.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave crack
Date: 11 May 1996 03:33:46 GMT
Organization: Win.Net Communications, Inc.
Lines: 4
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I have also had problems with dongle. I am against piracy but the dongle
is not going to stop it. I have a patch that works great for modeler
but I can't get it to work in layout. Can anyone help me?
Article: 19332
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From: scop@innet.be (Steve Cop)
Newsgroups: comp.graphics.apps.lightwave
Subject: Color cycling with image sequencing
Date: Sat, 11 May 96 04:08:54 GMT
Organization: INnet NV (post doesn't reflect views of INnet NV)
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Hy,
i'm trying to put an image sequence (color cycling) on one of my objects, so
when i make a keyframe at 0 and one at 60 the colors change in between them.
I tried to load an image sequence but it doesn't show in my images panel.
What must i do to have an image sequence that loops perfectely between
keyframe 0 and 60 in my object ?
Steve
Steve Cop
scop@innet.be
Sonic Solution
http://deathstar.netropolis.be/w3ultra/stevecop
Article: 19333
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 08 May 1996 02:40:45 -0400
Organization: Video S.E.P.
Lines: 12
Message-ID: <319041ED.7D3F@montreal.com>
References: <N.041296.220910.11@earthlink.net.earthlink.net>
<4kop1a$4ep@nnrp1.news.primenet.com> <31708b69.4748958@news.alt.net>
<N.041496.111015.23@earthlink.net.earthlink.net>
<4l39er$im3@diane.inforamp.net> <4lcouf$79d@news.ios.com>
<317A6764.2BF4@osu.edu> <N.042196.141251.44@earthlink.net.earthlink.net>
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To: fwtep@earthlink.net
Xref: news2.cais.com comp.graphics.animation:35510 comp.graphics.apps.lightwave:19333 comp.graphics.packages.3dstudio:16467
fwtep
> > photorealism there is very little of TV that is CG and that is
> > photorealistic. Have you every watched B5, Seaquest, Hercules, and
> > etc and watched an effect shot and say wow that looks real? It may
> > look neat or cool but very rarely does it actually look real.
> >
> >
I think the best effects are those you don't see. Although you can notice what is CGI in B5 or Hercules, can you tell the difference between
CGI and motion-controlled models in Star Trek Voyager ? I think Voyager and DS9 have SFX of far better quality than any of the shows
previously mentionned. They have more budget and higher standards that go with them.
Jean-Eric Hénault
Article: 19334
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 08 May 1996 02:55:09 -0400
Organization: Video S.E.P.
Lines: 42
Message-ID: <3190454D.5966@montreal.com>
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To: Ben Cannon <artherd@a.crl.com>
Xref: news2.cais.com comp.graphics.animation:35511 comp.graphics.apps.lightwave:19334 comp.graphics.packages.3dstudio:16468
> Softimage is accually not one of the SGI's best apps, take a look at Discreate Logic's
> FLINT or FLAME (or maybe INFERNO, if you've got $200,000 for an Onyx :) now THERE's a
> program!! Alias, Wavefront, there are all kinds of SGI applications that just KILL
> anything available on the PC.
Obviously, you don't know what you are talking about. Have you at least ever tried to use FLINT or FLAME before ? If you had you would know
what I am talking about. Just try to make a simple cube turn in circle. Now how about a real-looking character that dances and run on
command... Those are the kinds of things SoftImage does best. Not even Alias, WaveFront, or Flame for that matter even comes close. Although
some of the most realistic looking characters ever done in 3D were modelled with Alias, most were animated and rendered with SI and MentalRay.
> >The new Glint chip cards are
> >doing more than a SGI Iris2 is.
>
> Sience when?
>
One of my friends works at SoftImage as a tester and also has the chance to test some of the new cards on NT. A lot of the new cards costing
between $1,000 and $3,000 actually move graphics faster than an Indigo Extreme 2, costing about 10 times as much.
> >Why are you spending the money when
> >you aren't getting more value for the dollar??
>
> Go ahead, just TRY and manipulate a complex 3-diminsional goroud shaded, textured, and
> lit object, in real time, at a decent framerate on a PC. :) 4+ year oldSGI Indigos can do
> that. ;)
I don't know on what planet you've been living on for the past 4 years, but there are new PC cards on the market now that will ring circles
around any SGI. The new Trinity board ($10,000) will do things that will rival million dollars ONYX systems.
>
> PCs running WindozeNT replacing UNIX, just what thecomputer industry needs, another market
> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
>
IRIX has some neat features, but NT brings a lot more developpment a lot faster to market. You want the latest technology? It will be
availlable on NT first. NT also gives you the choice of hardware. Want a Dec Alpha, a MIPs, a PowerPC or a simple Pentium or Pentium Pro? It
runs them all. NT also has a lot more applications availlable than IRIX. Although IRIX still has exclusivity on some of the best apps
(Alias/Wavefront) in the market, it's only a matter of time before even those venerable packages get ported to NT.
The arrival or Windows Cairo, the future version of NT should be the final nail in IRIX's coffin as we say in french...
Jean-Eric Hénault
Animator
Article: 19335
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Date: 10 May 1996 23:47:34 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 53
Sender: root@newsbf02.news.aol.com
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X-Newsreader: AOL Offline Reader
Thought you all should know...if you get an e-mail with subject line of
"Good Times" DO NOT OPEN IT OR READ IT. I found the attached in the
GENUKI DIGEST that I receive. It will explain.
URGENT - READ IMMEDIATELY I received this email message from a
colleague of mine. I have not independently verified the authenticity
of the warning, but I respect his judgment, so I thought it best to send
this along. There is a computer virus that is being sent across the
Internet. If you receive an e-mail message with the subject line "Good
Times", DO NOT read the message, DELETE it immediately. Please
read the messages below. Some miscreant is sending e-mail under the
title "Good Times" nation wide, if you get anything like this, DON'T
DOWN LOAD THE FILE! It has a virus that rewrites your hard drive,
obliterating anything on it. Please be careful and forward this mail to
anyone you care about. The FCC released a warning last Wednesday
concerning a matter of major importance to any regular user of the
Internet. Apparently a
new computer virus has been engineered by a user of AMERICA ON
LINE that is unparalleled in its destructive capability. Other more
well-known viruses such as "Stoned", "Airwolf" and Michaelangelo"
pale in comparison to the prospects of this newest creation by a
warped mentality. What makes this virus so terrifying, said the FCC,
is the fact that no program needs to be exchanged for a new computer
to be infected. It can be spread through the existing e-mail systems of
the Internet. Once a Computer is infected, one of several things can
happen. If the computer contains a hard drive, that will most
likely be destroyed. If the program is not stopped, the computer's
processor will be placed in an nth-complexity infinite binary loop which
can severely damage the processor if left running that way too
long.Unfortunately, most novice computer users will not realize what
is happening until it is far too late. Luckily, there is
one sure means of detecting what is now known as the "Good Times" virus.
It always travels to new computers the same way in a text email message
with the subject line "Good Times". Avoiding infection is easy once
the file has been received not reading it!
The act of loading the file into the mail server's ASCII buffer causes
the "Good Times" mainline program to initialize and execute. The
program is highly intelligent it will send copies of itself to
everyone whose e-mail address is contained in a receive-mail file or a
sent-mail file, if it can find one. It will then proceed to trash the
computer it is running on. The bottom line here is if you receive a
file with the subject line "Good Times", delete it immediately! Do
not read it". Rest assured that whoever's name was on the "From" line
was surely struck by the virus. Warn your friends and local system
users of this newest threat to the Internet! It could save them a lot
of time and money.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 19336
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 08:53:52 -0700
Organization: Center for Advancing Computer Technologies
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You don't read much do you Fred?
You also don't do a very good job of documenting your ill founded opinions.
Quote a couple sources and maybe someone will take you seriously.
Otherwise, your just another blabbering internet idiot.
(In another recent post I qouted BYTE Magazine in regards to the new R5000
and R10000 Mips chips. May edition, 1996: page 161.)
By the way, I've challenged another critic to a web page contest. You can
join in if you'd like. Just read some of the following posts. Its a chance
for all you loud shit-heads to put your 3D modeling skills where your
mouth is.
I'm putting up and maintaining a web page to compare your modeling skills
and chosen platforms to mine. For all those who are reading and don't know
who to believe this should be a good chance for you to see who is full of
shit and who knows what they're talking about. It'll be an ongoing thing
that should provide a good resources if the contributers are honest.
Stay tuned for further announcements...and for you Fred - lets talk in
private e-mail to get some visual comaparisons set up on my web page - or
does that idea scare you?
Joe Monahan
In article <N.050996.013241.48@earthlink.net.earthlink.net>,
fwtep@earthlink.net wrote:
> On 5/8/96 1:55AM, in message
<jmonahan-0805960155000001@phx-ip-77.netzone.com>,
> Joe Monahan <jmonahan@netzone.com> wrote:
>
> > Its really quite simple mjm,
> >
> > Your comparing old SGI technology (You mean Indigo2 I assume, since there
> > is no such thing as Iris2) to new PC technology - Apples and Oranges. You
> > know WHY SoftImage has such a good reputation as an animation application?
> > Cause its almost interactive rendering speeds. But thats on an SGI. Get it
> > on a Pentium without 128 MGS RAM and an open GL accelerator and it looses
> > all its advantage. Just another sluggish, cludgy modeling/animating app.
> > And after you get your system up to snuff compare it to NEW SGI technology
> > like the R5000 chip in the Indy - in both cost and performance. Then spend
> > your time scratching your head and asking why your animations still look
> > like shit - cause you don't have SoftImage's real rendering engine ported
> > to NT yet and Studio MAX still has the same sorry renderer that Studio
> > has. So go out and price out LightWorks or Pixar's rendering engine, then
> > see how your price comparisons work out - You guys buy ever line that
> > those liers at Microsoft shove at you.....
> >
> > Joe
> >
>
> OK Joe, I'll go over all of your good points
> first..........................Well, that takes care of your good points.
> Now onto the bad points: An R5000 chip is still slower and more
expensive than
> the Alpha chips that have been around for almost a year. The new Alpha chips
> will be so much faster, they'll have to slow down just to laugh at the
R5000 in
> the rearview mirror. No one's talking about running SoftImage on a P5 chip
> either--you need the P6. Price/performance, almost ANYTHING beats an
SGI. You
> can get a P6 with SI starting around $15,000 and it will be way faster than
> anything even close to that price with an SGI label on it.
> --
> -=Fred=-
Article: 19337
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 09:03:10 -0700
Organization: Center for Advancing Computer Technologies
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Message-ID: <jmonahan-1005960903100001@phx-ip-155.netzone.com>
References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <jmonahan-0805961406260001@phx-ip-92.netzone.com> <4mro1u$9b9@vixen.cso.uiuc.edu> <jmonahan-1005960259400001@phx-ip-90.netzone.com>
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> In article <4mro1u$9b9@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam
> Ben-Ami) wrote:
> > Andone final suggestion: give it up. You're clueless. The sooner you realize
> > this, the sooner you will have taken the first step towards adulthood.
> [snip]
Our discussion is about 3D modeling and animation. I'm setting up a web
page that will allow all of you to demonstrate your excellence!
Please stay tuned for details on where to send your images! I'm sure many
readers of this thread would like to judge the qualifications of the
participants by their work! Rather than their blather.
I'm sure you'll contribute since your such an expert, right?
Joe Monahan
New comparison web page:
http://www.netzone.com/~jmonahan/sketch.html
(Up by Sunday night late)
*
>
> > Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance
> Speakers.
> > http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for
> myself ONLY.
> > Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales,
> Paragon,
> > Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak,
> XLO, PS Audio...
Article: 19338
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From: Paul Bruggeman <bruggemn@instanet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 22:40:57 -0700
Organization: Instant Internet Corp.
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leimberger@marbls.enet.dec.com wrote:
>
> |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry needs,
> |>> another market
> |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
> |>>
> |>> --
> |>> Ben Cannon. artherd@a.crl.com
> |>>
> |>
> |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS any
> |>higher. Actually, Bill Gates is probably about the only one who could afford
> |>to use an SGI. And how evil is SGI? After all, as soon as they bought out
> |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just because
> |>they wanted to protect their doomed computer market.
> |>
> |>--
> |> -=Fred=-
> |>
> |>
> I have to agree with Fred. NT is gaining market share pretty fast. As for it
> being a toy, next to IRIX/Unix ect, I don't see the logic in that statement.
NT vs Unix question:
foreach i ( *.hrc )
set n = echo $i | sed -e 's/hrc/als'
soft2alias $i $n
end
200 models later......
How would I do this in NT? I'm a Unix/shell/C programmer with no NT experience...
Paul
Article: 19339
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 11 May 1996 02:06:40 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
A few points responding a couple of different posts, but first - I believe
Chuck is a good honest guy who is doing his best in a company run by
morons. It's not Chuck's fault that Tim has lost nearly every key 1st and
2nd generation NewTek employee. It's not Chuck's fault that manipulaitve
people who don't understand the company's products or markets are in key
management positions. So, this isn't a slam on Chuck - who is trying to
explain a lot of inexplicable stuff, and doing a good job.
1) The issue isn't resources - what are the combined salaries of Donetta
Colbach, Jim Parsons, and Dwight Parscale? Are there other, more qualified
people out there in the world? There are ways - plenty of them - to do
better with the resources NewTek has.
2) NewTek didn't market LW when -it should have-...ie a year ago, before
Max or SoftImage were announced and shipping. Again, when I worked at
NewTek and said we HAD to focus on LightWave at NAB 95, Tim's quote was
'We're not a LightWave company.' He threw together Toaster For Window in
about 8 weeks - when I left, he had only a vauge plan and no way to solve
that 'product's' numerous problems.
3) The Toaster didn't 'sell itself' - it was sold by people who don't work
at NewTek because Tim proved he was full of shit one time too many. It's
EASY to SAY it sold itself - you didn't do or see the work that went into
making the Toaster a Big Deal.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 19340
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 01:44:49 -0700
Organization: Center for Advancing Computer Technologies
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In article <N.050996.014033.18@earthlink.net.earthlink.net>,
fwtep@earthlink.net wrote:
> A dual processor Pentium Pro (which is available and a good deal) IS faster
> than almost any SGI workstation.
> SGI _CAN'T_ produce machines that are even remotely faster than what's
> available in the PC world. They haven't for quite a long time now.
-=Fred=-
Thats funny Fred. really.
Joe
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 02:44:22 -0700
Organization: Center for Advancing Computer Technologies
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In article <319118A8.6389@osu.edu>, jasper.7@osu.edu wrote:
> > Your comparing old SGI technology (You mean Indigo2 I assume, since there
> > is no such thing as Iris2) to new PC technology - Apples and Oranges. You
> > know WHY SoftImage has such a good reputation as an animation
[snip]
> > to NT yet and Studio MAX still has the same sorry renderer that Studio
> > has. So go out and price out LightWorks or Pixar's rendering engine, then
> > see how your price comparisons work out - You guys buy ever line that
> > those liers at Microsoft shove at you.....
>
> SI actually runs faster on NT machines than it does on the SGI.
No it doesn't. Maybe *OLD* SGIs, but not the new ones - and certainly not
the new ones about to be released!
> The advantage
> is that SI NT is cheaper and faster than SI IRIX.
No it isn't. Compare a comparabley equipped NT workstation with sufficient
RAM and Microsoft approved Open GL card with the *NEW* Indy's and Indigoes
with R5000 and R10000 Mips chips and see where you end up.
BUT! Before you do, ask Microsoft WHEN the SoftImage rendering engine will
be ported! (Not the cheap one that comes with SoftNT, but the real one
that comes with SoftSGI. On second thought, don't ask Microsoft - they'll
lie.
>It is far from cludgy. The
> Extreme NT version is already shipping or VERY close to being shipped. SI is
> better known for it's character animation abilities anyway. MAX uses a new
> renderer. It is nothing like the old one. SGI software is outragously
expensive
> which also gives an advantage to NT.
Not anymore. Wait for the new product announcements.
I think you have a real personal problem
> with MS...Did Bill Gates kill your dog or something?
I don't have a dog - never did. Mr. Gates has been in court for lots of
reasons. He is, in my opinion, a despicable character - the very
antithesis of what it means to be human. Buying up private art collections
so he can charge royalty fees on their reproduction in books, TV, etc. -
Steeling code (QuickTime comes to mind - no he wasn't convicted, but it
was widely understood, just not *provable*.) Continually using his
monetary/advertising might to stifle entraupanuer's efforts.
For example, just recently, when the Internet advisory board looked like
it was going to grant SGI the rights to develop the official 3D specs for
the internet, MicroSloth came out with a massive white paper detailing
their "plans" and asking for time to develop the idea. But they claimed
they were far along in its development, hired a slew of lawyers, etc.
Thankfully the commision told him to shove off.
And trying for nearly a decade now to immitate Apple/Macintoshes operating
system - still not getting it right, but using his advertising clout to
mislead the populace - its dangerous when someone gets so powerful in a
consumer market.
And the new free on-line software that comes with Windows95. As soon as
you start it, it access info from your computer and sends it direct to
MicroSoft - what apps you have, what memory, etc.... Thats just dirty if
you ask me.
I KNOW he didn't have anything to do with the development of SoftImage.
SoftImage is a quality product - something MicroSoft isn't likely to
develop. He bought it - and is selling it at a loss. The luxury of being a
near monopoly!
> He doesn't have hardly
> anything to do with SI development anyway, look to Canada, not Redmond for
> that.
>
> Jeff
> --
> Sr. Programmer 3
> Advanced Computing Center for the Arts and Design
> Emerging Technology Studio
Article: 19342
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From: gr <instforu@telepost.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: INSTALL PROBLEMS LW 5.0
Date: Sat, 11 May 1996 09:31:20 -0700
Organization: Telenor Online Public Access
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I have recently got my Lw5.0 upgrade. but,
after i installed the software,
the modeler will not run. I get a message like
" STARTUP FAILURE 213 : MESSAGE FILE MISSING"
Lightwave layout are working 100%. and dongel is ok.
I am working under windows NT 3.51
Is there someone that have a clue.
gery
Article: 19343
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 May 1996 06:12:06 GMT
Organization: Netcom
Lines: 31
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In <31938B5D.3AC1@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>
>fwtep@earthlink.net wrote:
>>
>> Max's renderer is the same as 3DS'. It has some new features, but
it's still
>> the same renderer. Just because it can now do things like
volumetric lights
>> doesn't mean it's a new renderer, it means it's got things added to
it.
>
>No it's not, most of it has been redone. check out their web page the
devote a
>section to changes and improvements to the renderer.
>
>Jeff
>--
>Sr. Programmer 3
>Advanced Computing Center for the Arts and Design
>Emerging Technology Studio
I actually looked at their web page and there is no reference to a new
renderer that I could find. It does say "all new renderer" and then
goes on to list the improvements, such as multiple textures, plug-in
architecture, volume lights, new raytracing, etc. They have made many
additions to it, but as far as I could tell, it's still the same scan
line renderer with a bunch of new goodies piled on top of it.
GT
Article: 19344
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From: ebarba@usa.pipeline.com()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 11 May 1996 05:00:10 GMT
Organization: Pipeline USA
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Mr. Leonard and Greenberg are still missing the concept of this
comparisson. It really should'nt be a vs. because, as I have stated before,
both packages have there advantages. the average guy out there just wants a
good honest opinion, and not a war of words.
I don't know many Alias or Lightwave users that have had both packages on
there desk for three plus years. I have, and have been using Alias for a
long time, longer than the software has been marketed to the entertainment
industry. I can say with little predjudice, (unlike Mr. Leonard) that there
are alot of instances where Lightwave is a better choice for the job.
Lightwave is the little engine that could, the more people say "You can't
do that with a hobbist package" the more artists like myself (and hats off
to the Vinton guys) just keep getting bigger jobs to do with it. Lightwave
is getting better with every rev. And yes Mr. Greenberg, belive it or not,
Alan, Stuart and Fori are very framiliar with the other "high end"
packages. I personally have shown them Alias and Softimage many times.
Lightwaves biggest asset, is its ablity to move quickly compared to the
other guys. So if your mad that you spent so much money on your equipment,
and software (are you listening Bill) and are being beat out at biding
time to a Lightwave house, don't bitch and moan, take a honest look and
stop suffering from the mother goose syndrome. I think you will be very
impressed when you realize what me and the other ex-amblin guys are working
on now at DD. We will be doing things for film, and I think there will be
some very surprised individuals out there.......
--
Eric Barba
ericb@d2.com Digital Domain
ebarba@usa.pipeline.com Home
Article: 19345
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From: "Thomas M. Schaefer" <stratvid@inreach.com>
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: Re: Has AMIGA been sold again?
Date: Sat, 11 May 1996 13:00:37 -0700
Organization: Strategic Video
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To: Dennis Grant <dgrant@peinet.pe.ca>
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I regretably have to agree that it is wise for all Amiga users to begin
an orderly transition of capabilities to other platforms. Until March,
I wasn't completely sure of this but...
Intel's MMX technology implemented in the new P55c Pentiums processors
is an Amiga killer. It is a killer for any other platform trying to
compete in the audio/video/multimedia market as well. It will mean a
$1,200 PC system will have the cababilities of a $12,000 media-enhanced
PC workstation. Macromedia, Adobe, and just about everyone doing any
hardware or software for media-related PC's is on-board with this. The
new version of Microsoft's C and C++ compilers will support it by late
summer.
Basically, add a $1,000 A-to-D D-to-A converter or a Firewire card and
you have a broadcast non-linear hardware set-up. Add Premier or
Director and you're ready to edit. As for 3-D animation, more functions
will be handled more efficiently by the CPU, allowing graphics card
vendors to focus on high end functionality, like Open GL acceleration.
For example, Intel claims MMX enhanced Pentiums will accomplish MPEG-II
and Active Movie decode in real time without dedicated hardware support.
MPEG-I encode will be approaching real-time.
It is hard to beat gigantic market forces. It is time to join them.
Tom Schaefer
Strategic Video
http://www.stratvid.com
Article: 19346
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From: freddric@aol.com (Freddric)
Newsgroups: comp.graphics.apps.lightwave
Subject: Power_Texture
Date: 11 May 1996 04:57:21 -0400
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How does this plugin work in lightwave 5.0. What do you do with the text
file it writes. If anyone knows anything please let me know. Thankyou.
Article: 19347
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 11 May 1996 05:02:12 -0400
Organization: The Ohio State University
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> I actually looked at their web page and there is no reference to a new
> renderer that I could find. It does say "all new renderer" and then
> goes on to list the improvements, such as multiple textures, plug-in
> architecture, volume lights, new raytracing, etc. They have made many
> additions to it, but as far as I could tell, it's still the same scan
> line renderer with a bunch of new goodies piled on top of it.
A Discussion of 3D Studio MAX Rendering Improvements
The topic of Rendering is not limited to just the Rendering dialog box and its
resulting image. The industry tends to refer to various
rendering aspects as "shaders" (stemming from a Renderman tradition). Shaders
are not limited to the algorithms used in calculating
rendered surfaces (such as Gouraud, Phong, or Metal) but also the material,
mapping, atmospheres, lighting, and camera "shaders"
used to give surface, placement, mood, illumination, and viewing to the scene.
While 3D Studio MAX 's rendering capabilities have
been extended in all these areas, items of principal note are:
Architectural Improvements (multi-threaded to take full advantage of
multiple processors)
Animate Anything (animate nearly every parameter by simply pressing the
animate button)
Extensive Material Enhancements (materials can be of infinite diversity and
depth)
Mapping Improvements (instant feedback, automatic mapping, sticky mapping)
Atmospheric Advancements (includes Volumetric Lighting/Shadows and
Volumetric Fog)
New Lighting Options (includes Distant lights for accurately simulating sun
light)
New Camera Options (animate ranges, create dynamic sections with clipping
planes)
Network Rendering (easier and more flexible than ever, even allows
rendering across the Internet!)
Architectural Improvements
Multi-threaded/Multi-processing ~ Ensures the most power for the dollar
The 3D Studio MAX Renderer queries Windows NT to see how many processors are
installed and then automatically launches a
thread for each processor, giving each thread a scanline to process. This
provides a speed boost of up to 1.9x when using a
second Pentium Pro processor - almost double the speed! (note that multiple
processor improvements are far better with the
Pentium Pro than the Pentium) Dual and quad Pentium Pro systems are easily the
most cost effective rendering option for our users
since the cost of adding extra processors is far less than adding additional
systems.
Plug-In Renderers Now Possible ~ MAX's Renderer is just the first
The 3D Studio MAX Rendering API allows developers to create alternative
renderers and make them available to the user as a
plug-in option (See Preferences/Rendering/Current Renderer/Assign). This means
that while the 3D Studio MAX Renderer is a
vast improvement on its DOS predecessor, it is just the first of others to come.
Rendering Speed ~ We're still the fastest
At this time the 3D Studio MAX Renderer is still being optimized and
unfortunately neither meaningful or quotable benchmarks can
not be conducted. It should be noted however that even without optimization, the
MAX Renderer is just slightly slower in speed to
the DOS Renderer on the same (single processor) system - this means that once
optimized, the MAX Renderer should be at least
as fast as it ever was while being of better quality and having significantly
more abilities. The 3D Studio R4 Renderer was ranked
the fastest production renderer on the PC and we sould be able to make that
claim again with MAX.
Rendering Shading Modes ~A bit different
3D Studio R4 provided incremental rendering modes (Flat, Gouraud, Phong, Metal)
with the lower modes providing speed and the
higher modes quality. In reality these were actually separate renderers, with
Flat and Gouraud having optimized tables and
procedures for their calculation (that's why they were faster). In contrast, 3D
Studio MAX provides three options (Constant,
Phong, Metal) that are part of the same renderer. The Constant rendering mode
(formally known as Flat) is thus not optimized for
speed and renderers in the same amount of time as Phong or Metal modes (Constant
was included primarily for the Games
Industry that often requires a consistently rendered surfaces without shading.)
There is no longer a Gouraud rendering option since
it doesn't provide an user value if not optimized for speed (user inquiries have
shown it was rarely used in 3D Studio R4 since users
did not see the time saved as an equal trade off for the lower quality rendering
provided with Gouraud. In addition, ray traced
shadows, automatic reflections, and bump maps were not available with Gouraud)
Animate Anything
Every Parameter is Animateable ~MAX makes animation easy
As with everything else in 3D Studio MAX, nearly any parameter can be animated.
Animating a material in 3D Studio R4 meant
having a morph target or coordinating with a series of image files for the few
possible parameters. With MAX, any parameter can
be animated by simply pressing the animate button and adjusting the desired
value. Animating mapping coordinates was simply not
possible in 3D Studio R4 while in MAX the mapping offset values can be animated
or easier yet, the mapping can be treated like
an object with its own position, rotation, and scale like any other object.
Other 3DSR4 impossibilities now made trivial in MAX
include animating atmospheres, lighting attenuation, shadow values, and camera
ranges.
Of course, all animation is function-curve-controllable in MAX, and the
expression controller lets you set up relationships between
material parameters, mapping coordinates, lighting values, or atmospherics
qualities with any other animateable track in the scene.
Extensive Material Enhancements
Material Shader-Trees ~ Texture1 & Texture2 were just a hint in 3DSR4.
Shader Trees are similar to the Renderman method of having hierarchies of
materials and maps. These trees provide the building
blocks for complex shaders that artists can assemble into infinite varieties of
new material types. Unlike Renderman, this is done
easily in the standard UI without any user programming.
Materials, and even elements within them, can be copied, instanced, or
referenced just like any other object in 3D Studio MAX.
There is also no limit to the number of materials that may be within any given
scene (3D Studio R4 had a limit of 255 materials per
scene that was sometimes an obstacle).
Materials Types ~ You're not limited to one type of material anymore!
The user is no longer limited to a fixed set of options. In MAX, a Material Type
is a Plug-In that can define nearly anything. Most
users will use the "Standard" material type the majority of the time, although
there are several others to choose from for special
situations and developers are sure to add more quickly. Each Material Type can
use hierarchical "shader trees" and even reference
each other in the tree. Materials are plug-ins, so virtually any type of
material/illumination model can be plugged into the MAX
Renderer in the form of a material type. The following types are currently in
MAX:
Standard
Standard high-level material with 11 mapping channels capable
of infinite
hierarchical branching of map types.
Multi/Sub-Object
Allows a material to be a composite of any number of other
materials (this is the
method to assign different materials to selections of faces).
Material assignments
are no longer necessarily linked to specific faces since
selections can be volumetric
in their definition (they do not have to be along exact
faces).
Top/Bottom
A simpler version of Multi for times when a dual material
will suffice.
Blend
Blends any two complete shader trees with each other. This
means that two
completely-different sets of n-level materials/map trees can
be animated through
each other (3DSR4's Texture 1 & Texture 2 were basic examples
of this).
Double-Sided
Puts one material tree on the outward-facing side of the
object, and a completely
different material tree on the inward-facing side. This means
that each face can
have two materials - a big wish for those trying to conserve
geometry.
Matte/Shadow
This material reveals the environment/background shader
behind it, and can receive
shadows cast upon it to simulate shadows being cast on the
background (for
rotoscoping work) - the latter a major wish list item for
compositing.
3D Studio MAX does not currently have the 3D Studio R4 ability to use cubic
reflection maps (often called CUB's). This would
be a material type consisting of 6 maptree channels for the 6 sides of the
reflection cube. This is a feature that will be available very
soon after FCS.
Map Types ~ Never just a bitmap.
Currently included with MAX are 11 Map Type (Plug-Ins) which can be assigned to
any of the 11 Map Channels within the
Standard Material to create infinitely variable 'shader trees'. These shader
trees can be composed of any number of maps within
maps within maps... .. You can choose any Map Type whenever a map is an option
within any Material Plug-In.
As with everything else, all map parameters can be animated over time just by
turning on the Animate button and clicking on a
spinner. These parameters can then be edited as function curves in the
TrackView, and they can be used as variables in
expressions that link material parameters to any other object animation
parameters.
Bitmap
Includes UVW (mapping) offset, tiling (repeat), mirroring,
rotation, multiple blur
parameters, and the ability to add animated noise to any bitmap
- 13 parameters per
bitmap are animateable. Additional controls include pyramidal
(mip-map) and
summed-area table filtering, output level control, inversion,
and offset, and the ability
to synch up animated maps to arbitrary timing conditions.
Mask
Takes a map tree and a mask tree and uses them to create a
masked output tree,
providing complete mask control at any level (perfect for even
the most complex
composites.)
RGB Tint
Takes the output of a map tree and provides animated tinting
control on the result.
Checker
Antialiased procedural checkerboard (with animateable
parameters of course),
including the ability to take a complete map tree for either of
its colors.
Mix
Takes two map trees as input and mixes them together using
either another map tree
or an animateable mixing curve.
Marble
Procedural 3D Marble, with animateable size, vein width, and
XYZ/UVW
parameters. Each of the marble colors can be replaced with an
entire map tree.
Noise
Procedural 3D noise, with animateable fractal parameters,
turbulence, etc. Each of the
primary noise colors can be replaced with an entire map tree.
Reflect/Refract
Provides an automatic cubic reflection for the Reflection
and/or Refraction map
channels. This can now be softened by any arbitrary
(animateable) amount..
Flat Reflection
Provides automatic flat reflection maps for the Reflection
and/or Refraction map
channels. This can now be softened by any arbitrary
(animateable) amount..
Gradient
Provides procedural linear and radial gradient control, with
animateable
(thresholdable) fractal noise. The gradient colors can each
contain an entire shader
tree of other maps, which are then blended together in the
gradient itself.
Composite
Take any number of bitmaps and composites them together using
their alpha. This
allows n-level composited bitmaps on any of the 11 Map
Channels.
Map Channels ~ Just the first step in the hierarchy
Map Channels are what used to be known in 3D Studio R4 as Map Types (3DSR1& 2
had four and R3&4 had seven different
types). Map Channels are fundamentally different because they are just the first
level in what could be a very deep shader tree.
MAX's standard material provides 11 mappable channels, with each channel capable
of having an infinitely deep tree of plug-in
effects assigned to it:
Ambient
New with MAX and similar in use to Diffuse, Ambient allows
artists to give darker
colors to maps.
Diffuse
Similar to 3D Studio R4 Texture 1&2 Map Types.
Specular
Similar to 3D Studio R4 Specular Map Type
Shininess
Similar to 3D Studio R4 Shininess Map Type
Shininess Strength
New with MAX, SS allows artists to control the qualities of
shine across a surface
and not just the intensity.
Self-Illumination
Similar to 3D Studio R4 Self-Illumination Map Type
Opacity
Similar to 3D Studio R4 Opacity Map Type
Filter Color
New with MAX, this is the light transmission color, or the
color of light as it passes
through a transparent object (such as a stained glass window
for example)
Bump
Similar to 3D Studio R4 Bump Map Type, this version allows
negative values thus
allowing an bump values to animate from ridges to creases.
Reflection
Similar to 3D Studio R4 Reflection Map Type
Refraction
New with MAX, this is a great method to simulate light bending
through a
transparent material (similar to Digimation's 3DSR4 Refraction
Plug-In)
Shader Tree Navigator ~ Makes sense of complex materials
The Materials Editor can spawn its own Material/Map Navigator to track and
select within the possibly complex hierarchy of
Materials, Channels, and Maps. The Navigator is a modeless hierarchical list
that is similar to Track View and allows the user to
graphically traverse the materials. Just click on a map name in the navigator
(no matter how deep in the tree) and the materials
editor instantly updates to display the parameters for that map.
Mapping Improvements
Mapping as Objects and Parameters ~ Mapping just got a lot easier
There are several improvements to mapping coordinates - a subject that most used
to find difficult to master. MAX correctly
displays texture maps in real-time for any part of a material and dynamically
adjusts the display as the material and/or its mapping
coordinates are adjusted (while a texture can be shown for every material in the
scene, only one texture per material can be seen at
one time).
Mapping coordinates can be easily animated by any one of several methods
(within the material definition, the UVW mapping information,
or by animating the UVW modifier gizmo)
Default mapping coordinates are available when creating any objects, and
when more control is needed the UVW modifier makes mapping
easy by treating the assignment as an object .
Cylindrical mapping has a new Cap option which places planar mapping on the
flat caps, eliminating the need to break the object apart.
New Shrink Wrap mapping has been added to deal much better with non-regular
surfaces since it does not have the problem of singularity
(swirling) at its poles (as is common with Spherical).
Improved projection methods for Spherical (far less swirling at only one
pole), Box (better angle calculation), and Planar.
3D procedural maps can now be 'locked' to the vertices of objects (in a
technique commonly called "sticky") which makes it possible for
objects with 3D maps to be deformed and have the map stick to the deforming
vertices - an effect that was not previously possible., and isn't
available in most other programs.
Finally, mapping is respected as a Plug-In and custom mapping assignment methods
are sure to be created by developers to
parallel their geometry or even allow the manual adjustment (or painting) of
mapping coordinates.
Lighting Enhancements
3D Studio MAX has increased the possibilities of lighting substantially:
Directional lights have been added that cast parallel rays to simulate a
sun-source, and can either use mapped or ray-traced shadows (a sun
locator by geographic location will be available soon after FCS).
Ray-traced shadows have been enhanced to be sensitive to the color of
transparent materials, so the shadows are now correctly colored
(e.g. colored shadows resulting from a stained glass window).
All lights now have inclusion lists in addition to exclusion lists, and
either shadows, illumination or both can be excluded/included.
Spotlights and Directional lights can be mapped with animateable procedural
trees of maps n-levels deep (which can be used with
volumetrics to cast volumetric projection/shadows).
All light parameters are fully-animateable, which allows new effects like
animated light attenuation over distance (as the brightness
of a light increases, so can its range).
Atmospheric Advancements
Environmental Maps ~ No longer limited to static bitmaps
Backgrounds in MAX are much more sophisticated than just the bitmaps allowed in
3D Studio R4 (and most other programs). The
Rendering/Environment/Background dialog allows you to specify a Environment Map
channel. This channel is similar to those used
by materials (and are in fact edited within the Materials Editor), and just like
material channels, can branch into as deep of a
hierarchy of bitmaps and procedural maps as the user needs. This allows an
n-level-deep tree of maps to be applied to the
environment and with multiple projections (screen, spherical, shrink-wrap, and
cylindrical). Environmental projections allows
procedural backgrounds to track with the camera like a real environment. These
mappings also allow the environment to
encompass the scene, giving feedback to reflections from every direction -
something that was only possible with geometry (sky
domes and horizon cylinders) in previous releases. This ability allows the
background environment to "travel" with a panning
camera, unlike a bitmap that remains static.
Atmospheres ~ Fast rendering Volumetrics sets MAX apart
While 3D Studio R4 had atmospheres (Fog, Distance Cue, and Layered Fog) they
were very basic since they were simply a
cohesive color overlay that could not be animated. Nothing so limited will be
found in MAX. The
Rendering/Environment/Atmosphere dialog is a Plug-In UI that allows developers
to add an infinite number of atmospheric plug-ins
for custom environment effects. Most important to realize is that these effects
are now volumetric - they can be constrained to a
space and interact with other objects in that space. (A simple example is a
smoke filled beam of light that has streaked rays caused
by an open hand being placed within its beam.) The second most important thing
is that MAX's volumetric lighting is fast compared
to the standard methods now employed in the market. The Atmospheric Effects
shipping with MAX include:
Volumetric Lighting: Any spotlight, omni (point) light, or directional
light can be bound to a Volume Light. This provides automatic fogged
light effects, with volume shadows cast within the light. Animated noise
and wind can be added to the light volume to simulate smoke, dust
motes, etc. Important to note is that this includes Volumetric Shadows
(shadows are automatically created by objects penetrating the light
volume) - a feature not present in many programs touting volumetric
lighting.
Volumetric Fog: Full 3D fog that can swirl and be everything from chunky to
misty. You can navigate through volumetric fog and
experience variable wind-speed, direction and uniformity.
Fog: Fog has Standard and Layered options (similar to the two in 3D Studio
R4), but MAX's fog can also be extended by adding
Environment Color Map and Environment Opacity Map channels as well. These
map channels work just like the Environmental Map
channel, allowing the user to branch into as deep of a hierarchy of bitmaps
and procedural maps as needed. Layered fog also has a unique
'horizon noise' option that simulates the effect of steam or organic
ground-fog. Note that while MAX does not have an explicit Distance Cue
option, it is identical to using black fog (and always was in 3D Studio
R4).
Note that unlike 3D Studio R4, you are not limited to one atmospheric choice -
you can have as many as you like, combining them
in an unlimited number of ways in a rendering queue. Also note that these are
all Plug-Ins and developers are sure to add more
over time.
Network Rendering
TCP/IP-based WAN network rendering
Uses TCP/IP protocol to enable MAX rendering networks to live on the
Internet. (Take over computers at night. MAX doesn't have to be
running on the slaves for it to fire up... They can be logged out and still
fire up.)
Utilizes Client/Server network architecture, with an integrated network
management system that reduces network overhead by 90% as
compared to 3DS/DOS. The Client can be operated from any Internet node in
the world to manage net rendering operations.
The new network system is extremely fault-tolerant. You can literally
unplug computers and then plug them back in without confusing the
network management system.
Rendering slave scheduling is available via the network Client, so slaves
can be locked out from network use via a time-line scheduler if
desired for other activities.
Rendering Options
Everything is Up Front
There is no longer a static list of options buried in an external 3DS.SET file.
All parameters affecting the Renderer are available
within the scene at any time - you do not have to edit an extra file.
Motion Blur
Object Motion Blur has been enhanced to allow a higher sampling rate, producing
smoother blur effects. Scene Motion Blur has
been enhanced to allow 'shutter-speed control' over the sample.
Smart Bitmap Management
A new (and much more powerful) plug-in interface to Bitmap I/O filters is built
into 3D Studio MAX . In addition to the bitmap
types traditional to 3D Studio R4, MAX currently supports YUV and AVI (with
user-selectable codecs).
The Bitmap manager is also much more memory efficient in requiring only the RAM
appropriate to bitmap's color depth (3D
Studio R4 treated all images as if they were 24-bit, while MAX will only use the
RAM necessary the image's color depth). It also
allows Plug-Ins to request and process discreet portions of an image rather than
having to digest the entire image buffer (something
that was a huge RAM cost in 3D Studio R4).
G-Buffer Allows Incredible Post Effects
The renderer can now output an extensive G- Buffer (G stands for Geometry) of
geometry related information that can be used by
filtering effects in Video Post. While the A-Buffer outputs an alpha channel of
transparency information, and the Z-Buffer outputs
the z-depth distance of geometry from the camera, the G-Buffer outputs object
position, material, mapping, and face normal
information. This previously unavailable information will provide the foundation
for powerful post process effects that were simply
impossible before.
Jeff
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19348
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From: Prem Subrahmanyam <prem@dev.uol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: An image I'm particularly proud of
Date: Sat, 11 May 1996 02:58:20 -0400
Organization: University Online
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I just completed an image in LW that I feel is a pretty nice piece
of work (IIDSSM)...it's at
http://dev.uol.com/~prem/big08.jpg
or
http://www.noblestar.net/~prems/big08.jpg
Let me know what you think, folks,
Thanks,
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prem@dev.uol.com
Home Page: http://dev.uol.com/~prem/index.html
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen my trilobites today?"
Fossil Page: http://dev.uol.com/~prem/fossil.html
Article: 19349
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From: Afif Heukeshoven <impulse@dds.nl>
Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Real3D questions.
Date: Sat, 11 May 1996 17:34:52 -0700
Organization: Creatic Impulse
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Shane Davison wrote:
>
> Hi, I'd like to get a few opinions about RealSoft's Real3D...
>
> I'm a hobbiest (and a student) and just like playing
> around with all the cool CG effects like explosions,
> particles, morphing, etc. I own (or have access to)
> the latest versions of Imagine, trueSpace, Lightwave,
> and 3D Studio and was wondering if it would be worth
> the $495 US to also get Real3D ?
>
> Does Real3D have a lot of the things 3DS MAX does such
> as volumetric lights, particles/smoke/fire/wind, etc ?
>
> Also, how well does it import/export from/to the other
> programs listed above ? (object compatibility, etc)
>
> Finally, besides the included documentation, how much
> other stuff is available on the 'net and elsewhere ?
> (eg.s Web pages of tricks/tips/tutorials, books, etc)
>
> Thanks for any info and please email (or CC) any replies.
>
> ps. I'm looking for mail-order stores in Canada or the U.S.
> that have academic pricing on 3D graphics & animation software.
> If you know of any, please email me with the contact info.
> I will post a summary if it looks like it'll be useful for
> others. Thanks!
Hi!
Real3D does have a lot of possibilities found normaly only on Silicon
Grapfics platforms. The only thing is, the program, and the tutorial that
goes with it are not really user friendly. A few features you'll find in
Real3D:
- physics: gravity, wind, storm (and other user-definible forces),
collision detection, and a lot, lot more.
- ray-tracing: unlike other program, real3D is a true ray-tracer. That
means no reflection mappings (although those are available) and other
tricks.
- open programming: you can configure the program (almost) any way you
want, with the RPL programming language. Not easy, but fascinating.
In my view real3D is one of the best ray tracers, in fact you can use the
program as a simulator for particules or other natural phenomena. Email
to impulse@dds.nl for more info or contact Activa International UK (they
are on the web).
By, Afif
Article: 19350
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From: johan@studio42.se (Johan Steen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: 11 May 1996 10:29:08 GMT
Organization: AlgoNet Public Access Node, Stockholm
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>In article <4mu2m1$o06@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu
>(John Gregor) writes:
>>
>> Not to mention that for every month that Newtek keeps prolonging the
>> Amiga's agony, its another month that those same resources could be better
>> spent adding features to the PC version.
>>
>Hey, wait a minute, I take *grave* exception to that statement. There are
>lots of Amiga users still, and the ultimate fate of the Amiga is still far
>from determined - either way.
>LW is one of the few remaining "mainstream" packages that is availible for
>Amigas, and for that very reason, NewTek gets my money.
>Did you ever think that maybe the continued loyalty of Amiga users is the
>only reason why there is still a PC version to add features to? That the one
>thing that NewTek has that the 3D studio people don't is access to the Amiga
>market?
>Get your head out of your ass. Just because you don't use it, doesn't mean
>there's no demand.
Couldn't agree more! I gladly spend my money into Newtek for the Amiga
version of Lightwave, and I know lot's of other people with me doing the
same thing. As a loyal Amiga user I will continue buying upgrades for
Lightwave Amiga.
+--------------------+-----------------------+-----------------------------+
| __ | | using |
| /// 3D Artist | | Amiga4000T/060 - 42mb RAM |
|__ /// Special FX | Johan Steen/STUDIO 42 | VLab Motion <-> Toccata |
|\\\/// Film/Video | Gothenburg,Sweden | Picasso2 - FastLaneZ3 |
| \XX/ Programmer | | RapidFire - 6.6gb HD - CD |
| | | Tapestreamer. |
+--------------------+-----------------------+-----------------------------+
| http://www.studio42.se <-- Interested in 3D Gfx/Video Editing/SpecialFX? |
+--------------------------------------------------------------------------+
Article: 19351
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From: Gordon Cameron <gocam@odyssee.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 11 May 1996 04:07:49 -0400
Organization: SoftImage, Inc.
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> A dual processor Pentium Pro (which is available and a good deal) IS faster
> than almost any SGI workstation.
Perhaps true in raw processor performance - but it really depends what you are
doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
(symmetric multi-processing), and, on top of this, they do many things very
very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT
shipping yet), good realtime texture mapping with large scenes where all
textures are not resident in texmem, remarkable memory bandwidth, good flexible
processor scheduling etc etc.. A large portion of SGIs revenue is from their MP
machines, and not from their graphics w/stations...With their alliance with
Cray, we can expect good things in the future at the upper end of the
performance spectrum.
I see constant reports detailing NT ad being *the* solution as an OS, but in
practise I have yet to see anything rival a multi-processor Challenge/Onyx from
the point of view of a software development environment, and a realtime
high-end raw graphics performance environment.
*Of course* this is changing (DEC, 3DLabs, Accelgraphics, DPI, Intergraph, etc
are doing incredible stuff in the graphics domain) but hopefully SGI will
continue to push the frontiers of what can be done in the realm of realtime
graphics.
FYI - I am not a UNIX/SGI weeny ! I use both UNIX and NT boxes every day, and
each has their strengths *and* weaknesses.
>
> SGI _CAN'T_ produce machines that are even remotely faster than what's
> available in the PC world. They haven't for quite a long time now.
This is plain not true... They own MIPS, whose R5000s, for example, perform not
badly at all. As far as MP machines go, there is little in the PC world to
touch them (for now). This is fact. Chucking multiple P6's together in a box is
not the same as building an efficient, high performance architecture... As the
literature from the last 10 years of parallel computing gets regurgitated as
PCs spawn more and more CPUs, this will become more and more apparent.
-G.
--
~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
~ Gordon_Cameron@siggraph.org \ so much is happening - although
~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure
~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........
Article: 19352
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From: Gordon Cameron <gocam@odyssee.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 11 May 1996 04:15:37 -0400
Organization: SoftImage, Inc.
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> No one's talking about running SoftImage on a P5 chip
> either--you need the P6. Price/performance, almost ANYTHING beats an SGI. You
> can get a P6 with SI starting around $15,000 and it will be way faster than
> anything even close to that price with an SGI label on it.
Agreed. However, SGI are cutting their prices on things like the Extreme range of
machines (which are older technology than the Impacts), which makes them viable
alternatives, I guess...
Despite this, there are some *very* attractive NT machine bundles appearing -
unless SGI can come out with something attractive at the mid-price-range, and soon,
they're going to be pushed more and more to the ultimate high performance arena,
where price-performance becomes less of an issue. The Indy is still such a really
really nice machine, but it's just too expensive for what you get...If it were at a
competitive price to a similarly spec'd PC machine, I wouldn't hesitate to buy.
-G.
--
~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
~ Gordon_Cameron@siggraph.org \ so much is happening - although
~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure
~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........
Article: 19353
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unclean Boolean unions.
Date: 11 May 1996 06:21:47 GMT
Organization: Pipeline
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Thanks! just tried it. It was better but still left slightly jagged edges
and some polygons still dissapear. I think I will just make my human object
with fewer parts with metanurbs. Thanks again!
On May 11, 1996 03:31:15 in article <Re: Unclean Boolean unions.>,
'Brian@newtek.com (Brian Thomas)' wrote:
>Try doing an Automatic Merge Points (keyboard shortcut 'M')
>
>
>mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
>
>>When I joined my chest and abdomen objects together, the seam between the
>>joined parts was jagged. Also the seam would not dissappear with
smoothing.
>>Also with some operations polygons would dissappear. Any suggestions?
--
M C L -
Article: 19354
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From: Jacky Talpalar <voodoo@netvision.net.il>
Newsgroups: comp.graphics.apps.lightwave
Subject: Problems with LWSN
Date: Sat, 11 May 1996 12:55:17 -0700
Organization: VooDoo Ltd.
Lines: 4
Message-ID: <3194F0A5.7914@netvision.net.il>
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I just got my LW 5.0 and I tryed installing the ScreamerNet render on my
studio's network, but each time I try to run it I get a message like
"unable to open file table" or something simmilar.
Do You know of this problem?
Article: 19355
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 10 May 1996 02:21:04 -0700
Organization: Center for Advancing Computer Technologies
Lines: 72
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In article <4mr7ig$8av@marina.cinenet.net>, rickmay@cinenet.net (Rick May)
wrote:
> In article <jmonahan-0805960155000001@phx-ip-77.netzone.com>,
> jmonahan@netzone.com (Joe Monahan) wrote:
> ->Its really quite simple mjm,
> ->Your comparing old SGI technology (You mean Indigo2 I assume, since there
> ->is no such thing as Iris2) to new PC technology - Apples and Oranges. You
> ->know WHY SoftImage has such a good reputation as an animation application?
> ->Cause its almost interactive rendering speeds. But thats on an SGI. Get it
> ->on a Pentium without 128 MGS RAM and an open GL accelerator and it looses
> ->all its advantage. Just another sluggish, cludgy modeling/animating app.
> ->Joe
> ->
>
> I dont even know where to begin with this message.. whooaa..
>
>
> Softimage and almost interactive rendering speeds??
[snip]
> The Open GL boards on
> these Pentium Pro machines are as fast if not faster than the Indigo 2
> Extremes redraw..
Again, Indigo2's are OLD technology. Compare the Indigoes with the *NEW*
R5000 and R10000 Mips chips please! According to Byte Magazine, " SGI is
reporting significant performance gains on its latest R5000 based Indy
workstation. According to SGI, the new Indy's [these are low end SGI
machines] run 3D graphics software about 83 percent faster than existing
R4400 [Indigo2] based systems. And because they use early versions of the
R5000 that run at 150 to 180 MHz, greater gains lie ahead when the R5000
achieves its target clock speed of 250MHz."
BYTE Magazine, May, 1996. page 162
[] indicate my comments.
Most animators use Soft because its a fast renderer that provides them
with quick feedback of the motion they've animated. Quick feedback allows
them to fine-tune the animation more easily. Really! Ask them.....
> And as far as 3DMax using the old Studio renderer- your wrong again. It was
> totally re-written. And further- getting RenderMan on the PC or NT isnt very
> easy- considering it isnt even out for it, or atleast not supported for
> anything other than Unix anymore...
My understanding is that it was re-written only insofar as it allows the
user access to other rendering engines. It desperately needed to be
re-written - I hope it actually was. Still needs a $250 plug-in to
raytrace though - thats a shame.
Your right about RenderMan. Its been available for the Mac for some time.
Some of the best rendering available too. I'm glad I've kept my copy since
it isn't available for the Mac anymore - just SGI.
>
> rick
>
>
>
> Rick May
> Independent CG Animator
> http://www.cinenet.net/users/rickmay
>
> ------------------------------------------------------
> 3D CG Character Animation Mailing List
> http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html
> ------------------------------------------------------
> (c) copyright 1996. All rights reserved. No reprinting
> or quoting outside of this newsgroup or mailing list.
> ------------------------------------------------------
Article: 19356
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From: Peter Gruhn <gruhn@nando.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 11 May 1996 01:55:03 -0700
Organization: Apricot Systematic
Lines: 4
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References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
<4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
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> > to NT yet and Studio MAX still has the same sorry renderer that Studio
> > has.
This is both poorly stated and untrue.
Article: 19357
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: NT to Mac ?
Message-ID: <mad.7684@torment.tmisnet.com>
Date: 10 May 96 18:33:07 PST
Organization: Tierra-Miga BBS
Lines: 47
#6/7 from: Blaise Fanning
on : Thu 9-May-1996 12:18p
In article <mad.73rn@torment.tmisnet.com>, mad@torment.tmisnet.com says...
-----
>> Just so you know, everyone I talked to didn't seem to have a clue about
>> ether netting with a Mac. But, it can be done and with ease. I have an
>>Alpha
>> system and a Power Mac and they both talk pretty darn good. What ended >>up
>> being the deal, was that I needed a hub between the two machines. And
>> everyone said that that wasn't necessary, but they were wrong!...After
>> spending a whole month trying to figure things out, I finally did it. As
>>far
>> as the to machines talking to each other, NO PROBLEM :) .......If you have
>> anymore questions about this, just let me know?.......MD
>Mark, maybe I'm the one of the people who don't know what they're talking
>about :-), but it is my impression that if you have NT Server (as Ken
>originally said), then you can use its "services for Macintosh" to share
>drives with the Macs.
-----------
This is true, except that you still need a hub for some reason to make things
talk. At least at the time when I was getting mine set up. I have heard a
rumor that NT has since changed the Services for Macintosh (SFM) to work
better and won't need the hub anymore, but I'd believe it when I see it or
hear of someone that is using the new patch how it works.
-----
>Note that the "services for MAC" are *not* included on the NT >Workstation
CD.
>I will have to qualify this by saying that I've never tried it, but that I
>understand this to be the way that things are *supposed* to work.
-----------
This is also true. SFM is only on the NT Server software.
>Blaise Fanning
>VP Engineering
>DeskStation Technology
----------
A side note for those who may care:
I ended up using 10BaseT cables from both machines connected to a
*LINKSYS 5-port Workgroup Hub* and a *Cogent Ethernet* card.
The Mac didn't need a card...........md :)
And a good book to read on setting up the NT end of things, would be
*Mastering Windows NT Server 3.51* put out by Network Press. Although, it
never mentions the set-up I have just described, it does get you set-up with
everything else.......hope this helps......
Article: 19358
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: 11 May 1996 14:12:20 GMT
Organization: Netcom
Lines: 108
Message-ID: <4n2784$mpj@dfw-ixnews3.ix.netcom.com>
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>
---> I think you have a real personal problem
>> with MS...Did Bill Gates kill your dog or something?
>
>I don't have a dog - never did. Mr. Gates has been in court for lots
of
>reasons. He is, in my opinion, a despicable character - the very
>antithesis of what it means to be human. Buying up private art
collections
>so he can charge royalty fees on their reproduction in books, TV,
etc.<---
So? The reason Gates bought the rights to "private" art collections is
so he can distribute these works via the internet. Unless he buys the
rights to do so, how is he supposed to do that? As for royalty fees,
these are PRIVATE collections, meaning that they are owned by some
individual. They are not PUBLIC works.
-
--->Steeling code (QuickTime comes to mind - no he wasn't convicted,
but it
>was widely understood, just not *provable*.)<----
So if he wasn't convicted, that means there weren't concrete facts to
support Apple's assertion. So specualtion wins out than on an absense
of facts?
---> Continually using his
>monetary/advertising might to stifle entraupanuer's efforts. <----
It's called capitalism and a free market, what this country was built
on.
>
--->For example, just recently, when the Internet advisory board looked
like
>it was going to grant SGI the rights to develop the official 3D specs
for
>the internet,<-----
So you're saying that some arbitrary "adivisory board" was going to
give SGI a monopoly to develope the 3D specs for the internet? Who is
this board, and what business do they have making decisions like that?
Are they some government agency? A consortium of industry pundits?
What right do they have determining who gets to develope an industry
standard?
---> MicroSloth came out with a massive white paper detailing
>their "plans" and asking for time to develop the idea. But they
claimed
>they were far along in its development, hired a slew of lawyers, etc.
>Thankfully the commision told him to shove off.<----
This commision should shove off. They have no business determining
what becomes a standard.
>
---->And trying for nearly a decade now to immitate Apple/Macintoshes
operating
>system - still not getting it right, but using his advertising clout
to
>mislead the populace - its dangerous when someone gets so powerful in
a
>consumer market.<----
Mislead the populace? What dangerous road are all we cattle being led
down to anyway?
>
---->And the new free on-line software that comes with Windows95. As
soon as
>you start it, it access info from your computer and sends it direct to
>MicroSoft - what apps you have, what memory, etc.... Thats just dirty
if
>you ask me.<---
I'll agree with you on that one. Microsoft has NO business determining
what I have running on my system. One reason I won't use win95, or MSN
for that matter.
>
---->I KNOW he didn't have anything to do with the development of
SoftImage.
>SoftImage is a quality product - something MicroSoft isn't likely to
>develop. He bought it - and is selling it at a loss. The luxury of
being a
>near monopoly!<----
Microsoft is not a monopoly, at least not in the traditional sense of
the word. There is a difference between a coercive and free market
monopoly, and Microsoft is clearly on the free market side. Unlike
your SGI buddies, who have to reley on some Internet Adivisory Board in
an attempt to try and create a coercive one.
Article: 19359
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 May 1996 14:24:58 GMT
Organization: Netcom
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>>>
--->>> Max's renderer is the same as 3DS'. It has some new features,
but
>it's still
>>> the same renderer. Just because it can now do things like
>volumetric lights
>>> doesn't mean it's a new renderer, it means it's got things added to
>it.
>>
>>No it's not, most of it has been redone. check out their web page the
>devote a
>>section to changes and improvements to the renderer.
>>
>>Jeff
>>--
>>Sr. Programmer 3
>>Advanced Computing Center for the Arts and Design
>>Emerging Technology Studio
>
>
>I actually looked at their web page and there is no reference to a new
>renderer that I could find. It does say "all new renderer" and then
>goes on to list the improvements, such as multiple textures, plug-in
>architecture, volume lights, new raytracing, etc. They have made many
>additions to it, but as far as I could tell, it's still the same scan
>line renderer with a bunch of new goodies piled on top of it.
>
>GT<---
Alright, that is the same press release I saw on the Kinetixs page, and
again, as far as I can tell, it's the same renderer.
LightWave for example, has some of those features, either built in to
5.0 or availble through a plug-in. LW's still the same renderer
however. The way MAX computes color and the way light behaves in the
scene seems to be the same. Yes, you may have more options now, but
it's still the same scanline renderer at it's very core.
Now if MAX had something like Renderman's micropolygon algorithm, that
would be an example of a new way of rendering. Adding features and
options to an existing base algorithm however is not a "new renderer".
If I'm wrong on this one, point me to where there is onfo on the
subject.
GT
>
Article: 19360
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Looking to BUY Perception
Date: Sat, 11 May 1996 15:33:37 GMT
Organization: Fishnet Internet Services
Lines: 7
Message-ID: <4n29d6$fd0@mackrel.fishnet.net>
NNTP-Posting-Host: 206.153.230.2
X-Newsreader: Forte Free Agent 1.0.82
I'm hot to buy one of these. If you are selling let me know. Ax
Steve Axtell / Axtell Expressions, Inc.
(805) 642-7282 steve@axtell.com
WEB SITE http://www.axtell.com
Article: 19361
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: Sat, 11 May 1996 16:07:03 GMT
Organization: Express Access Online Communications, USA
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References: <4l9r3g$bj9@news.electrotex.com> <4mafke$1hg6@mule2.mindspring.com> <Pine.SUN.3.93.960508102318.22542A-100000@access1.digex.net> <oj6u3xplv79.fsf@hpsrk.fc.hp.com>
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koren@hpsrk.fc.hp.com (Steve Koren) wrote:
>
>Ernie Wright <erniew@access.digex.net> wrote:
>
>> for the scene substantially exceed the amount of RAM in the machine.
>> And under those conditions, the Amiga will either stop altogether,
>> making it infinitely slower, or hit the virtual memory provided by a
>> third party product, obviating any advantage.
>
>It is NOT true that using VM has to dramatically hurt render
>performance. You can substantially exceed the physical memory size of a
>machine in LW and not degrade performance much at all, let alone have it
>"stop altogether".
>
>The important point is that LW's working set size is a small fraction of
>its total allocated memory size for a given scene, and there is strong
>spatial coherence which acts to restrict the working set even further.
>
>I have run some benchmarks in which I have rendered a 40 Mb scene on a
>16 Mb A4000, and suffered no more than a 5% speed penality compared to
>rendering the same scene on machine that had enough ram to do it without
>swapping (48 Mb). There was *very* little swapping during rendering -
>perhaps one page fault every 30 seconds on average, with a brief period
>of about 10 seconds of paging activity at the beginning of the render
>during shadow map creation.
>
>Of course, for extremly short scenes the paging overhead will be a
>larger fraction of the total render time, but for most scenes it can be
>small. Only if the working set exceeds the amount of physical ram
>available need you suffer a severe performance penalty.
>
> - steve
Sorry to have to quote everything, but I think it's all revelant.
Everybody seems to think that their method of benchmarking provides
the absolute truth. I also did the same kind of benchmarking on both
my Amiga, my Intel Pentium, and my DEC Alpha machines and the results
are exactly the opposite of what Steve mentions. In every case when
scenes caused the computer to use virtual memory, there was a
significant increase in rendering time for every frame. The increases
varied from 6 to 10 times the rendering time for the same scene
rendered with enough memory in the machine to avoid using virtual
memory.
This is why my Amiga has 64meg of RAM, my Pentium 64meg of RAM, and
both of my Alphas have 128meg of RAM.
I had a scene for a client which use a lot of shadow maps which would
not render at all in 32meg of ram on my Pentium. So adding 32meg meant
finishing the job and getting paid.
Ernie is absulutely correct.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 19362
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 11 May 1996 16:01:02 GMT
Organization: Digital Equipment Corporation
Lines: 26
Distribution: world
Message-ID: <4n2dju$auv@nntpd.lkg.dec.com>
References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <wturber.107.0928D72F@primenet.com> <4mp26m$1td@tepe.tezcat.com> <w
Reply-To: leimberger@marbls.enet.dec.com ()
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|>
|>>So what percent of people do you think troll the "crack" newsgroups
|>>looking for cracks. No doubt there are a lot, but how many compared
|>>to the total number of people who might consider "bootlegging" LW.
|>>Then there is the issue of getting the program code itself. Do you
|>>lock your car?
|>
|>
|>is this newsgroup considered a "crack newsgroup"? I've never seen one
|>posted. The file size would make it conspicuous enough.
|>
|>
|>
|>bianco,
No, I would not consider this a "crack" newsgroup, but some here are seem
more than willing to send it to people if requested. If someone is using
a crack because they feel justified (talking registered users here) well
that is a tough call, but if they distribute it then I think it is
another issue. I am against the cracks regardless of the reason . I have
noticed that some who support the cracks (you know dongle went bad , need
to get job done ect) seem to have the same problems with dongles for other
programs. Gee some people are so... unlucky;-)
-bill
Article: 19363
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 May 1996 16:15:56 GMT
Organization: Digital Equipment Corporation
Lines: 70
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In article <N.051096.004936.74@earthlink.net.earthlink.net>, fwtep@earthlink.net writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.nc.u-tokyo.ac.jp!newssinet!daffy!uwvax!uwm.edu!src.honeywell.com!The-Star.honeywell.com!newshub.tc.umn.
|>From: fwtep@earthlink.net
|>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
|>Subject: Re: MAX or Lightwave? How about some MAX here folks.
|>Date: Fri, 10 May 96 07:49:36 GMT
|>Organization: Earthlink Network, Inc.
|>Lines: 45
|>Message-ID: <N.051096.004936.74@earthlink.net.earthlink.net>
|>References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
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|> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com>
|> <N.050796.001316.25@earthlink.net.earthlink.net>
|> <4mtmp1$oar@nntpd.lkg.dec.com>
|>NNTP-Posting-Host: max1-so-ca-42.earthlink.net
|>X-Newsreader: Quarterdeck Message Center [2.00]
|>Xref: nntpd.lkg.dec.com comp.graphics.animation:34469 comp.graphics.apps.lightwave:18325 comp.graphics.packages.3dstudio:15745
|>
|>On 5/9/96 2:06PM, in message <4mtmp1$oar@nntpd.lkg.dec.com>,
|>leimberger@marbls.enet.dec.com wrote:
|>
|>
|>>
|>> |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry
|>> needs,
|>> |>> another market
|>> |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
|>> |>>
|>> |>> --
|>> |>> Ben Cannon. artherd@a.crl.com
|>> |>>
|>> |>
|>> |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS
|>> any
|>> |>higher. Actually, Bill Gates is probably about the only one who could
|>> afford
|>> |>to use an SGI. And how evil is SGI? After all, as soon as they bought out
|>> |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just
|>> because
|>> |>they wanted to protect their doomed computer market.
|>> |>
|>> |>--
|>> |> -=Fred=-
|>> |>
|>> |>
|>> I have to agree with Fred. NT is gaining market share pretty fast. As for it
|>> being a toy, next to IRIX/Unix ect, I don't see the logic in that statement.
|>> My only problem with NT is that it is resource hungry, and coming from the
|>> Amiga that is a.......stuff deleted
|>> -bill
|>
|>
|>Bill, one thing to add is that Unix is more of a resource hog than NT.
|>--
|> -=Fred=-
|>
|>
Fred,
I figured that was a given! Ya know , the biggest problem the Amiga had
as an OS was it had no real memory management. In the early years this was
a problem, later as applications became mature it was much better. However
my first Amiga multitasked in 512k of memory(the old 1000). Sure some apps
complained but it was remarkable. The newre OS's support a lot of baggage
that the average user could live without. They don't need it, don't want
it and often don't use it. NT was developed for the server market so I
can see how it is resource intensive. Win95, thata another story.
-bill
Article: 19364
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From: erikhans <erikhans@sn.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: student version !
Date: 11 May 1996 16:40:35 GMT
Organization: Hydro Petrokjemi
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I am an Norwegian student and I want
to know if it is possible for me to order LW 5.0
student version. I am not sure if Newtek has
made a student version, but I have heard rumors
about it. If it is possible to buy this ,how much does it cost?
Where can I get it from?
Thanks in advance
Oyvind Eriksen
erikhans@sn.no
Article: 19365
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From: Lee Bettridge <crowlee@crowlee.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Date: Sat, 11 May 1996 18:09:24 +0100
Organization: Lee Bettridge
Lines: 63
Distribution: world
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In article <4n12km$svt@newsbf02.news.aol.com>, ToastRGuy
<toastrguy@aol.com> writes
>Thought you all should know...if you get an e-mail with subject line of
>"Good Times" DO NOT OPEN IT OR READ IT. I found the attached in the
>GENUKI DIGEST that I receive. It will explain.
>
>
>URGENT - READ IMMEDIATELY I received this email message from a
>colleague of mine. I have not independently verified the authenticity
>of the warning, but I respect his judgment, so I thought it best to send
>this along. There is a computer virus that is being sent across the
> Internet. If you receive an e-mail message with the subject line "Good
> Times", DO NOT read the message, DELETE it immediately. Please
>read the messages below. Some miscreant is sending e-mail under the
>title "Good Times" nation wide, if you get anything like this, DON'T
>DOWN LOAD THE FILE! It has a virus that rewrites your hard drive,
>obliterating anything on it. Please be careful and forward this mail to
>anyone you care about. The FCC released a warning last Wednesday
>concerning a matter of major importance to any regular user of the
>Internet. Apparently a
>new computer virus has been engineered by a user of AMERICA ON
>LINE that is unparalleled in its destructive capability. Other more
>well-known viruses such as "Stoned", "Airwolf" and Michaelangelo"
>pale in comparison to the prospects of this newest creation by a
>warped mentality. What makes this virus so terrifying, said the FCC,
>is the fact that no program needs to be exchanged for a new computer
>to be infected. It can be spread through the existing e-mail systems of
>the Internet. Once a Computer is infected, one of several things can
> happen. If the computer contains a hard drive, that will most
>likely be destroyed. If the program is not stopped, the computer's
>processor will be placed in an nth-complexity infinite binary loop which
>can severely damage the processor if left running that way too
>long.Unfortunately, most novice computer users will not realize what
>is happening until it is far too late. Luckily, there is
>one sure means of detecting what is now known as the "Good Times" virus.
>It always travels to new computers the same way in a text email message
> with the subject line "Good Times". Avoiding infection is easy once
>the file has been received not reading it!
>The act of loading the file into the mail server's ASCII buffer causes
>the "Good Times" mainline program to initialize and execute. The
>program is highly intelligent it will send copies of itself to
>everyone whose e-mail address is contained in a receive-mail file or a
>sent-mail file, if it can find one. It will then proceed to trash the
>computer it is running on. The bottom line here is if you receive a
>file with the subject line "Good Times", delete it immediately! Do
>not read it". Rest assured that whoever's name was on the "From" line
>was surely struck by the virus. Warn your friends and local system
>users of this newest threat to the Internet! It could save them a lot
>of time and money.
>
>
>
>________________________________________________________________________
>Don James The Computer Room Colorado's Desktop Video Specialists
>2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
An nth complexity infinite binary loop eh, this must be some virus if it
can execute something that does not exist.
By the way I`ve encoded a virus into this posting that will open up a
space-time rift transforming any computer that reads it into an
electronic time distorting, energy gobbling machine of ultimate
destruction!
Article: 19366
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 is shipping (intel)!
Date: 11 May 1996 17:58:52 GMT
Organization: MCSNet Internet Services
Lines: 27
Message-ID: <1120.6705T751T1401@mt-inc.com>
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On 10-May-96 20:55:39, Warren Vosper (warrenv@convex.com) posted:
> ToastRGuy (toastrguy@aol.com) wrote:
>: We are a dealer in Colorado and have recieved both full and upgrade
>: versions of LightWave 5.0, from our regular distributers.
> what's the difference (other than price) between the full
> and upgrade versions?
The full version includes a dongle, and the upgrade version uses your
existing dongle. CD, box, and manuals are identical, the only difference is
the missing dongle in the upgrade package.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 19367
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga CD ROM?
Date: 11 May 1996 17:59:38 GMT
Organization: MCSNet Internet Services
Lines: 34
Message-ID: <1699.6705T756T2910@mt-inc.com>
References: <31860893.14C9@UTK.EDU>
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On 30-Apr-96 08:33:23, brad prosise (BPROSISE@UTK.EDU) posted:
> Well I finally got my toaster 4.1 upgrade more than a year after I
> bought it. Several people told me that the cd rom for the amiga could be
> a problem. I thought "its just another scsi device, thats no problem".
> As it turns out you cant just ad a cd rom to the scsi chain and it work.
> Now the dealer who I got 4.1 from say I have to buy ASIM software just
> to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
> strange. Have anyone else had this problem and how did you solve it?
> thanks for any help or advice.
You don't have to buy drivers, Workbench 3.1 includes a very basic CD-ROM
driver, and there are shareware drivers on Aminet. The Toaster 4.1
installation includes a very basic CD driver as well.
If you intend using the CD-ROM drive for more things other than just
software installing, the ASIM software adds a lot of nice capabilities like
playing music CD's, PhotoCD access, MAC CD compatibility, etc. Nice to
have, but not really necessary just to install a software package with.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 19368
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 May 1996 11:12:01 -0700
Organization: Primenet (602)416-7000
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Gordon Cameron <gocam@odyssee.net> wrote:
: > A dual processor Pentium Pro (which is available and a good deal) IS faster
: > than almost any SGI workstation.
: Perhaps true in raw processor performance - but it really depends what you are
: doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
: (symmetric multi-processing), and, on top of this, they do many things very
: very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT
: shipping yet), good realtime texture mapping with large scenes where all
: textures are not resident in texmem, remarkable memory bandwidth, good flexible
: processor scheduling etc etc.. A large portion of SGIs revenue is from their MP
: machines, and not from their graphics w/stations...With their alliance with
: Cray, we can expect good things in the future at the upper end of the
: performance spectrum.
I believe the statement was "almost any SGI *workstation*". The
multiprocessor machines don't fall into the workstation class, but rather
the lower end supercomputer class.
It may be SGI's fate to be left only with it's supercomputer market,
which may itself be expanding.
: *Of course* this is changing (DEC, 3DLabs, Accelgraphics, DPI, Intergraph, etc
: are doing incredible stuff in the graphics domain) but hopefully SGI will
: continue to push the frontiers of what can be done in the realm of realtime
: graphics.
I'm not too certain. In the hotbed of evolution of the PC/Games market,
you are getting interesting products like the NVidia based boards, which
have subdivision-less patch rendering, and I'm sure more novel and faster
hardware is on the way simply because of the number of companies working
on it.
SGI's realtime market isn't large enough to be chopped up PC style. But
as the realtime apps become more attractive common from a business point
of view, you'll see some NT based competitors entering the market.
: FYI - I am not a UNIX/SGI weeny ! I use both UNIX and NT boxes every day, and
: each has their strengths *and* weaknesses.
: touch them (for now). This is fact. Chucking multiple P6's together in a box is
: not the same as building an efficient, high performance architecture... As the
: literature from the last 10 years of parallel computing gets regurgitated as
: PCs spawn more and more CPUs, this will become more and more apparent.
You can liken the difference between SGI and the coming SMP NT machines
(it's inevitable) as the difference between a Ferarri and Supercharged
Corvette. They both have the same top speed, but the Ferarri handles
better. The Corvette is less finicky, and can be fixed by nearly any corner
mechanic. The Corvette is way less expensive, and falls into alot more
hands, though Supercharged versions are uncommon.
So long as SGI likes making fewer machines and charging higher prices than
is absolutely necessary, and so long as the market demand expands to
to areas that belonged exclusively to SGI, but only if it can be had at a
below SGI price, SGI can expect to be attacked from all sides in the future.
Keep in mind that SGI almost completely supplanted Cray as the market for
Supercomputer performance expanded, but only if that performance were
available at a cheaper price. SGI is the target in everyone's sights, and
as targets go, it's a sitting duck.
: --
: ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19369
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Date: Sat, 11 May 1996 14:20:13 -0400
Organization: Express Access Online Communications, USA
Lines: 7
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The sad thing about the Good Times hoax is that it's designed to
make well-intentioned people look foolish. The "virus" is the
bogus story itself.
- Ernie
Article: 19370
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From: Charles Meyer <triadcom@PioneerPlanet.infi.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW Rendering Rental
Date: Sat, 11 May 1996 13:11:38 -0700
Organization: InfiNet
Lines: 11
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This is a question to all out there who use Lightwave. The company I
work for is currently in the process of deciding if they should purchase
a Raptor Reflex 400 MHz 21164 Alpha with 128MB Ram for rendering
purposes. They wanted to know if there is an interest in renting render
time from this machine. Second, they were asking what the current rates
are and formats people are use to. Also, the output would be from the
PVR at the Digital quality to what ever format of choice. This system
would be connected to the network we have with Pentium PC's and Amiga's
in house.
Send response to: triadcom@pioneerplanet.infi.net
Article: 19371
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From: custom.design@mailbox.swipnet.se (custom design reklam & datorservice)
Newsgroups: comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.freehand,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,c
Subject: Macintosh scannerdriver for PC-computers Wanted
Date: 11 May 1996 17:01:57 GMT
Organization: -
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Message-ID: <4n2h65$nfu@mn5.swip.net>
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Hello!
I am searching for some softwaredriver to make a Macscanner work on a
PC-computer.
If you know anything about it pleace kontact me on my E-mail below.
My name is Göran Björklund
E-mail to: custom.design@mailbox.swipnet.se
Thanks a lot.
Göran.
Article: 19372
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Message-ID: <mad.76mv@torment.tmisnet.com>
Date: 11 May 96 10:44:23 PST
Organization: Tierra-Miga BBS
Lines: 26
On Fri 10-May-1996 10:38p, leimberger wrote:
l> CRACK KILLS!
l> This variation could kill NewTek. Then all those people complaning about
l> dongels would not have to worry. I see post on the 3dS list almost every
l> day
l> looking for the LW crack. I don't think it is because THEY are having
l> dongel
l> problems, aside from the fact they have none. regardless of the reason,
l> if you
l> support the spred of the software crack you are contributing to the ill
l> healh
l> of NewTek. the popularity of the crack on the other list shows the need
l> for the
l> dongle. Sure it can be argued that the crack is available, but the
l> thieves here
l> and there that have access are nothing compared to those that don't.
l> -bill
-------------
What a nut! Nobody ever said that Newtek shouldn't have copy protection for
thier software! Wake Up! All anyone has ever said, is that they should use a
better, less problematic way of protection. Geshz....what's the deal with this
line of thought? Dongles are not the only way of doing things. Just because
something has been going on for so long that it seems normal doesn't make it
the right way or the only way of doing things.......md
Article: 19373
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Message-ID: <mad.76n2@torment.tmisnet.com>
Date: 11 May 96 10:51:51 PST
Organization: Tierra-Miga BBS
Lines: 38
On Sat 11-May-1996 10:44a, Mark Dunakin wrote:
MD> On Fri 10-May-1996 10:38p, leimberger wrote:
MD> l> CRACK KILLS!
MD> l> This variation could kill NewTek. Then all those people complaning
MD> about
MD> l> dongels would not have to worry. I see post on the 3dS list almost
MD> every
MD> l> day
MD> l> looking for the LW crack. I don't think it is because THEY are having
MD> l> dongel
MD> l> problems, aside from the fact they have none. regardless of the
MD> reason,
MD> l> if you
MD> l> support the spred of the software crack you are contributing to the
MD> ill
MD> l> healh
MD> l> of NewTek. the popularity of the crack on the other list shows the
MD> need
MD> l> for the
MD> l> dongle. Sure it can be argued that the crack is available, but the
MD> l> thieves here
MD> l> and there that have access are nothing compared to those that don't.
MD> l> -bill
MD> -------------
MD> What a nut! Nobody ever said that Newtek shouldn't have copy protection
MD> for thier software! Wake Up! All anyone has ever said, is that they should
MD> use a better, less problematic way of protection. Geshz....what's the deal
MD> with this line of thought? Dongles are not the only way of doing things.
MD> Just because something has been going on for so long that it seems normal
MD> doesn't make it the right way or the only way of doing things.......md
p.s. I forgot to mention, I never intended to get involved with this
discussion, but I was so sick of hearing this speal, that I had to say
something. And then, on my first post, I had to go and make some stupid coment
about liberals and all I got was replies about that from some people who seem
to totally ignore the rest of what I was saying.....Needles to say, I probably
won't be making that mistake again......md
Article: 19374
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From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: LightWave3D Mailing List Info
Date: Sat, 11 May 96 19:23:04 GMT
Organization: Capital Area Internet Service, Inc.
Lines: 23
Message-ID: <4n2p97$ca0@news2.cais.com>
NNTP-Posting-Host: max-4.pacificnet.net
X-Newsreader: News Xpress 2.0 Beta #0
Since so many people have posted searching for the mailing list, I figured it
would be better to respond with a whole new message. About three weeks ago,
the mailing lists was moved to tomahawk.grandi.com thanks to a tremendous
effort of Keith Christopher. David Warner was searching for a new home after
finding out garcia.com was going out of business. At any rate, the road has
been a little bumpy but for the most part, things are working well and my
hat's off to Keith and David for pulling it through!
To subscribe, send e-mail to majordomo@tomahawk.grandi.com with "subscribe
lightwave" or "subscribe lightwave-digest" in the message body. Your message
should be processed automatically if all goes well. Your messages can be
posted to "lightwave@tomahawk.grandi.com".
Incidentally, the Video Toaster and Flyer mailing list was also moved.
Substitute "toaster" for "lightwave" in the above paragraph and you'll get to
the Toaster list. :)
Have fun,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 19375
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: Sat, 11 May 1996 15:12:36 -0400
Organization: Express Access Online Communications, USA
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Steve Koren wrote:
> It is NOT true that using VM has to dramatically hurt render
> performance.
I didn't say it *had* to, but on average, when memory requirements
substantially exceed available physical RAM, performance will suffer
dramatically, regardless of platform. Nothing controversial about that.
> The important point is that LW's working set size is a small fraction
> of its total allocated memory size for a given scene, and there is
> strong spatial coherence which acts to restrict the working set even
> further.
Well yeah, but to the extent this is true, it's true on all platforms.
Remember that the context of my post was a comparison of Pentium-based
PCs and 040-based Amigas. In that context, the *important* point is
that the PC will be 5 times faster, more or less, than the Amiga, and
that the Amiga will *not* perform relatively better in low memory
conditions--it'll hit virtual memory just like the PC does, and if
Amiga third party virtual memory software isn't in place, it'll just
crash.
- Ernie
Article: 19376
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 11 May 1996 12:23:03 -0700
Organization: Primenet (602)416-7000
Lines: 78
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X-Posted-By: steph@usr2.primenet.com
ebarba@usa.pipeline.com wrote:
: I don't know many Alias or Lightwave users that have had both packages on
: there desk for three plus years. I have, and have been using Alias for a
: long time, longer than the software has been marketed to the entertainment
: industry. I can say with little predjudice, (unlike Mr. Leonard) that there
: are alot of instances where Lightwave is a better choice for the job.
I've used LW since '90, though I stopped for awhile because the Amiga was
hopelessly slow. I've used Alias for about 1 1/2 years, Prisms before
that, Softimage before that in my professional life. There are simply
things that are so time consuming in LW, that when they need refinement
the incentive not to touch the animation is very high. This is
particularly true in character animation, the *only* type of animation
that I do.
There are other things that LW does just fine. The main argument is
whether LW is ultimately capable of *everything* Alias can do, and
whether the additional effort continues to make LW a "cost effective"
choice.
I would prefer to be able to do everything Alias can do in LW or
Animation Master, since I'd be able to work at home instead of staying at
work late, or even working on my own projects at the same level of
quality as I do at work. At this time, I simply cannot.
Lee Stranahan and "Fred" claim this is a limitation of the artist. It
isn't. LW simply doesn't have the features necessary at this time. If
you've used Alias 7's IK, blends, and other features daily, I don't see
how you can miss the obvious advantages that make studios pay Alias' and
SGI's extortionary prices.
: packages. I personally have shown them Alias and Softimage many times.
: Lightwaves biggest asset, is its ablity to move quickly compared to the
: other guys. So if your mad that you spent so much money on your equipment,
: and software (are you listening Bill) and are being beat out at biding
I didn't spend a dime on Alias and SGI. I got a job at a place where the
company bought them. And if LW is moving so quickly, how come it's 5
years after SI came out with constraint based IK, with a schematic
hierarchy lister that makes it vastly easier to cope with incredibly
complex animation and the ability to assemble hierarchies completely
arbitrarily and LW still can't duplicate the flexibility of this
arrangement. You can't even assign specific vertices to bones, and you
have to disconnect fingers from hands to keep the bones from affecting
neighboring fingers. Yet there's no mechanism like Alias' blends to
re-attach the fingers without interpenetration.
If Stuart and Allen are so aware of SI and Alias' capabilities, and they
can work so darn fast, why are they 5 years behind in character tools?
I'll continue to upgrade, but I'm not holding my breath.
: time to a Lightwave house, don't bitch and moan, take a honest look and
: stop suffering from the mother goose syndrome. I think you will be very
: impressed when you realize what me and the other ex-amblin guys are working
: on now at DD. We will be doing things for film, and I think there will be
: some very surprised individuals out there.......
Maybe for spaceships and environments. I'm not surprised that you
ex-amblin guys are at DD. Most of my animators are ex-LW people who still
have it at home. We're always trying to find ways to do our work on LW,
for obvious reasons, but the equivalent tools simply aren't there.
And I'm not impressed with Vinton's work, except that it was accomplished
in LW at all.
: Eric Barba
: ericb@d2.com Digital Domain
: ebarba@usa.pipeline.com Home
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19377
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 11 May 1996 12:27:02 -0700
Organization: Primenet (602)416-7000
Lines: 22
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X-Posted-By: steph@usr2.primenet.com
Jean-Eric Hénault <videosep@montreal.com> wrote:
: I agree with you on one point. LightWave gives you more bang for the buck.
: But Alias just gives you more bang, period, regardless of price.
Very succinctly put.
: LW is designed for those who put budget in front of quality, Alias is
: for those who put quality and creativity in front of everything else,
: including budget.
: Jean-Eric
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19378
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: INSTALL PROBLEMS LW 5.0
Date: 11 May 1996 19:36:10 GMT
Organization: University of California, Santa Cruz
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References: <3194C0D8.5F31@telepost.no>
NNTP-Posting-Host: ese.ucsc.edu
X-Newsreader: NN version 6.5.0 #1 (NOV)
I heard you need to set teh keybord setting to USA/English to avoid teh
error..NewTek said they are working on a solution. Enter control panels
in Win NT to change it.
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 19379
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From: "John W. Stetzer III" <jwsttzr3@iw.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 May 1996 19:48:33 GMT
Organization: Corporate Communications
Lines: 21
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Xref: news2.cais.com comp.graphics.animation:35553 comp.graphics.apps.lightwave:19379 comp.graphics.packages.3dstudio:16515
>Alright, that is the same press release I saw on the Kinetixs page, and
>again, as far as I can tell, it's the same renderer.
>
>If I'm wrong on this one, point me to where there is onfo on the
>subject.
If by the above you mean it has the same basic look as the previous 3ds renderer and
giving it a cursory look, then perhaps I can understand why you'd say this. According
to G, 98% of the renderer is new code, the carryover being the antialiasing portion.
In the course of experimenting w/scenes I'd done in r4, I can say that the Max
renderer does give different results (looks better to me). Yes, it is a scanline
renderer and yes they did build on what they learned in previous releases, but (at
least based on my informal tests since I got Max a few weeks ago), it is not the same
renderer.
John Stetzer
JWS
http://scream.iw.net/~jwsttzr3
Article: 19380
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From: Abraham Lewis <lewis_a@gate.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 11 May 1996 15:42:28 -0400
Organization: CyberGate, Inc.
Lines: 32
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On Fri, 10 May 1996 fwtep@earthlink.net wrote:
> > MAX uses a new renderer. It is nothing like the old one.
> >
> > Jeff
> Max's renderer is the same as 3DS'. It has some new features, but it's still
> the same renderer. Just because it can now do things like volumetric lights
> doesn't mean it's a new renderer, it means it's got things added to it.
> --
> -=Fred=-
I probably don't know what I'm talking about but...
1) 3DS R4 had the fastest PC render engine on the market. If Max's *was*
the same, that would not be a bad thing.
2) Autodesk & Co. began coding Max shortly after the release of R2. I'm
sure they borrowed algorithms and some code from the DOS program, but I'd
be extremely surprised if it was the "same" renderer repackaged as an NT
DLL. It is still a scanline renderer; it still does not do raytracing; it
will still make very photorealistic images in skilled hands.
3) This new/old renderer argument is getting tiresome. What is the point?
Do you like what comes out of Max? Do you hate it? Do you care if it
coded with the elegance of a Louis XIV armchair or with the ungainliness
of a dump truck? Let's get back to work folks.
Abraham K. Lewis
Jupiter, Florida
lewis_a@gate.net
Article: 19381
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 11 May 1996 15:46:11 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
First off, there's no such thing as a $100 million budget. Jurassic?
Waterworld? Hahhaha That's all marketing bullshit, so you'll go see the
movie to see what $100 or $200 million looks like on the screen. It's a
lie, however. And there are NO $100 effects budgets, of course.
Price counts. Time is money. The budget is important. Period, the end.
For the VAST majority of effects jobs, film or not, LW could do the job
just as well as Alias, and for less money. Period, again.
Further, tell me what an Alias system with the hair option costs? The hair
ain't free - what's the software cost? $35,000 total? $50k?
How much do you think Fori is making? Or Worley? Or Kreg? Or Blevins? Or
Arnie? Or Allen and Stuart for that matter? You think, given a film
budget, anyone waving a $100,000 check couldn't get a KILLER LightWave
programmer or two for a few months to write those routines?
I'm a filmmaker now - I write checks. I having some visual effects films
planned, and believe me - I won't be stupid enough to spend my money on a
few Alias licenses. I want to make money when I make movies.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 19382
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 11 May 1996 15:46:58 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
-----------------------------------------
. I think you will be very
impressed when you realize what me and the other ex-amblin guys are
working
on now at DD. We will be doing things for film, and I think there will be
some very surprised individuals out there.......
-----------------------------------------
IT'S THE NEW CAMERON TITANIC FILM.
Got it, everyone? Enough hinting around, already.
Digital Domain is working on the Titantic movie. LightWave is being used
to do Titanic stuff. Titanic Titanic Titanic...it'll look really good and
it's done on LightWave, but it's not characters so certain people STILL
won't be impressed unless you make the ship dance and sing and chew or
something....and even THEN they will complain....
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 19383
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack
Date: Sat, 11 May 1996 18:24:50 -0400
Organization: Concentric Internet Services
Lines: 22
Message-ID: <319513B2.720D@pilot.msu.edu>
References: <4n11qq$pcs@ns1.win.net>
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D ARMSTRONG wrote:
>
> I have also had problems with dongle. I am against piracy but the dongle
> is not going to stop it. I have a patch that works great for modeler
> but I can't get it to work in layout. Can anyone help me?
I don't think you are going to find much help here. I also hate the dongle, it has
caused me more problems than any paying customer should be expected to endure. But
I will not seek out nor distribute the crack nor help others to do the same, sorry.
P.S. What is wrong with NewTek making the CD-ROM part of the copy protection. Just
have LW check for the CD-ROM at start-up. It's just as easy to crack that as it is
the dongle, and it effectively stops the casual pirate same as the dongle. It's
cheaper, easier and more reliable than the dongle. I have yet to hear a *good*
arguement against this solution.
P.P.S Would you change your answer if your dongle failed tomorrow?
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19384
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From: Adrian Pierorazio <adrian@me.queensu.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI problem in Windows
Date: Sat, 11 May 1996 15:19:03 -0400
Organization: Queen's University
Lines: 9
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I know its been posted before, but I have no idea where to find archives or FAQs for this newsgroup despite
lurking for several weeks. Anyways, the LW4 AVI saver bug finally manifested itself on my machine. I can no
longer save my rendered animations and I have a deadline coming up fast. Could some one *please* re-post,
e-mail, or otherwise inform me how to get this working again. Thanks in advance.
Adrian Pierorazio
Research Associate
Mechanical Engineering
Queen's University
Article: 19385
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BONES: World coordinates question(sort of)
Date: Sun, 12 May 1996 03:36:04 -0700
Organization: got net?
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Message-ID: <3195BF14.6C87@got.net>
References: <Dr6Auv.DAv@apollo.hp.com>
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Pat Borjon wrote:
>
> One of the first things i do when i add a bone to a scene to make a
> alpha char. walk is rot pitch 90 degrees so that it stands upright like
> a leg... from this angle tho, 2 of the axis of rot take on same qualities
> cuz of(i guess) gimbal lock(as the ref man states it). What i would like
> to do is set up the bones in this position, then tell Lightwave that THIS
> set of rot angles is 0,0,0 degrees.
>
> then my old heading could now become my new(needed) bank angle...pitch, of
> course, would stay the same.
>
> any clues...?
It helps to bring your model in lying on it's back.
Then assemble your bones, when your done pitch the object upright.
-Ace
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 19386
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From: "Frank D. Cocke" <frank@netdoor.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Advanced Tutorial #6 - Bones Help
Date: Sat, 11 May 1996 17:52:34 -0500
Organization: The Lightray Factory
Lines: 38
Message-ID: <31951A32.2D25@netdoor.com>
References: <N.050896.103505.43@Pent90>
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To: giorgioa@ix.netcom.com
giorgioa@ix.netcom.com wrote:
>
> In the USER GUIDE Advanced Tutorial #6 "Using Bones" I added a spot light
> looking out from the inside the lamp. I Parented the light to the lamp but when
> I moved the bones to swing the lamp head around the light would not follow but
> stayed still. What do I need to do to get the light to stay attached to the
> bones influence so that lamp looks like it's illuminating from the bulb.
> I was thinking that maybe I parented the Light to a null object and then
> parented the null to the lamp. But I'm not to familiar with using nulls and
> what there full functions are.
>
> Any help would be appreciated.
>
> giorgioa@ix.netcom.com
>
> --
> Giorgio E. A.
> giorgioa@ix.netcom.com
I was dealing with this same problem when trying to animate a cartoon worm to
get it's eyes, which were a separate object, to stay attached to the worm.
Well there is a great example of how to do this in the Jan. 96 copy of VTU
about the M&M comercials. Basicly they had the M&M body with bones with two extra
bones for the eyes and they cloned the body and thus the bones too and then replaced
the body with the eyes and only activated the bones for the eyes. The bones for
the eyes had the same motion as the body so they moved the same. You will have
to parent your light to a null or maybe a copy of your light bulb.
Hope this helps and if you need any more help with it just mail me.
Frank
--
Frank D. Cocke
The Lightray Factory, 3D animation & Graphics
E-mail to frank@netdoor.com
HTTP://www2.netdoor.com/~frank
Article: 19387
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: Sat, 11 May 1996 19:57:10 -0400
Organization: Concentric Internet Services
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William Teegarden wrote:
>
> >
> ---> I think you have a real personal problem
> >> with MS...Did Bill Gates kill your dog or something?
> >
> >I don't have a dog - never did. Mr. Gates has been in court for lots of
> >reasons. He is, in my opinion, a despicable character - the very
> >antithesis of what it means to be human. Buying up private art
> collections
> >so he can charge royalty fees on their reproduction in books, TV,
> etc.<---
>
> So? The reason Gates bought the rights to "private" art collections is
> so he can distribute these works via the internet. Unless he buys the
> rights to do so, how is he supposed to do that? As for royalty fees,
> these are PRIVATE collections, meaning that they are owned by some
> individual. They are not PUBLIC works.
No problem here. I don't mind Bill owning things. He has the money and he should be
allowed to buy anything people are willing to sell. Besides, do you think the original
stuffy owners would have let their prized artworks be scanned to be put on the internet
for the "common folk" ;) Hell, did they even know what the Internet was?
> -
> --->Steeling code (QuickTime comes to mind - no he wasn't convicted,
> but it
> >was widely understood, just not *provable*.)<----
>
> So if he wasn't convicted, that means there weren't concrete facts to
> support Apple's assertion. So specualtion wins out than on an absense
> of facts?
Hey, we're all going to be forced to use Windows anyway, at least he's stealing the right
ideas from the right people. Win95 is a huge step in the right direction as far as OS
interfaces go. When NT and 95 merge, PC users will finally know what using a computer is
all about. I'll be happy to give M$ my money then.
> ---> Continually using his
> >monetary/advertising might to stifle entraupanuer's efforts. <----
>
> It's called capitalism and a free market, what this country was built
> on.
Hmm... Well that's what Standard Oil claimed also. The real injustice was already done
when M$ muscled computer dealers into including MS-DOS and Windows pre-loaded into most of
their new systems with their "pay-per-computer-sold" plan. Windows is a fait acompli, and
nobody can change its dominance.
> >
> --->For example, just recently, when the Internet advisory board looked
> like
> >it was going to grant SGI the rights to develop the official 3D specs
> for
> >the internet,<-----
>
> So you're saying that some arbitrary "adivisory board" was going to
> give SGI a monopoly to develope the 3D specs for the internet? Who is
> this board, and what business do they have making decisions like that?
> Are they some government agency? A consortium of industry pundits?
> What right do they have determining who gets to develope an industry
> standard?
Is this a reference to VRML? If so I remember clearly what happened, as I was quite
involved in VRML research at this time. SGI basically donated their OpenInventor spec to
be used as a springboard for VRML 1.0. After several months the VAG (VRML Architecture
Group, the people who started the whole thing among them Mark Pesce) started to work on a
VRML 2.0 spec that would expand the capabilities of VRML (2D animation, sound, movement,
ect.) SGI had always worked closely with the VAG, and continued to do so to develop this
new spec, which was basically just VRML (OpenInventor) with JAVA, for scripting abilities.
After it appeared that VRML/JAVA was well on its way, MS suddenly pounced with their own
independant spec, that was significantly different than what was currently being
considered. The spec was already completed, and a MSVRML browser already written and
available. Up until this point MS was NOT a presence in the development of VRML, they had
simply waited in the wings to see if VRML would take off. Once they saw its popularity
grow they secretly developed their own independant spec and flatly presented it as the
next standard. It was pretty intimidating, and many people were rather pissed off.
Another one of MS's famous "accomplished facts".
> ---> MicroSloth came out with a massive white paper detailing
> >their "plans" and asking for time to develop the idea. But they
> claimed
> >they were far along in its development, hired a slew of lawyers, etc.
> >Thankfully the commision told him to shove off.<----
>
> This commision should shove off. They have no business determining
> what becomes a standard.
The VAG developed VRML. Anyone can make a competing standard if they like (like Microsoft
may still do)
> >
> ---->And trying for nearly a decade now to immitate Apple/Macintoshes
> operating
> >system - still not getting it right, but using his advertising clout
> to
> >mislead the populace - its dangerous when someone gets so powerful in
> a
> >consumer market.<----
>
> Mislead the populace? What dangerous road are all we cattle being led
> down to anyway?
I agree, no one is being misled.
> >
> ---->And the new free on-line software that comes with Windows95. As
> soon as
> >you start it, it access info from your computer and sends it direct to
> >MicroSoft - what apps you have, what memory, etc.... Thats just dirty
> if
> >you ask me.<---
>
> I'll agree with you on that one. Microsoft has NO business determining
> what I have running on my system. One reason I won't use win95, or MSN
> for that matter.
I use Win95. It's the best software M$ has ever made. When NT get's the 95 interface
then I will switch to NT. NT 4.0 will finally be a PC OS that I wouldn't mind being
forced to use.
MSN is a joke. I just dragged it into the "recyling bin" (groan, how PC! :p~) after
installation. The only one threatened by MSN is AOL, and this is one battle where we hope
both parties lose! ;)
> >
> ---->I KNOW he didn't have anything to do with the development of
> SoftImage.
> >SoftImage is a quality product - something MicroSoft isn't likely to
> >develop. He bought it - and is selling it at a loss. The luxury of
> being a
> >near monopoly!<----
>
> Microsoft is not a monopoly, at least not in the traditional sense of
> the word. There is a difference between a coercive and free market
> monopoly, and Microsoft is clearly on the free market side. Unlike
> your SGI buddies, who have to reley on some Internet Adivisory Board in
> an attempt to try and create a coercive one.
M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
telephone lines, how long before they realize that M$ owns all the PC operating systems?
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19388
Newsgroups: comp.graphics.apps.lightwave
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From: Elof <billgrates@microsloth.com>
Subject: Re: Lightwave Crack
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Dongles are not crackproof. However, it is much harder than simply
writing down a serial number. I have seen many "cracked" copies of
Lightwave, on Amiga and PC; most were to one degree or another flawed. It
requires programming skill to remove the code, but equally you need to be
a proficient lightwave user to test it out. Lightwave and Modeller
represent a huge amount of code; do you think the average hacker has the
time to test every function? The dongle serves its purpose by limiting
the productivity of people using cracked versions. Sure, little
Johnny pirate has Lightwave 5.0; what is the chance he ever tried to
USE it, beyond rendering the examples and feeling dead clever? A dongle
also prevents easy upgrading of the software. Serialised pirate software
can often be updated to the latest version with freely available updates;
for a dongle-protected program you have to crack each version anew.
Piracy is all about being the first to upload a particular program; there
is little incentive to crack Lightwave 4.0B, C, D, etc.
Dongles are inconvenient for legitimate users; they are more inconvenient
to would-be piraters. Newtek need to make money; if unprotected, I am
sure Lightwave sales would drop.
Just my opinion, of course...
Elof.
Article: 19389
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From: rsrodger@wam.umd.edu (Bob Rodgers)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 500Mhz Raptor 3
Date: Sun, 12 May 1996 01:04:16 GMT
Organization: University of Maryland College Park
Lines: 18
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stranahan@aol.com (Stranahan) wrote:
>Well, the word us that DEC wants to really push Alpha as a desktop
>system....
Microprocessor Report estimates the production cost of the 333MHz to
400MHz 21164As as "under $200." Nevertheless, even with the new price
cuts, a single Alpha CPU costs a hair shy of $2000 -- as much as a
low-end configured 166 or 180MHz Pentium system.
It sure would be nice if they'd put the price closer to $1000, which
is the magic number for business desktop machines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
http://www.wam.umd.edu/~rsrodger/home.htm (new & under construction)
http://www.wam.umd.edu/~rsrodger/project.htm (project & tutorial !updated!)
rsrodger@wam.umd.edu
Article: 19390
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From: rsrodger@wam.umd.edu (Bob Rodgers)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 1996 01:18:05 GMT
Organization: University of Maryland College Park
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Steph Greenberg <steph@primenet.com> wrote:
>Bob Rodgers <rsrodger@wam.umd.edu> wrote:
>: (One thing -- although scanline rendering is reaching a
>: price-performance peak, and thus hurting SGI, the next realm -- real
>: raytracing & photoreal rendering -- still requires ten to one hundred
>: times the time and hardware for the same amount of output. An
>There are already people *not* at SGI working on realtime and accelerated
>raytracing rendering engines. The time for SGI to have *that* product on
>the market is now.
Maybe. I just read a review of Lightscape for NT. The UI still looks
like junk (esp. -- having to resort to command line??), but it's an
interesting alternative (as is radiance, etc.)
But for real raytracing, there isn't *anything* that is even
*remotely* competitive with scanline rendering in terms of render
speed no matter how much you're willing to spend. That's an area
that will be able to command high prices (and high profit margins) in
the future. SGI doesn't need to have a product out any sooner than
anyone else -- and no one else is out there.
Someone objected to my claim that scanline rendering had hit a
price/performance peak. I'm not sure why, although I'll admit that
the real peak was probably a few years ago when SGI was charging the
full price for the RE^2 equipped Crimsons. But even today, the prices
that you can get for frames/hour scanline are going down, down, down.
NT is just making it happen faster. The profit margin is falling out
of psuedo-photoreal rendering.
>While I agree that Alias is the best designed 3D product on the market,
>there's no mystery to its features, and I think everyone will be going
>after them. What they do in this market is up to them, and I'll be using
>Alias until the little mammals like LW, Animation Master, maybe 3DMax;
>evolve some big, sharp teeth.
Maybe. Lightwave, at least, is going to need a new renderer that
isn't poly based (why convert NURBS to polys?). That's going to be a
major change. Animation Master needs massive modeller improvements.
3ds Max might be competitibe, but it's too early to see.
I don't see why everyone is assuming that SGI is going to stand still
while everyone else improves -- that's like saying that if I swing my
fist toward your nose, you're not going to get out of the way. There
is no reason to believe that SGI isn't as aware of the marketplace as
everyone in this group.
(OK, the R5000 Indy is almost awful enough to make .. nevermind.)
>NT is the meteor that will cause the eventual demise of software like
>Alias if they don't evolve with the market. When NT and the consumer
>Windows are merged in about two years, it will be a force not to be
>ignored.
I don't see how this changes things. NT is _already_ the defacto
number 2 OS for 3d professionals. Other than SGI, no platform except
the Mac even comes close in terms of support by high-end packages. NT
is already a force to be reckoned with.
In four years, sure, you'll see NT and Windows merge (Nashville/Cairo
are not a merge according to MS's own timetable). What does that mean
to 3d? There are plenty of 3d apps that will run on today's consumer
machines -- some of them, like truespace, are exceptionally easy to
use. Yet they don't sell in big numbers: consumer machines don't have
the RAM, the storage, or the CPU for the task, and consumers in
general don't have the patience or the inclination to fool with 3d.
If Autodesk wanted to, 3ds Mac would run on 95: it doesn't because
they don't care -- the Windows 95 low-end market is irrelevant to the
3ds MAx market.
> SGI really has to look at a different business model if they
>want to remain a force in the overall CGI marketplace.
I can agree with that. I've always felt SGI was overrated since Irix
5. The OS is bloated (made NT3.1 look svelte), the UI is cute but
based on a fundamentally flawed underpinning (X), and the systems are
ridiculously overpriced. But all that said, I think the gloom and
doom predictions for SGI are assuming that SGI will still be trying to
sell $70,000 Alias dongles in four years. That's not realistic.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
http://www.wam.umd.edu/~rsrodger homepage & gallery
http://www.wam.umd.edu/~rsrodger/project.htm rsrodger@wam.umd.edu
Article: 19391
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: 11 May 1996 17:56:01 -0700
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In article <4n2784$mpj@dfw-ixnews3.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
>---> Continually using his
>>monetary/advertising might to stifle entraupanuer's efforts. <----
>It's called capitalism and a free market, what this country was built
>on.
Hmmm . . . but then when he is beat he offers someone like Intuit (Quicken) a
gazillion dollors to buy them out - and keep the principles as highly salaried
officers of the company.
>>
>---->And the new free on-line software that comes with Windows95. As
>soon as
>>you start it, it access info from your computer and sends it direct to
>>MicroSoft - what apps you have, what memory, etc.... Thats just dirty
>if
>>you ask me.<---
>I'll agree with you on that one. Microsoft has NO business determining
>what I have running on my system. One reason I won't use win95, or MSN
>for that matter.
I woudn't be too quick to agree. That only occurs when you choose to register
"online" - and you can always choose not to use the MSN. Besides, last time I
heard nobody was able to determine what was actually being sent to Microsoft.
That bunch of data was nicely encrypted.
>>
>---->I KNOW he didn't have anything to do with the development of
>SoftImage.
>>SoftImage is a quality product - something MicroSoft isn't likely to
>>develop. He bought it - and is selling it at a loss. The luxury of
>being a
>>near monopoly!<----
>Microsoft is not a monopoly, at least not in the traditional sense of
>the word. There is a difference between a coercive and free market
>monopoly, and Microsoft is clearly on the free market side. Unlike
>your SGI buddies, who have to reley on some Internet Adivisory Board in
>an attempt to try and create a coercive one.
Look around for true monopolies and you will find that the only ones that
exist exist BECAUSE of government regulation. Funny how that works.
With big size comes inefficient management. Eventually this causes
significant weaknesses. Part of Gates "genius" is that he buys what MS can't
do well. This doesn't stifle entrepeneurs, it encourages it. How cool to
have MS buy out your code. You could retire quite wealthy. Are there more or
less companies writing code for "Windows"? Remember, a good standard can save
us end users a lot of money and hassle.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19392
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problems with LWSN
Date: 11 May 1996 17:59:01 -0700
Organization: Primenet Services for the Internet
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In article <3194F0A5.7914@netvision.net.il> Jacky Talpalar <voodoo@netvision.net.il> writes:
>From: Jacky Talpalar <voodoo@netvision.net.il>
>Subject: Problems with LWSN
>Date: Sat, 11 May 1996 12:55:17 -0700
>I just got my LW 5.0 and I tryed installing the ScreamerNet render on my
> studio's network, but each time I try to run it I get a message like
>"unable to open file table" or something simmilar.
>Do You know of this problem?
Please describe what you have done so far to set up ScreamerNet. Then I am
sure someone here will be happy to point you in the right direction.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19393
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 11 May 1996 18:06:01 -0700
Organization: Primenet Services for the Internet
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In article <mad.76mv@torment.tmisnet.com> mad@torment.tmisnet.com (Mark Dunakin) writes:
>From: mad@torment.tmisnet.com (Mark Dunakin)
>Subject: Re: Lightwave Crack
>Date: 11 May 96 10:44:23 PST
>On Fri 10-May-1996 10:38p, leimberger wrote:
>l> CRACK KILLS!
>l> This variation could kill NewTek. Then all those people complaning about
>l> dongels would not have to worry. I see post on the 3dS list almost every
>l> day
>l> looking for the LW crack. I don't think it is because THEY are having
>l> dongel
>l> problems, aside from the fact they have none. regardless of the reason,
>l> if you
>l> support the spred of the software crack you are contributing to the ill
>l> healh
>l> of NewTek. the popularity of the crack on the other list shows the need
>l> for the
>l> dongle. Sure it can be argued that the crack is available, but the
>l> thieves here
>l> and there that have access are nothing compared to those that don't.
>l> -bill
>-------------
>What a nut! Nobody ever said that Newtek shouldn't have copy protection for
>thier software! Wake Up! All anyone has ever said, is that they should use a
>better, less problematic way of protection. Geshz....what's the deal with this
>line of thought? Dongles are not the only way of doing things. Just because
>something has been going on for so long that it seems normal doesn't make it
>the right way or the only way of doing things.......md
Actually, you may not have but others have said - and continue to do so - that
the software should not be copy protected. The problem is that most of the
methods have significant flaws.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19394
Path: news2.cais.com!news
From: B Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Power_Texture
Date: Sat, 11 May 1996 20:56:28 -0400
Organization: Capital Area Internet Service, Inc.
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To: Freddric <freddric@aol.com>
Freddric wrote:
>
> How does this plugin work in lightwave 5.0. What do you do with the text
> file it writes. If anyone knows anything please let me know. Thankyou.
Fred I was also very confused by this at first. 1.) it wil ONLY load *.BMP files if you try to load any other type it will crash Modeler. 2.)
Go to the Layout surfaces panel, selcet the CoustomUV shader Plug-in. This will let you then load the file that you save in modeler. This then
becomes the Color of the Object. It' really still kinda' limited but it's a HUGE first step.
Brad HAyes
http://pacificnet.net/~bjhayes
Article: 19395
Path: news2.cais.com!news
From: B Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Date: Sat, 11 May 1996 20:59:22 -0400
Organization: Capital Area Internet Service, Inc.
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> By the way I`ve encoded a virus into this posting that will transforming any computer that reads it into an
> electronic time distorting, energy gobbling machine of ultimate
> destruction!
You mean I get a free copy of LightWave 5.0! Cool!
Haven't slept in days.
Brad HAyes
http://pacificnet.net/~bjhayes
Article: 19396
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 May 1996 18:03:58 GMT
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In
>> I have to agree with Fred. NT is gaining market share pretty fast.
As for it
>> being a toy, next to IRIX/Unix ect, I don't see the logic in that
statement.
>
> NT vs Unix question:
>
> foreach i ( *.hrc )
> set n = echo $i | sed -e 's/hrc/als'
> soft2alias $i $n
> end
>
>200 models later......
>How would I do this in NT? I'm a Unix/shell/C programmer with no NT
experience...
>
> Paul
Models of what?
GT
Article: 19397
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From: Brian@newtek.com (Brian Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: install problems lw 5.0
Date: Sun, 12 May 1996 02:55:28 GMT
Organization: NewTek
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gr <instforu@telepost.no> wrote:
>I have recently got my Lw5.0 upgrade. But after i installed the software,
>the modeler will not run. I get a message like:
>" STARTUP FAILURE 213 : MESSAGE FILE MISSING"
>Lightwave layout are working 100%. and dongel is ok.
>I am working under windows NT 3.51
>I Having reinstalled the program several times with same results.
>Is there someone that have a clue.
>gery
Change your system settings to 'English US'
These can be found under the control panel of windows.
This is a temporary workaround until NewTek releases a patch dick with
International error message files.
Article: 19398
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From: Brian@newtek.com (Brian Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: install problems lw 5.0
Date: Sun, 12 May 1996 02:57:12 GMT
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Brian@newtek.com (Brian Thomas) wrote:
>gr <instforu@telepost.no> wrote:
>>I have recently got my Lw5.0 upgrade. But after i installed the software,
>>the modeler will not run. I get a message like:
>>" STARTUP FAILURE 213 : MESSAGE FILE MISSING"
>>Lightwave layout are working 100%. and dongel is ok.
>>I am working under windows NT 3.51
>>I Having reinstalled the program several times with same results.
>>Is there someone that have a clue.
>>gery
>Change your system settings to 'English US'
>These can be found under the control panel of windows.
>This is a temporary workaround until NewTek releases a patch dick with
>International error message files.
Excuse the bad typo :-)
I did mean a patch DISK
Article: 19399
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From: Chris & Christy Minshall <hescm@mizzou1.missouri.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Power_Texture
Date: Sat, 11 May 1996 23:12:02 -0500
Organization: University of Missouri - Columbia
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Freddric wrote:
>
> How does this plugin work in lightwave 5.0. What do you do with the text
> file it writes. If anyone knows anything please let me know. Thankyou.
I believe that it writes out a surface file that can be loaded into the
surfaces menu in layout.....
Chris
Article: 19400
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 96 06:12:03 GMT
Organization: Earthlink Network, Inc.
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On 5/10/96 2:59AM, in message
<jmonahan-1005960259400001@phx-ip-90.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
> > Quick clue Joe. "alot" isn't a word.
> [snip]
>
> [snip]
>
> No, actually it is. I'm just not anal about it. And - I can usually get my
> point across even with misspelled words - something you seem to have a
> problem with.
>
Actually it isn't in the way you used it. What you meant was "a lot" which is
two words. "Allot" is a word but it means to grant or reserve, as in "I'm
going to allot you only one parking space."
--
-=Fred=-
Article: 19401
Newsgroups: comp.graphics.apps.lightwave
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From: eclipse@sd.cybernex.net (Jim Maloney)
Subject: G6-strange problem
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Greetings all
Our company recently purchaced some Gateway computers for LW
animating/rendering.
The problem is screen refreshing on the G6 (layout only!), windows NT
3.51, LW4.0C, Matrox 4MB board, 64Meg.
We have a P133 with the EXACT same drivers, cards, OS, etc, and it
blows the G6 out of the water when it comes to screen updates.
I have re-installed the entire system on the G6 twice- no cigar
Has anyone encountered this type of problem?
Suggestions?
Thanks -
Jim
Eclipse Digital Imaging
Article: 19402
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 96 06:31:55 GMT
Organization: Earthlink Network, Inc.
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On 5/11/96 2:02AM, in message <31945794.5DAF@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> > I actually looked at their web page and there is no reference to a new
> > renderer that I could find. It does say "all new renderer" and then
> > goes on to list the improvements, such as multiple textures, plug-in
> > architecture, volume lights, new raytracing, etc. They have made many
> > additions to it, but as far as I could tell, it's still the same scan
> > line renderer with a bunch of new goodies piled on top of it.
>
> A Discussion of 3D Studio MAX Rendering Improvements
>
> The topic of Rendering is not limited to just the Rendering dialog box and
> its
> resulting image. The industry tends to refer to various
> rendering aspects as "shaders" (stemming from a Renderman tradition). Shaders
> are not limited to the algorithms used in calculating
> rendered surfaces (such as Gouraud, Phong, or Metal) but also the material,
> mapping, atmospheres, lighting, and camera "shaders"
> used to give surface, placement, mood, illumination, and viewing to the
> scene.
> While 3D Studio MAX 's rendering capabilities have
> been extended in all these areas, items of principal note are:
>
> Architectural Improvements (multi-threaded to take full advantage of
> multiple processors)
> Animate Anything (animate nearly every parameter by simply pressing the
> animate button)
> Extensive Material Enhancements (materials can be of infinite diversity
> and
> depth)
> Mapping Improvements (instant feedback, automatic mapping, sticky
> mapping)
> Atmospheric Advancements (includes Volumetric Lighting/Shadows and
> Volumetric Fog)
> New Lighting Options (includes Distant lights for accurately simulating
> sun
> light)
> New Camera Options (animate ranges, create dynamic sections with
> clipping
> planes)
> Network Rendering (easier and more flexible than ever, even allows
> rendering across the Internet!)
>
> Architectural Improvements
>
> Multi-threaded/Multi-processing ~ Ensures the most power for the dollar
>
> The 3D Studio MAX Renderer queries Windows NT to see how many processors are
> installed and then automatically launches a
> thread for each processor, giving each thread a scanline to process. This
> provides a speed boost of up to 1.9x when using a
> second Pentium Pro processor - almost double the speed! (note that multiple
> processor improvements are far better with the
> Pentium Pro than the Pentium) Dual and quad Pentium Pro systems are easily
> the
> most cost effective rendering option for our users
> since the cost of adding extra processors is far less than adding additional
> systems.
>
> Plug-In Renderers Now Possible ~ MAX's Renderer is just the first
>
>
[SNIP]
> Jeff
> --
> Sr. Programmer 3
> Advanced Computing Center for the Arts and Design
> Emerging Technology Studio
As I said, it's still the same renderer with more features. Nothing listed
above or in what I snipped says that it's a new renderer. It's got more bells
and whistles, that's all. Do you know what a render is? Lightwave has had the
same rendering engine since the beginning. When lens flares were added to the
program did we go around saying we had a new renderer? When someone writes
some cool Renderman shaders is that a new renderer? When Screamernet first
appeared on Lightwave, did that make it a new renderer? No, no, and no.
---
-=Fred=-
Article: 19403
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Sun, 12 May 96 06:40:26 GMT
Organization: Earthlink Network, Inc.
Lines: 32
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On 5/7/96 11:32PM, in message <3190400B.678A@montreal.com>, Jean-Eric Hénault
<videosep@montreal.com> wrote:
> But when producers get "motion-picture" type budgets, money is no longer a
> factor. When you get a $100-million-type budget, you want the best
> money can buy, regardless of price, and Alias, or SoftImage for that matter,
> fit the bill. LW just doesn't cut it. The rendering quality
> although excellent, doesn't even come close to Mental Ray or Pixar in terms
> of quality and options.
Jean-Eric, this just isn't true any more. Lightwave is being used right now on
films with budgets BIGGER than $100 million.
>
> LW is designed for those who put budget in front of quality, Alias is for
> those who put quality and creativity in front of everything else,
> including budget.
Bull. Alias is for those who don't know any better. I'll put Lightwave's
output against Alias' any day of the week. It may not have all the features,
but then Alias doesn't have all Lightwave's either. Most of the cool features
in Alias are there because they were needed for a specific production. Well
now that LW is being used heavily in movies we'll be seeing a lot of those
features put into it too.
A few years ago, people said Lightwave wasn't good enough for TV but we
proved them wrong. Now those same people are saying it's not good enough for
features; well, we'll see next summer at the local theaters.
--
-=Fred=-
Article: 19404
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 96 06:43:04 GMT
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On 5/10/96 1:33PM, in message <4n0975$3tu@newshost.convex.com>, Warren Vosper
<warrenv@convex.com> wrote:
> Um, yes and no. The *chip* is faster, but I'm not sure if any of the Alphas
> has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer clock
> cycles) or 64 bit memory. Not that all SGI software takes advantage of all
> that, but most of the 3D software does, and you really notice the difference
> when interacting with large scenes.
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
On the Alpha, the chip and memory operate at 256 bits. You are correct about
he PCI though, although newer ones will be 64 bit.
--
-=Fred=-
Article: 19405
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 96 06:48:37 GMT
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On 5/8/96 10:55AM, in message <4mqn5l$ra9@nnrp1.news.primenet.com>, Steph
Greenberg <steph@primenet.com> wrote:
> fwtep@earthlink.net wrote:
> : On 5/7/96 12:16AM, in message <4mmtbh$o5i@nnrp1.news.primenet.com>, Steph
> : Greenberg <steph@primenet.com> wrote:
>
> : > fat trimmed out of its code, since only the fastest and most expensive NT
> : > machines would be adaquate. Before SGI acquired them, they wouldn't have
> had
> : > the resources to split their development team up.
>
> : Disney had the NT port already before it was cancelled--they might still
> have
> : it actually. It exists. We just had a rep in last week and we were
> discussing
> : it.
>
> Which division of Disney? I'll have to ask around. AFAIK, this is untrue, but
> it's
> easy enough for me to check out.
>
> Considering how unbelievably dog-slow Alias 6 was, and SGI already owned them
> by then, it would be harder to believe they could get it to run on the NT
> machines of 1994, particularly considering the lack of 3D cards at the time.
>
> : >
> : > I mean, on a much simpler program on a much simpler OS, it took a long
> time
> : > for Newtek to port to the PC for the first time. Softimage was ported to
> NT
> : > with a craftily hacked IRIX emulator, under a direct mandate from the
> parent
> : > company.
> : >
>
> : It took about three months or so to get the first beta of NT LW out.
>
> After they'd already ported significant parts of the render long before that.
>
> : --
> : -=Fred=-
>
>
> --
> ------------------------------------------------------------------------------
> -
> Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
> steph@primenet.com Chiropracter, and Podiatrist.
>
> Copyright 1996. All Rights Reserved. Permission granted for non-commercial
> electronic republication only, such as Usenet and Email, and
> non-commercial educational purposes such as charge free WWW pages.
> Express permission is required for any other use. When in doubt, ask.
> ------------------------------------------------------------------------------
> -
It might not have been a complete port of Alias--I'm not sure about that. As
for LW's renderer being ported already, you are right about that, but if you
add that time, it only brings it to about 6 months.
--
-=Fred=-
Article: 19406
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From: "John W. Stetzer III" <jwsttzr3@iw.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 12 May 1996 06:16:25 GMT
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>>As I said, it's still the same renderer with more features.
The head of the Yost Group says it's new; the 'new bells and whistles' could not have
been done in the old renderer w/out the near complete rewrite (again, the
anti-aliasing code being the carryover). If you were to say it's still a scanline
renderer and they've built on what they did before, you'd be correct; if you want
to say it still looks the same in the images you've seen, I'd allow you your
opinion and say that's it's different from my (admittedly limited to a few weeks)
experience; as you've stated in the above quote, you're not correct.
John Stetzer
JWS
http://scream.iw.net/~jwsttzr3
Article: 19407
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: 11 May 1996 23:15:01 -0700
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Bryant Reif <reifbrya@pilot.msu.edu> wrote:
: M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
: is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
: telephone lines, how long before they realize that M$ owns all the PC operating systems?
When they realize JVC owns the VHS system?
Telephone lines were a monopoly by government intervention. Gates won on
the margins of the legal system of the free market. The situation is not
the same, since anyone can invent a competing operating system. So far
Windows is destroying them all without government intervention in their
favor. Who needs an operating system that either doesn't run the most
popular software or runs it slower because of emulation?
And I ask again, has any action ever been taken against the VHS monopoly?
: --
: Bryant Reif
: mailto:reifbrya@pilot.msu.edu
: http://www.aiesec.org/~bryant
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19408
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 1996 03:42:23 -0400
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Paul Bruggeman wrote:
> NT vs Unix question:
>
> foreach i ( *.hrc )
> set n = echo $i | sed -e 's/hrc/als'
> soft2alias $i $n
> end
>
> 200 models later......
> How would I do this in NT? I'm a Unix/shell/C programmer with no NT
> experience...
How about:
md converted
for %f in (*.hrc) do soft2alias %f converted\%f
ren converted\*.hrc *.als
- Ernie
Article: 19409
Newsgroups: comp.graphics.apps.lightwave
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From: dmacca@cix.compulink.co.uk ("David Mccandless P")
Subject: Re: Advanced Tutorial #6 - Bones Help
Message-ID: <DrAC3z.A3I@cix.compulink.co.uk>
Organization: Unknown Organization
References: <N.050896.103505.43@Pent90>
Date: Sun, 12 May 1996 09:09:35 GMT
X-News-Software: Ameol
Lines: 17
> In the USER GUIDE Advanced Tutorial #6 "Using Bones" I added a spot
> light looking out from the inside the lamp. I Parented the light to the
> lamp but when I moved the bones to swing the lamp head around the light
> would not follow but stayed still. What do I need to do to get the
> light to stay attached to the bones influence so that lamp looks like
> it's illuminating from the bulb.
> I was thinking that maybe I parented the Light to a null object and
> then parented the null to the lamp. But I'm not to familiar with using
> nulls and what there full functions are.
I did exactly the same thing. It's easy. Save the lamp bone's motion
envelope (via the Numeric panel) and then use it for the spotlight. You
might have to tinker with the X,Y,Zs to get the pivot points right. But
it should work.
David
Article: 19410
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: Sun, 12 May 1996 05:33:29 -0400
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Steph Greenberg wrote:
>
> Bryant Reif <reifbrya@pilot.msu.edu> wrote:
>
> : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
> : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
> : telephone lines, how long before they realize that M$ owns all the PC operating systems?
>
> When they realize JVC owns the VHS system?
My VCR says RCA on the front. How much control does JVC have?
>
> Telephone lines were a monopoly by government intervention. Gates won on
> the margins of the legal system of the free market. The situation is not
> the same, since anyone can invent a competing operating system. So far
> Windows is destroying them all without government intervention in their
> favor. Who needs an operating system that either doesn't run the most
> popular software or runs it slower because of emulation?
Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing
product could succeed. Standard Oil used "the legal system of the free market" to gain a
monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy
up their ruined competitors. MS likes to charge store owners a fee for every computer they
sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller.
Owners may as well pre-load Windows on those machines, they're paying for it.
I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's
practices weren't illegal when they performed them either. The Anti-competition laws that were
passed shortly after were a reaction to their business practices and their resulting monopoly.
It is quite possible that what MS can get away with today may be illegal tomorrow. You know
the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and
everything right, but the monopoly they enjoy is real.
> And I ask again, has any action ever been taken against the VHS monopoly?
How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No
big deal. Now if JVC was the only manufacturer of VCRs....
> --
> -------------------------------------------------------------------------------
> Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
> steph@primenet.com Chiropracter, and Podiatrist.
>
> Copyright 1996. All Rights Reserved. Permission granted for non-commercial
> electronic republication only, such as Usenet and Email, and
> non-commercial educational purposes such as charge free WWW pages.
> Express permission is required for any other use. When in doubt, ask.
> -------------------------------------------------------------------------------
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19411
Newsgroups: comp.graphics.apps.lightwave
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From: tedb@gil.com.au
Subject: Re: LW vs Alias
Sender: news@gil.com.au
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>LW doesn't have the speed... and if you get more machines to stack up,
>that blurs the whole cost thing.
>
>Sorry.
True, but what if you chuck it on a couple of fast Alpha's running NT
instead of 10 or 20 amiga's then i reckon it's quick enough!!
Ted.....
"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*
tedb@gil.com.au PGP Public Key available
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_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_
Article: 19412
Newsgroups: comp.graphics.apps.lightwave
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From: tedb@gil.com.au
Subject: Re: LW vs Alias
Sender: news@gil.com.au
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Date: Sun, 12 May 1996 10:09:34 GMT
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>>LW doesn't have the speed... and if you get more machines to stack up,
>>that blurs the whole cost thing.
>>
>>Bill Leonard - bill_l@magicnet.net
>>cyber.lab g.f.x.
>>Orlando, Florida
>
>Will somebody please tell this guy what a DEC Alpha is, I'm too tired
>to bother.
I think i just did...... but I don't know if he or even myself can
comprehend how fast one is when I only render on a Pentium 166....
very slow compared to those Alpha's
Ted.....
"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*
tedb@gil.com.au PGP Public Key available
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Article: 19413
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From: Steven@Thurgood.demon.co.uk (Steve)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Sun, 12 May 1996 12:03:48 GMT
Lines: 29
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previously in rec.games.design, Shadowbird <darius@iasmh.bsu.edu> said:
> Wow, your opinions are going to totally shake up the art community as
>we know it. I understand you completely. I mean, those stupid
>impressionists just suck, Monet and the whole lot. I can't believe
>anybody such as Van Gogh could be so untalented as to not paint
>photorealistic stuff. And don't even get me started on Picasso. I mean,
>the guy couldn't even get the iris settings on his palette to work---blue
>period! Pah!
>
> So, if one doesn't paint 'photorealism,' then one is not an artist.
>If one writes anything other than essays, one is not a writer.
>
> I can see where photorealism might be something that certain artists
>(especially those involved in computer graphics) might strive for. And
>that might be your personal preference. But please don't dismiss
>everything else as trash.
Well, maybe that was too much of a generalisation (all art must be
photorealistic). But I much prefer something that bears some relation to reality
to something like picasso which I simply cannot stand. And what realy pisses me
off is people with NO talent at all sticking a load of bits together, passing it
off as art and getting rich from it. Some people just dumped a load of boots in
a glass case once, as a test. The art critics who saw it remarked upon how well
it was aranged and the quality of the lighting etc.
-Steve
Article: 19414
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From: jefe@netcom.com (Pablo)
Subject: Re: ESSAYS FOR FREE!!!!!!!
Message-ID: <jefeDr9vpJ.9Ms@netcom.com>
Followup-To: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.g
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Sun, 12 May 1996 03:15:19 GMT
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Tarq3 (tarq3@inetnow.net) wrote:
: >
: > Where is this evil house of cheat my good man?????
: > Allynn Wilkinson <awilkin@bgnet.bgsu.edu> wrote:
: >
: > >HOUSE wrote:
: > >>
: > >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
: > >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
: > >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
: > >> CHECK IT OUT!!!!
: Were's the site with the essays
Right next to the dictionary.
--
******************************************************************************
Thoughts by: Pablo (tm)
Free Bob Kelly...
******************************************************************************
People tend not to like one who is always right; people truly hate one who
really is...
.mw
Article: 19415
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 12 May 1996 11:57:01 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: steph@usr5.primenet.com
Kermit Woodall <kermit@infi.net> wrote:
: Stranahan (stranahan@aol.com) wrote:
: : plenty of possibilites for competing products to succeed. And frankly, I
: : don't -care- if other products have a 'fair' shot at Microsoft if that
: : fairness comes out of the barrel of a gun.
: :
: Right up to a point. Microsoft is what some call a "Natural Monopoly".
: They dominate because what they offer, in total, is the best. This can be
: a sum of features, price, support, marketing and more.
: Problems with Microsoft that always bother me. Microsoft has a habit of
: buying companies with the agreement that they will keep the products on the
: market, that they're NOT buying them to sink them, then Microsoft does
: discontinue the bought product. Net result = less competitors. They also
While this may be true, there are plenty of software developers out
there, the company voluntarily sold their soul to the industry's freely
elected, and well known devil; and by the time M$ decides to buy a
company that market must be fulfilling some form of potential. I don't
see M$ preventing Newtek or any other company from producing 3D software,
and it appears that Softimage was purchased to promote NT as a high end
operating system. Essentially raising the status of other software
running on NT.
Now many people have different devils. M$ provides a way for me to have a
powerful 3D workstation at home. SGI, OTOH, deliberately keeps their
machines and all memory, accessories, discs, etc; at above market prices,
firmly keeping SGI out of my home.
Which company is gaining the benefits more when it comes to monopolistic
behavior. And that doesn't even take into account SGI's ownership of
Alias and Wavefront. At least M$ didn't take the SGI version of Softimage
off the market.
: release, free, products of significant value. Example Internet Explorer.
: Released free while Netscape Navigator costs (retail or shareware) about
: $50. Same story is true of their "new" HTML editor. Net result = weakened
: competitors.Then less competitors.
Hmmmm. Free sounds good to me. I couldn't give a shit about their
competitors so long as there's no law enforcing M$ supposed monopoly. And
extremely few people that I know have paid for Netscape, and the fact
that they offer it as shareware could also be looked upon as anti
competitive. Mosaic started out as freeware, so a free browser is
traditional.
What this means is browsers, HTML editors, etc, are conforming to a
different business model than regular software. This is a medium we're
talking about, one in which advertising is one source of revenue. It's a
bloody battle for big money in the future. I don't take sides on this,
but if you do, it's a part of the natural market reaction.
: However I think the difference in all of this is that Microsoft is not
: about trying to be a Monopoly. It's about control. Gates & Co. are more
: interested in controlling how things happen, for various reasons I'm sure,
: than they are interested in being the only game in town.
Also, M$ hasn't been using their de-facto monopoly to raise prices and
keep them high, as nearly all monopolies not regulated by the government
try to do. They offer a complete, one stop source for goods in a market
that is scary and chaotic for many. The M$ brand, while not guaranteeing
the highest quality standards, has high enough standards that you can
almost trust their reliability. Just as people bought all of their
non-food household goods at Sears.
When non-proprietary OS/hardware combinations become the standard
business model for the computer industry, and M$ becomes as out of touch
with the marketplace as Commodore, Atari and perhaps Apple and SGI became,
then an alternative will naturally arise just as malls and other
alternatives reduced Sears to just another player in the retail game.
: As always, IMHO, of course.
As always, mine too.
: Kermit Woodall
: Nova Design, Inc.
: http://www.novadesign.com
: --
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19416
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From: an48532@anon.penet.fi (Morpheus)
Newsgroups: comp.graphics.apps.lightwave
Subject: Whats new in LW5.0
Date: Sun, 12 May 96 12:17:47 GMT
Organization: Underworld
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What new features does version 5.0 have over version 4.0(c,etc) ?
Thanks
Andrei
cornoiu@silas.cc.monash.edu.au
Article: 19417
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Color cycling with image sequencing
Message-ID: <mad.77up@torment.tmisnet.com>
Date: 12 May 96 09:39:16 PST
Organization: Tierra-Miga BBS
Lines: 25
On Sat 11-May-1996 4:08a, Steve Cop wrote:
SC> Hy,
SC> i'm trying to put an image sequence (color cycling) on one of my objects,
SC> so
SC> when i make a keyframe at 0 and one at 60 the colors change in between
SC> them.
SC> I tried to load an image sequence but it doesn't show in my images panel.
SC> What must i do to have an image sequence that loops perfectely between
SC> keyframe 0 and 60 in my object ?
SC> Steve
SC> Steve Cop
SC>
SC> scop@innet.be
SC> Sonic Solution
SC> http://deathstar.netropolis.be/w3ultra/stevecop
SC>
-----------
From what I understand, frame 0 never actually shows. But if you were to go to
frame 1 then render it, there it would be. And the same goes for if you were
using it as a background image or a front projection. And in fact I had that
problem a while back with the Moving Textures CD, and when I loaded a sequence
in I would never see it. But when I went to the first key frame and rendered
it, there it was and then I also so it appear now in the images window....
.......md
Article: 19418
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unclean Boolean unions.
Message-ID: <mad.77ws@torment.tmisnet.com>
Date: 12 May 96 10:18:50 PST
Organization: Tierra-Miga BBS
Lines: 30
On Sat 11-May-1996 6:21a, Michael C. Ling wrote:
ML> Thanks! just tried it. It was better but still left slightly jagged edges
ML> and some polygons still dissapear. I think I will just make my human
ML> object
ML> with fewer parts with metanurbs. Thanks again!
ML>
ML> On May 11, 1996 03:31:15 in article <Re: Unclean Boolean unions.>,
ML> 'Brian@newtek.com (Brian Thomas)' wrote:
ML>
ML>
ML> >Try doing an Automatic Merge Points (keyboard shortcut 'M')
ML> >
ML> >
ML> >mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
ML> >
ML> >>When I joined my chest and abdomen objects together, the seam between
ML> the
ML> >>joined parts was jagged. Also the seam would not dissappear with
ML> smoothing.
ML> >>Also with some operations polygons would dissappear. Any suggestions?
ML> --
ML> M C L -
------------
I had a similar thing happen like this and I couldn't figure out why the seam
wouldn't disappear. I did so much as to keep zooming in in the object to see
if I could figure out what was going on. Finally, when I went back into
Modeler, I found out that what was happening was there was one polygon still
in the midel of the object slicing striaght through it. I deleted it and had
no more problems........md
Article: 19419
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From: John Brandwood <jcb@mail.rain.org>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT to Mac ?
Date: Sun, 12 May 1996 11:35:56 -0700
Organization: RAIN Public Access Internet (805) 967-RAIN
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To: Mark Dunakin <mad@torment.tmisnet.com>
Mark Dunakin wrote:
> This is true, except that you still need a hub for some reason to make things
> talk. At least at the time when I was getting mine set up. I have heard a
> rumor that NT has since changed the Services for Macintosh (SFM) to work
> better and won't need the hub anymore, but I'd believe it when I see it or
> hear of someone that is using the new patch how it works.
You have been misinformed, and don't get the difference between the EtherNet
hardware and software layers. The software side doesn't mind how you physically
connect your machines together. No patch to NT (or to the Mac) is going to
magically change how the EtherNet hardware works.
If we ignore AUI connections as too expensive, then the hardware connections
between machines can either be 10base2 (coaxial cable) or 10baseT (twisted-pair).
10base2 requires that each machine be connected together in a long chain. A
terminating resistor is attached at both ends. The cable is cheap, and a hub
is not required. But if the link becomes broken everything f**ks up.
10baseT requires that each machine be connected to a central hub in a 'star'
configuration. Multiple hubs can then be connected together, but thats outside
the scope of this message. One advantage is that if a single machine is
disconnected, the rest of the network still works.
If you only need to connect 2 machines, then you can use a special reversed
10baseT cable to connect the 2 and ignore the hub. This cable cannot then be
used to connect to a hub if you expand your network with a hub later.
> And a good book to read on setting up the NT end of things, would be
> *Mastering Windows NT Server 3.51* put out by Network Press. Although, it
> never mentions the set-up I have just described, it does get you set-up with
> everything else.......hope this helps......
The online books on the NT CDROM are also pretty informative (but less
hand-holding).
John.
Article: 19420
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From: videotees@saba.kuentos.guam.net (David Pascarella)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW OBJECTS WANTED
Date: 12 May 1996 14:18:47 GMT
Organization: Kuentos Communications Inc.
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I'm looking for sea related objects ...
Main objects needed are Dolphins and a swimming Diver .
Any help in locating these objects would be verry helpful.
E-Mail to videotees@kuentos.guam.net
Article: 19421
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From: stack@rmii.com (Steve Tack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Date: 12 May 1996 19:50:04 GMT
Organization: Rocky Mountain Internet Inc.
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>If the program is not stopped, the computer's
>processor will be placed in an nth-complexity infinite binary loop which
>can severely damage the processor if left running that way too
>long.
That's a good one! Let me guess, the program tells the computer "I am
lying", like Spock did in that one Star Trek episode. If he's telling the
truth, he's lying, but if he's lying, he's telling the truth. Then your
computer starts smoking and sparks come flying out, right?
Steve Tack
Article: 19422
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From: david goerndt <davidg@iag.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Sun, 12 May 1996 16:38:29 -0400
Organization: stage 22 imaging, inc.
Lines: 45
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References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <N.050796.001322.07@earthlink.net.earthlink.net> <4mo1po$er4@nnrp1.news.primenet.com>
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Steph Greenberg wrote:
>
> fwtep@earthlink.net wrote:
> : On 5/6/96 9:51AM, in message <4mlalm$s5v@nnrp1.news.primenet.com>, Steph
> : Greenberg <steph@primenet.com> wrote:
>
> : > I'm sorry, but while there are jobs that people use Alias for when
> : > Lightwave would be adaquate, LW would not be economical for jobs where
> : > Alias IK and effects tools are superior and easier to access.
> : >
> : > And if price was always
> : > the object, ILM would be out of business, since they are the most
> : > expensive effects company *in* the business.
>
> : ILM is not turning a regular profit and never has. George needs them though so
> : he keeps them in business.
> : --
> : -=Fred=-
>
> If this weren't so ridiculous, it would be funny. Practically the only thing
> Lucas has is ILM. And since it's a privatly held company (I think), he doesn't have
> to show a profit, and it is to his tax disadvantage to do so. ILM reinvests
> much of its income, which reduces paper profits, but they *do* turn a profit.
> A company that consistently loses money doesn't stay in business for
> over 15 years.
>
> Now DD also doesn't appear to turn a profit. But that could be a way
> of manipulating Cameron's employment relations. Again, a privately held
> company, so their numbers are suspicious.
>
> In any case, when people want uncompromising quality in their effects,
> they always turn to ILM first.
>
> --
> -------------------------------------------------------------------------------
> Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
> steph@primenet.com Chiropracter, and Podiatrist.
>
> Copyright 1996. All Rights Reserved. Permission granted for non-commercial
> electronic republication only, such as Usenet and Email, and
> non-commercial educational purposes such as charge free WWW pages.
> Express permission is required for any other use. When in doubt, ask.
> -------------------------------------------------------------------------------
I think you might be surprised by how much George Lucas "has" ILM is a
part of his holdings but far from the only thing he owns.
Article: 19423
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From: ejd@millcomm.com (Eric Donaldson)
Newsgroups: comp.graphics.apps.lightwave
Subject: For Sale: DPS PAR for Amiga with 1.6G Drive
Date: 12 May 1996 19:50:32 GMT
Organization: Waka Naka Beachside
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For Sale:
DPS PAR card for the Amiga.
Includes 1.6GB AV hard drive.
Play back Amiga animations in 24 bit color at 30 fps - looks great!
Price: $1200 or best offer.
Send email to ejd@millcomm.com if interested.
Check out the DPS Web site at http://www.dps.com/ for more info.
Article: 19424
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 12 May 1996 12:15:03 -0400
Organization: America Online, Inc. (1-800-827-6364)
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----------------------------------------
Exactly why MS's monopoly in OS's will continue. It is highly unlikely
that a competing product could succeed.
---------------------------------------
Steph hit the correct issue - the difference between the nature of a
goverment enforced monopoly and a 'monopoly' that occurs because people
choose to buy a product. As long as there is no force involved, there is
plenty of possibilites for competing products to succeed. And frankly, I
don't -care- if other products have a 'fair' shot at Microsoft if that
fairness comes out of the barrel of a gun.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 19425
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From: stack@rmii.com (Steve Tack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: explosions
Date: 12 May 1996 19:36:34 GMT
Organization: Rocky Mountain Internet Inc.
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>I think I read somewhere that there is a plugin available that
>will take the first object in a scene file and explode it. Can
>someone tell me what it is?
The one I got recently is "exploder.bmc" - you can find it at
ftp.dimensional.com in the /users/vvisions/BML-RT directory. You
also need the BML Runtime plug-in, if you don't have it already.
I haven't played with it a whole lot yet, but it does work and you
have some control over chunk size, gravity, etc. You can't beat
the price, anyway.
Steve Tack
Article: 19426
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From: kermit@infi.net (Kermit Woodall)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 12 May 1996 17:11:38 GMT
Organization: InfiNet
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Stranahan (stranahan@aol.com) wrote:
: ----------------------------------------
: Exactly why MS's monopoly in OS's will continue. It is highly unlikely
: that a competing product could succeed.
: ---------------------------------------
:
: Steph hit the correct issue - the difference between the nature of a
: goverment enforced monopoly and a 'monopoly' that occurs because people
: choose to buy a product. As long as there is no force involved, there is
: plenty of possibilites for competing products to succeed. And frankly, I
: don't -care- if other products have a 'fair' shot at Microsoft if that
: fairness comes out of the barrel of a gun.
:
Right up to a point. Microsoft is what some call a "Natural Monopoly".
They dominate because what they offer, in total, is the best. This can be
a sum of features, price, support, marketing and more.
Problems with Microsoft that always bother me. Microsoft has a habit of
buying companies with the agreement that they will keep the products on the
market, that they're NOT buying them to sink them, then Microsoft does
discontinue the bought product. Net result = less competitors. They also
release, free, products of significant value. Example Internet Explorer.
Released free while Netscape Navigator costs (retail or shareware) about
$50. Same story is true of their "new" HTML editor. Net result = weakened
competitors.Then less competitors.
However I think the difference in all of this is that Microsoft is not
about trying to be a Monopoly. It's about control. Gates & Co. are more
interested in controlling how things happen, for various reasons I'm sure,
than they are interested in being the only game in town.
As always, IMHO, of course.
Kermit Woodall
Nova Design, Inc.
http://www.novadesign.com
--
Article: 19427
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: 12 May 1996 11:35:02 -0700
Organization: Primenet (602)416-7000
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Bryant Reif <reifbrya@pilot.msu.edu> wrote:
: Steph Greenberg wrote:
: >
: > : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
: > : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
: > : telephone lines, how long before they realize that M$ owns all the PC operating systems?
: >
: > When they realize JVC owns the VHS system?
: My VCR says RCA on the front. How much control does JVC have?
VHS is a registered trademark of JVC, and since Matsushita owns them,
Matsushita (distributed in the US as Panasonic or Technics). They control
the specifications and all licensing. Why do you think S-VHS has not come
down in price despite the fact that it's been out for 10 years?
The patent on standard VHS has probably run out, but not S-VHS, hence the
lack of cheap, superior, S-VHS machines.
: > the same, since anyone can invent a competing operating system. So far
: > Windows is destroying them all without government intervention in their
: > favor. Who needs an operating system that either doesn't run the most
: > popular software or runs it slower because of emulation?
: Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing
: product could succeed. Standard Oil used "the legal system of the free market" to gain a
: monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy
The use of the term monopoly is a loaded one, and there are specific
legal tests to determine if a company is a monopoly. Nearly everyone who
disses M$ does so because their favorite, superior, OS failed against it.
The fact that OS/2 lost appears to be most lamented, but I must say it is
promoted by a company that held a near monopoly at various times in its
history.
And while you can lament M$, the were the very first company to promote
an operating system not tied to a particular company's hardware. You can
buy an infinitude of computer brands that run the M$ OS. OS/2 was an
attempted monopoly, designed to run *only* on IBM machines originally to
give that company a competitive advantage over the clones, it just didn't
work that way in the marketplace.
The same thing with Next.
: up their ruined competitors. MS likes to charge store owners a fee for every computer they
: sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller.
: Owners may as well pre-load Windows on those machines, they're paying for it.
So? Just how many PCs do you think will ever run something other than an
M$ OS? I know I won't, and I'm more savvy than most computer owners. Most
people would scream bloody murder if they had 60 megs of their hard disc
taken up by a useless OS like OS/2, which holds zero advantage over Win95
unless the software you run is OS/2 native.
: I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's
: practices weren't illegal when they performed them either. The Anti-competition laws that were
: passed shortly after were a reaction to their business practices and their resulting monopoly.
: It is quite possible that what MS can get away with today may be illegal tomorrow. You know
: the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and
: everything right, but the monopoly they enjoy is real.
M$ has done what no other OS manufacturer before them ever did: present
the OS and Hardware as independent entities. Without them, computers
would still be too expensive, and every time a household wanted a
computer, they'd have to find out far more about the OS than they wanted
to know.
: > And I ask again, has any action ever been taken against the VHS monopoly?
: How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No
: big deal. Now if JVC was the only manufacturer of VCRs....
In the early days, a lot. Though less than Sony, which is another reason
they were successful. I don't find the M$ OS to be too expensive, and I
used to pay more for upgrades on my Amiga by far than I did when I first
bought Windows. I'm not a big fan of M$, I just like the open platform
policy. Ask people who use SGI and wonder why they need a $35,000 dongle
when a faster Dec Alpha system could be assembled for either the same or
less. That's why NT is becomming so popular and invading SGI's turf.
You don't like it, you can use a Mac, OS/2, Linux, Unix, Solaris or when
it becomes available, BeBox.
: Bryant Reif
: mailto:reifbrya@pilot.msu.edu
: http://www.aiesec.org/~bryant
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19428
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From: scotta@shellx.best.com (Scott Adams)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: 12 May 1996 11:40:55 -0700
Organization: Best Internet Communications
Lines: 259
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X-Newsreader: NN version 6.5.0 #6 (NOV)
an48532@anon.penet.fi (Morpheus) writes:
>What new features does version 5.0 have over version 4.0(c,etc) ?
>Thanks
>Andrei
>cornoiu@silas.cc.monash.edu.au
Here's something that was recently posted:
Source : Grue, a NewTek employee who hangs on IRC #lightwave
------------------------------------------------------------
What's new in LightWave 3D 5.0
There have been many additions to LightWave 3D. In fact there have been
nearly 200 new features added! Here is a quick glance at some of the
highlights.
Modeler
* Open GL support for real time shaded views. Acknowledges surface
attributes such as Diffusion, Specularity, Luminosity, and Smoothing
* METANURBS Modeling Tool. This new tool combines the ease and flexibility
of polygonal modeling with the power and organic feel of NURBS modeling.
* Metaballs Modeling Plug In. Powerful Organic modeling!
* Metaform2 Plug In. Enhancment to the orginal metaform which allows you to
metaform polygons with more than four points.
*New Spline Modeling Tools
* Surface editing in Modeler.
* Tablet Support. Allows absolute versus relative input devices.
* Randomization for Bevel and Array tools.
* Data sharing between Layout and Modeler. Import and Export are Back!
*Enhanced True Type Support
* Massive Redraw Speed Enhancements.
* Lasso Style Zoom
Layout
* Open GL support for real time shaded views. Includes support for up to 8
interactive lights (Distant, Point, or Spot). Acknowledges surface
attributes such as Diffusion, Specularity, Luminosity, Outline Only, and
Smoothing
*** Infinite Surface Layering! ***
* Alpha channels allowed on image mapping.
* New Cel Animation Features for Cel edges and Cel rendering. Make 3D look
hand drawn!
* MetaMation: A new organic animation plug-in that automatically smoothes
an object with Metaform before each frames' render.
* Bone Enhancements including, Joint Compensation, and Muscle Flexing.
* Inverse Kinematics improvements including active goals and goal
strengths.
* Multiple Target Object Morphing from one envelope.
* New Lens Flare modes including, central ring color and size
modifications, and star filter enhancements.
* Many User Interface Enhancements
* Color Swatches in RGB fields
* Interactive Camera Zoom Level
* Interactive Light Cone Angle
* Front Face View of objects for faster redraw and cleaner interface
* Color BKG images
* Render Sample Cube.
* Copy surfaces from rendered samples.
* New Plug In classes including Pixel Filter and Special Buffers for new
rendering and shader effects.
* Project images through spot lights.
* User definable Texture Map anti-aliasing.
* AutoKey Create mode for ultra-fast keyframe set up.
* Open GL Previews.
* Tiling and Alpha Channel options for Texture Maps.
* Dolly, Truck, and Pan capability allowing movement along any item's
axis.
* Effector: Allows a null object to interactively deform a mesh.
Plug In features included with LightWave 5.0
Equation
Lwpanels
Globsave
Effector: The Motion plug-in Effector
InheritRotation
JitterMotion
MathMotion
ParentBone
ParentCamera
ParentLight
ObjList
ObjectSequence
Effector: Displacement Map Plug-in
LazyPoints
Metamation
Blotch
CelShader
Checker
ColorCube
HSLColorCube
NormalColor
SurfBlurShader
SurfFuzzShader
Weave
ZOR (Plug-in file: Zor.p)
BlurFilter
Convolve
Emboss
Gamma
Negative
NightVision
NTSC_Legalize
PAL_Legalize
PENNELLO
Sepia
SpecialBuffer
SurfBlurFilter
SurfFuzzFilter
VidNoise
Vignette
Watermark
AVI Savers
Image Loaders/Savers
The formats HIIPSave.p allows you to load and save in Layout are:
Alias(.als), BMP(.bmp), Cineon(.cin), IFF(.iff), JPEG(.jpg), PCX(.pcx),
Pict(.pic), Pixar(.pxr), QRT(.qrt), Rendition(.6rn), SGI(.rgb), Sun(.sun),
TIFF(.tif), Targa32(.tga), Toaster(.vti), Wavefront(.rla), XWIndows(.xwd),
YUV(.yuv)
Storybrd.p
FilmExpand
4XStoryboard
ImageList
MotionDump
AllBGLayers
Arn_Calculate
BoundingBox
Cage
Calculate
Center
Center1D
CenterScale
CenterStretch
CutCurves
Envelopes
Gear
ImpSurf3D
Julienne
LightSwarm
LoadFonts
MathMotion
NextEmptyLayer
PathToMotion
Platonic
Plot1D
Plot2D
PointCenter
PolyEdgeShaper
New Primitives
Donut
Wedge
Spline Cage
Random Points
Gear
RandPricks
RotateAnyAxis
RotateHPB
SceneToVRML
Stipple
SuperQuadric
Symmetrize
TextCompose
TextCurve
Throw
Toroid
Translator3DOptions
VRMLAutoSave
VRMLSave
Wedge
Add-Metaball
AutoPatcher
AutoPatcherMK
BGConform
Converge_Points
Fast-Triple-Fan
Fast-Triple-Traverse
Make_DoubleSided
MakeSpikey
Metaballs
MetaFormPlus
Points2Polys
Power-Texture
PowerView
RandPoints
Reduce-Polygons
Rest-On-Ground
Rotate-About-Normal
Rotate-Arbitrary-Axis
Rotate-To-Ground
Rotate-To-Object
Spherize
Squarize
Translator3D-Export
TriangleFan
TriangleStrip
Adam Chrystie
adamchry@cats.ucsc.edu
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
--
-------------------------------+---------------------------------------------
Scott Adams - scotta@best.com | Check out http://www.best.com/~scotta
Life is too short to be bored. | for climbing info, humor, and more.
-------------------------------+---------------------------------------------
Article: 19429
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 12 May 1996 12:09:01 -0700
Organization: Primenet (602)416-7000
Lines: 47
Sender: root@primenet.com
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X-Posted-By: steph@usr5.primenet.com
tedb@gil.com.au wrote:
: >LW doesn't have the speed... and if you get more machines to stack up,
: >that blurs the whole cost thing.
: >
: >Sorry.
: True, but what if you chuck it on a couple of fast Alpha's running NT
: instead of 10 or 20 amiga's then i reckon it's quick enough!!
I read some analysis that showed a 300MHZ Alpha to do a raytraced scene
faster than 47 Amigas with 40MHZ/68040 processors on LW.
And there are those of us who would like to assemble racks of NT servers
to render elaborate 2-5 million polygon scenes in Alias, but of course
for obvious reasons we can't.
The only way Alias beats LW's price/performance is when features are
called into action that either require lots of hand tweaking in LW to
match, or workarounds that ultimately slow down the production flow. At
that point other business considerations like schedule, salaries, quality
of results, ability to change things without requiring more hand work,
all get called into play. The actual cost of the platform and software
alone is only one consideration in the price/performance sliding scale.
For an individual spending their own money on a cottage industry, cost of
the platform is a significant issue due to lack of capital, and perhaps
the client base in some geographical areas can't support more expensive
systems, which is LW's market niche. In larger companies, there are
larger issues to be considered, and even then LW can fit into their
production mix for certain types of CGI.
In places like DD that are starting to use LW, it can only do good. The
competition between the traditional SGI people and the NT people will
expose LW users to features they didn't even know that they wanted, and
communication between them and Newtek should sharpen LW up quite a bit.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19430
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From: Geir Otto Molstad <geirotto@famo.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: INSTALL PROBLEMS LW 5.0
Date: Sun, 12 May 1996 22:36:44 +0200
Organization: FAMO as
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To: Adam Ives Chrystie <adamchry@cats.ucsc.edu>
Adam Ives Chrystie wrote:
>
> I heard you need to set teh keybord setting to USA/English to avoid teh
> error..NewTek said they are working on a solution. Enter control panels
> in Win NT to change it.
> --
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
Not exactly, you have to change localize (regiional) settings to US.
Article: 19431
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From: stack@rmii.com (Steve Tack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: An image I'm particularly proud of
Date: 12 May 1996 19:55:32 GMT
Organization: Rocky Mountain Internet Inc.
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In article <31943A8C.2053@dev.uol.com>, prem@dev.uol.com says...
>I just completed an image in LW that I feel is a pretty nice piece
>of work (IIDSSM)
>Let me know what you think, folks,
>Thanks,
>-- Prem
Very nice! I'm new to LW, so I have no idea how you did that. But it
looks like a hand-drawn illustration to me. The plants look particularly
realistic. Are they simply 3D objects, or are there other tricks going
on?
Steve Tack
Article: 19432
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From: Gameboy@ix.netcom.com (William Longworth)
Newsgroups: comp.graphics.apps.lightwave
Subject: 3DS MAX's big flaws...
Date: Sat, 11 May 1996 10:31:11 GMT
Organization: Netcom
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Having now seen 3DS MAX, I must say that I am both impressed and
disappointed. The designers seem to have included a ton of extras,
only to exclude some important funtionality. This kind of design
strategy is generally referred to as "plug-in," but I simply call it
screwing you, the customer, over.
What do I mean? Let's take a look...
1.)Most important, there is no provision for even basic skeletal
deformation. Any "bones" type work must be done through a plug-in,
i.e. Character Studio (a very impressive "step" driven animation
tool...that costs $1500...YIKES!!!) or Bones Pro (which I haven't seen
yet in its MAX incarnation). This is a vital animation tool present
in packages costing 1/7 what MAX does .
2.)Close behind is the render engine. Is it better than the old 3DS?
Yes. Is it up to Lightwave's level? No. But this gives you the
freedom to buy a new render engine and dole out a paltry $500+ when
the urge strikes you.
3.)No lens Flare. It's overused, but still a nice tool for creating
interesting and vibrant lighting effects. Yet another $500 out the
window.
4.)Particle systems? Yup. Powerful? Nope. Crank out another $500+
smackers.
There are nice tools, i.e. the volumetric lighting, the warp fx, the
integrated interface (I'm not getting into that debate, so don't
start), and the interactive modelling tools (change object complexity,
do boolens, bend, twist, shear, etc, in real time). However, with a
little sweat, you can duplicate most in the basic Lightwave package,
and than do a lot more. Is MAX better than Lightwave? In some ways
yes, and with the right plug-ins, definitely, but only if cost is not
an issue. Also, you might do some math and notice that after all the
plug-ins, MAX is dangerously close to being as expensive as SoftImage
NT, a more powerful program for the most part. With Microsoft backing
SoftImage, expect a bit of competition should MAX/SoftImage cut into
each other's sales (i.e. multi-platform release, cost cuts, and so
on).
As for Lightwave, though I have a softspot for it, I am very troubled
by its lumbering progress. The interface is getting old, the shift to
a "plug-in" architecture seems a good idea implemented for the wrong
reasons (to reduce internal development), and overlooked programs like
Imagine are coming out with more features for less money (lens flares,
bones, meta balls, particles, several animation systems (cycles, for
instance), motion blur, depth of field, IK, powerful procedural
texture mapping, and so on ...) for much less than Lightwave ($500, I
think). The stuff I am reading about Tim Jenison makes me think that
Newtek is steaming through Amiga Country on a course for Atariville.
What is the deal here kids?
Bill L.
Past user of Imagine (up to 3.0) and Lightwave (up to 3.5), and
current user of 3DS 4.0 (for work) and Real 3D 3.1 (at home). Future
user of 3DS MAX, and with a little luck, Alias Power Animator (both
for work).
Article: 19433
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!)
Date: 12 May 1996 17:29:32 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Oh dear, what do I appear to have started???
Let me reply to the comments made by Mr South regading the posting I
made....
>>Woah! Maybe you'd like to continue this conversation outside, buddy?!?
Hmmm... What a very interesting and structured start to a discussion.....
Maybe you took a little bit too much of the old Prune Juice eh??
>[funny phone call dialogue deleted]
Ah! So you DID see that there WAS humour in the posting....
>Ahh, now you almost had a point there but you blew it at the last minute
>by venting your spleen. I know about the big wide world, and for the
>record I also know the date, the time, that Santa Claus is in fact an out
>of work actor and which hemisphere of the Earth I live in. I'm not
>responsible for my fellow reviewers, but I would have to say that's the
>most pathetic kneejerk generalisation I've ever read on Usenet. I think
>the really great writers we have on the staff of Computer Shopper, PCW,
>PC Plus, and PC Pro would take issue with the accusation that all British
>computer reporting is bland. So all US reviewers pay for everything they
>review eh? Nah, I don't think so. As I have pointed out elsewhere I *do*
>buy a lot of the software I review to allow me just the kind of
>perspective you suggest I lack.
As this is a 3D forum, in which we discuss 3D related topics, my comment
about BLAND BRITISH REPORTING stands as far as I'm concerened.
Are you honestly trying to tell me that the 3D related material in the UK
press is better than articles published in LIGHTWAVE PRO, 3D ARTIST
and COMPUTER GRAPHICS WORLD for example?
>I don't write for computer magazines just to get free stuff, I'm not
>*that* juvenile and I acutely resent the implication that I am.
But at least you do admit that at times you DO expect freebies!! ;-))
>I am foolish enough to believe I'm doing a good job, I have no illusions
about
>my stature in society either, as you intimated with your amusing skit on
>my call to NewTek. I don't expect (or have ever recieved) preferential
>treatment from NewTek or any other company.
If that is the case, why did you write the following;
>I've reviewed LightWave in three of four mags in the UK, and will
continue to
>include it in round-ups of 3D software, even though the market is getting
a little crowded.
>But it still bugs the f**k out of me that I don't feel that NewTek know
or care what I do"
>So, down to brass tacks, bucko. I dislike the tone of your post. Where do
>you get off making all these sweeping generalisations about me, and in
>fact all my British colleages, and based on what? Are you just taking
>potshots at me because you feel like it? Or do you have something to back
>this up? Or are you perhaps Jerry Pournelle hiding under an AOL Screen
>Name? Now there's a guy that tests a lot of software.
Well, I did not like the tone of YOUR post and that is why I decided to
toss in my tuppence worth.
Like you, I am entitled to have an opinion on matters, particularly as I
subscribe to the UK
magazines that you mentioned, and therfore contribute towards the cost of
your wages! ;-)))
>And by the way, only my friends call me snouty.
Oh! Bummer..... I shall remember that in future postings Mr South.
Article: 19434
From: Linden4@msn.com (Theodore Terranova)
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 12 May 96 21:07:45 -0700
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"Not to be a fuddy-duddy, but it strikes me that no matter what the
hardware/software package is, or
how much it costs, it's the animator that makes the program
attractive, not the other way around.
I feel reasonably sure that there are some people out there doing
great animation on very low-end
hardware with low-end software.
No software has ever (or likely will ever) be able to do everything
that it's competitors do.
There never will be a hardware platform that performs like everyone
wants it to for the cost
everyone wants to pay.
What matters is the results an animator can produce with whatever
tools he/she has at their
disposal.
Ken Robertson"
Right on brother!
Ted
Article: 19435
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!)
Date: 12 May 1996 17:38:25 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>Actually gkeenan818@aol.com is from Glasgow, Scotland. I checked.
Is this classed as investigative journalism?? ;-))
Maybe you should have checked out my location before attacking the good
people of the USA!
>In fact the Scots invented most British humour anyway. And TV.
Maybe I could teach you something then ;-))
>Am I getting off topic?
I believe so, and why waste valuable band width on this section
which SHOULD be the place for LightWave related discussions.
Maybe all of us who have been posting here recently griping and
moaning about everything, should take the time to start USING
LightWave as we all appear to have too much time on our hands!!!!
Article: 19436
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: Sun, 12 May 1996 18:06:04 -0400
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Steph Greenberg wrote:
> VHS is a registered trademark of JVC, and since Matsushita owns them,
> Matsushita (distributed in the US as Panasonic or Technics). They control
> the specifications and all licensing. Why do you think S-VHS has not come
> down in price despite the fact that it's been out for 10 years?
>
> The patent on standard VHS has probably run out, but not S-VHS, hence the
> lack of cheap, superior, S-VHS machines.
Who cares. S-VHS sucks. Let's go digital!
> : > the same, since anyone can invent a competing operating system. So far
> : > Windows is destroying them all without government intervention in their
> : > favor. Who needs an operating system that either doesn't run the most
> : > popular software or runs it slower because of emulation?
>
> : Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing
> : product could succeed. Standard Oil used "the legal system of the free market" to gain a
> : monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy
>
> The use of the term monopoly is a loaded one, and there are specific
> legal tests to determine if a company is a monopoly. Nearly everyone who
> disses M$ does so because their favorite, superior, OS failed against it.
> The fact that OS/2 lost appears to be most lamented, but I must say it is
> promoted by a company that held a near monopoly at various times in its
> history.
uh... ok.
> And while you can lament M$, the were the very first company to promote
> an operating system not tied to a particular company's hardware. You can
> buy an infinitude of computer brands that run the M$ OS. OS/2 was an
> attempted monopoly, designed to run *only* on IBM machines originally to
> give that company a competitive advantage over the clones, it just didn't
> work that way in the marketplace.
>
> The same thing with Next.
umm... Sounds like you had this discussion before with someone else, and you are confusing things they
said with things I said. I never said Windows was bad. I never said MS was bad. Are you reading my
posts?
> : up their ruined competitors. MS likes to charge store owners a fee for every computer they
> : sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller.
> : Owners may as well pre-load Windows on those machines, they're paying for it.
>
> So? Just how many PCs do you think will ever run something other than an
> M$ OS? I know I won't, and I'm more savvy than most computer owners. Most
> people would scream bloody murder if they had 60 megs of their hard disc
> taken up by a useless OS like OS/2, which holds zero advantage over Win95
> unless the software you run is OS/2 native.
uh... I agree.
> : I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's
> : practices weren't illegal when they performed them either. The Anti-competition laws that were
> : passed shortly after were a reaction to their business practices and their resulting monopoly.
> : It is quite possible that what MS can get away with today may be illegal tomorrow. You know
> : the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and
> : everything right, but the monopoly they enjoy is real.
>
> M$ has done what no other OS manufacturer before them ever did: present
> the OS and Hardware as independent entities. Without them, computers
> would still be too expensive, and every time a household wanted a
> computer, they'd have to find out far more about the OS than they wanted
> to know.
Boy this other person must have really disliked MS.
> : > And I ask again, has any action ever been taken against the VHS monopoly?
>
> : How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No
> : big deal. Now if JVC was the only manufacturer of VCRs....
>
> In the early days, a lot. Though less than Sony, which is another reason
> they were successful. I don't find the M$ OS to be too expensive, and I
> used to pay more for upgrades on my Amiga by far than I did when I first
> bought Windows. I'm not a big fan of M$, I just like the open platform
> policy. Ask people who use SGI and wonder why they need a $35,000 dongle
> when a faster Dec Alpha system could be assembled for either the same or
> less. That's why NT is becomming so popular and invading SGI's turf.
Sure.
> You don't like it, you can use a Mac, OS/2, Linux, Unix, Solaris or when
> it becomes available, BeBox.
Yikes! Looks like I stepped in the crossfire of your arguement with someone else. From the looks of
your posts I would guess an OS/2 fan.
All I said was that there are very few choices in OS's for PC users, and only one logical choice. Also
that MS, though not doing anything bad or illegal, could find itself in legal trouble in the future.
Now what did all your previous posts have to do with that?
> : Bryant Reif
> : mailto:reifbrya@pilot.msu.edu
> : http://www.aiesec.org/~bryant
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19437
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Sun, 12 May 1996 18:09:59 -0400
Organization: Concentric Internet Services
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Steve wrote:
> Well, maybe that was too much of a generalisation (all art must be
> photorealistic). But I much prefer something that bears some relation to reality
> to something like picasso which I simply cannot stand. And what realy pisses me
> off is people with NO talent at all sticking a load of bits together, passing it
> off as art and getting rich from it. Some people just dumped a load of boots in
How often does THAT happen?
> a glass case once, as a test. The art critics who saw it remarked upon how well
> it was aranged and the quality of the lighting etc.
And revealed their stupidity. Good for them! :)
> -Steve
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19438
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Sun, 12 May 1996 18:23:09 -0400
Organization: Concentric Internet Services
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Steph Greenberg wrote:
> In places like DD that are starting to use LW, it can only do good. The
> competition between the traditional SGI people and the NT people will
> expose LW users to features they didn't even know that they wanted, and
> communication between them and Newtek should sharpen LW up quite a bit.
Um.. What makes you think that LW users are oblivious to other programs' features? You make it
sound like LightWave users live in their own little world and don't know of or use anything else.
Is that true of Alias users?
> --
> -------------------------------------------------------------------------------
> Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
> steph@primenet.com Chiropracter, and Podiatrist.
>
> Copyright 1996. All Rights Reserved. Permission granted for non-commercial
> electronic republication only, such as Usenet and Email, and
> non-commercial educational purposes such as charge free WWW pages.
> Express permission is required for any other use. When in doubt, ask.
> -------------------------------------------------------------------------------
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19439
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: Sun, 12 May 1996 18:38:49 -0400
Organization: Concentric Internet Services
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Stranahan wrote:
>
> ----------------------------------------
> Exactly why MS's monopoly in OS's will continue. It is highly unlikely
> that a competing product could succeed.
> ---------------------------------------
>
> Steph hit the correct issue - the difference between the nature of a
> goverment enforced monopoly and a 'monopoly' that occurs because people
Steph missunderstood my point. I didn't mean to say that MS enjoy's the
legal definition of a monopoly, but a "monopoly" in which most rational PC
owners have little choice but to buy their OS's. I also never equated MS's
"monopoly" with bad.
> choose to buy a product. As long as there is no force involved, there is
> plenty of possibilites for competing products to succeed. And frankly, I
Not in the near future. But you are right, the new will overtake the old.
We may not even be using OS's in 5-10 yrs.
> don't -care- if other products have a 'fair' shot at Microsoft if that
> fairness comes out of the barrel of a gun.
Far be it from me to stand in the way of the free market, or promote
government regulation.
> _____________________________________________
> Lee Stranahan
>
> "I shot a half hour, 35mm movie with professional quality visual effects
> for around $5000 - and I can show you how to do it, too."
> Access DeniedURL - http://users.aol.com/stranahan/access.htm
>
> Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19440
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From: mjmackin@io.org (Matt. )
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 1996 22:40:52 GMT
Organization: Internex Online (io.org), Toronto, Ontario, Canada
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>Gordon Cameron <gocam@odyssee.net> wrote:
>: > A dual processor Pentium Pro (which is available and a good deal) IS faster
>: > than almost any SGI workstation.
>: Perhaps true in raw processor performance - but it really depends what you are
>: doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
>: (symmetric multi-processing), and, on top of this, they do many things very
>: very well - e.g. D1 realtime video boards *today*
But they do you need to have real time D1 output if you can get close
with the Perception. Its D1 output (but you have to render to it's
hard drive.) It costs a small fraction of the SGI.
Article: 19441
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From: skellener@aol.com (Skellener)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here
Date: 12 May 1996 18:47:59 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>So long as SGI likes making fewer machines and charging higher prices
than
>is absolutely necessary, and so long as the market demand expands to
>to areas that belonged exclusively to SGI, but only if it can be had at a
>below SGI price, SGI can expect to be attacked from all sides in the
future.
Yes!
STEVE K.
Article: 19442
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From: nbenami@uiuc.edu (Noam Ben-Ami)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 12 May 1996 23:11:05 GMT
Organization: University of Illinois at Urbana
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Sorry to disagree with you Fred, but as a programmer, I'd be willing to
consider the new changes as a qualifier for the title of "completely
new." Heck, multithreaded operation alone is worth that title! The
improvements to be gotten from threads are pretty terrific. As for the
rest, they are much more than simple lensflares.
I haven't seen any Max output, and IMHO, the old 3DStudio renderer was
kind of shitty unless you were willing to put a lot of work into making
everything look just right.
--
Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
Article: 19443
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From: "John W. Stetzer III" <jwsttzr3@iw.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: 12 May 1996 23:44:01 GMT
Organization: Corporate Communications
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>1.)Most important, there is no provision for even basic skeletal
>deformation.
You can do basic skeletal deformation in Max using linked xform, but it is very
basic. Pricing on C.S. hasn't been set yet, at least in my checking.
John Stetzer
JWS
http://scream.iw.net/~jwsttzr3
Article: 19444
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From: fake@net.com (lurker)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: Sun, 12 May 1996 23:54:27 GMT
Organization: imagenet
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On Sun, 12 May 1996 05:33:29 -0400, Bryant Reif
<reifbrya@pilot.msu.edu> wrote:
>> When they realize JVC owns the VHS system?
>
>My VCR says RCA on the front. How much control does JVC have?
Actually, if you check it out JVC is very strict with the VHS
licenses. Some may say heavy handed, sorta like the Japanese games
companies restricting their licenses.
Article: 19445
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 12 May 1996 22:18:24 GMT
Organization: Netcom
Lines: 35
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>
--->In places like DD that are starting to use LW, it can only do good.
The
>competition between the traditional SGI people and the NT people will
>expose LW users to features they didn't even know that they wanted,
and
>communication between them and Newtek should sharpen LW up quite a
bit.
>
>--
>----------------------------------------------------------------------
--------
>Steph Greenberg, 3DCGIMD CGI Character Orthopedic
Surgeon,
>steph@primenet.com Chiropracter, and
Podiatrist.<----
It's actually proved to be a great cross pollenization for all
concerned. Many of the UNIX artists have come over to our little room
and been quite amazed at how quickly we work. Because we come from
faced paced TV production environments, we tend to get about 90% of the
work done in tiny fraction of the time.
What we then in turn learn from the UNIX guys is how to push the image
quality that extra 10%, which is the difference between what you see on
TV for free and what you pay $7.00 to see in a theater. It's really
been a great expereince thus far, and we've all learned a lot working
there, and LW as a tool will reflect this as well in future releases.
GT
Article: 19446
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 12 May 1996 22:24:04 GMT
Organization: Netcom
Lines: 20
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>>
-----------------------------------------------------------------------
-------
>I think you might be surprised by how much George Lucas "has" ILM is a
>part of his holdings but far from the only thing he owns.
According to an article in Forbes, LucasFilm LTD is worth an
approximate 5 billion dollars. A good portion of this income comes
from royalties on merchandising of the Star Wars Trilogy and the
Indiana Jones series.
ILM is not one of George's big money makers. It makes money, but not
like the rest of his franchise. Most of the money ILM makes goes right
back into the company.
GT
Article: 19447
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From: KM <kmclaine@adnetsol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Graphics Job Offer
Date: Sun, 12 May 1996 15:36:43 -0700
Organization: Advanced Network Solutions
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Make MONEY $$$$ with your Computer at Home
3RD Dimension Technologies, Inc. is a Hollywood Computer Special FX
corporation searching the globe for computer users to contract with
for the assistance in the "Virtual World Project (TM) All participants
must have the following:
486 DX-2 66mhz or better CPU
SVA Color Monitor
Running Any Windows Environment
NT or 95 a plus
and the ambition to learn!!!!
For more information contact Robin or Tracy toll free at 800-455-3558
Outside of United States call 818/865-6940
Article: 19448
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From: KM <kmclaine@adnetsol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Graphics Job Offer
Date: Sun, 12 May 1996 15:37:03 -0700
Organization: Advanced Network Solutions
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Make MONEY $$$$ with your Computer at Home
3RD Dimension Technologies, Inc. is a Hollywood Computer Special FX
corporation searching the globe for computer users to contract with
for the assistance in the "Virtual World Project (TM) All participants
must have the following:
486 DX-2 66mhz or better CPU
SVA Color Monitor
Running Any Windows Environment
NT or 95 a plus
and the ambition to learn!!!!
For more information contact Robin or Tracy toll free at 800-455-3558
Outside of United States call 818/865-6940
Article: 19449
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From: "Rolan Business Machine Co. Inc." <rolanbus@intelli-net.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 11 May 1996 18:25:38 -0700
Organization: Intelli-Net
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> Obviously, you don't know what you are talking about. Have you at least ever tried to use FLINT or FLAME before ? If you had you would know
> what I am talking about. Just try to make a simple cube turn in circle. Now how about a real-looking character that dances and run on
> command... Those are the kinds of things SoftImage does best. Not even Alias, WaveFront, or Flame for that matter even comes close. Although
> some of the most realistic looking characters ever done in 3D were modelled with Alias, most were animated and rendered with SI and MentalRay.
>
> IRIX has some neat features, but NT brings a lot more developpment a lot faster to market. You want the latest technology? It will be
> availlable on NT first. NT also gives you the choice of hardware. Want a Dec Alpha, a MIPs, a PowerPC or a simple Pentium or Pentium Pro? It
> runs them all. NT also has a lot more applications availlable than IRIX. Although IRIX still has exclusivity on some of the best apps
> (Alias/Wavefront) in the market, it's only a matter of time before even those venerable packages get ported to NT.
>
Finally, a person who seems to know what they are talking about. NT is great, espcially when running REAL 3D
on an Alpha. I would like to see any program that can come close. You can make a car, turn on the motor, set
it down on a surface and it takes off. If it starts up a hill, it slows down and speeds up when going down the
other side.
Article: 19450
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From: terry.hill@zetnet.co.uk (Terry Hill)
Newsgroups: comp.graphics.apps.lightwave
Subject: FREE SOFTWARE!
Date: Mon, 13 May 1996 02:23:54 +0100
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Hi all,
I was looking through some old stuff the other day, and I came
across a program I wrote a couple of years ago that took a path made in
Vista (or makepath), and converts it to a lightwave camera motion.
It allows scaling factors & motion offsets, and will either create a key
for every frame in the Vista path, or allow the user to specify a key every
x frames.
You can use it to merge frames rendered in vista to be used as fg/bg`s,
although merging the two focal lengths is a bit of a turdwad. I used it
for a while to create paths for lw rendered landscape/flight anims, as
makepath does make the job easy, just so you dont have to squint through
side on wireframes of landscapes (loads of polys...).
Anyway, I am thinking of posting this up in the alt.binaries.misc section,
and thought that other people out there might have written similar progs,
that might be of use to the community as a whole. SO - if anyone wants
this proggy, and also have some of their own work, can they post a
description for all to see. If we leave this open for a couple of weeks,
and agree on a date, i`ll post mine first as an act of good faith.
BTW, i`ll post my amos source & a binary (for the amiga). (I`m not suggesting
that everyone posts source though..)
Cheers,
--
Tel
terry.hill@zetnet.co.uk
PS - Just remembered - it will load PC vista files without moaning too...
Article: 19451
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From: jcable@scires.com (Jim Cable)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: And Here's Another new web page!
Date: 13 May 1996 02:13:48 GMT
Organization: MindSpring Enterprises
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In article <31815932.1461@tir.com>, dscott@tir.com says...
>
>I want some more hits on my already established site, just cuz I do.
>So stop on in and make that 'visitometer' (patent pending... he he he)
>fly!
>
>
>-----------------------------------------------
>Dean A. Scott, SILICON MAGIC, "Your Key To 3D!"
>-----------------------------------------------
> http://users.aol.com/dscott5663/simagic.htm
> Home of "Power Tips Pro for LightWave"
Howdy Dean!
Great home page. I like the the animated icons. Adds a really nice
touch. By the way your B5 models are fantastic. I remember finding the first
one on the Obstacle Illusion BBS a few years back and about had a cow. You
have provided some much needed motivation and inspiration. Please check out
my home page and offer some constructive criticism.
Thanks,
Jim Cable
jcable@scires.com
http://www.mindspring.com/~bigger/lucid.htm
Article: 19452
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From: George Maestri <maestri@ix.netcom.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Mon, 13 May 1996 17:03:42 -0700
Organization: Netcom
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Ernie Wright wrote:
>
> Paul Bruggeman wrote:
>
> > NT vs Unix question:
> >
> > foreach i ( *.hrc )
> > set n = echo $i | sed -e 's/hrc/als'
> > soft2alias $i $n
> > end
> >
> > 200 models later......
> > How would I do this in NT? I'm a Unix/shell/C programmer with no NT
> > experience...
You could also just get a PD C shell that runs
under NT. The Hamilton C-Shell is feature packed
and runs on all flavors of NT. (x86, Alpha, MIPS, PPC)
Check www.shareware.com for cshx86.zip (the intel
version -- other flavors are there, too.)
George.
Article: 19453
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 12 May 1996 15:21:19 -0700
Organization: Center for Advancing Computer Technologies
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The new Indy's with R5000 Mips chips and ready for full 64 bit operating
systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop, Illustrator,
Kai's AND ALIAS Animator are available for $17,000.
Doesn't that head them in the right direction?
Joe Monahan
In article <4n3asp$320@cville-srv.wam.umd.edu>, rsrodger@wam.umd.edu (Bob
Rodgers) wrote:
>
> I can agree with that. I've always felt SGI was overrated since Irix
> 5. The OS is bloated (made NT3.1 look svelte), the UI is cute but
> based on a fundamentally flawed underpinning (X), and the systems are
> ridiculously overpriced. But all that said, I think the gloom and
> doom predictions for SGI are assuming that SGI will still be trying to
> sell $70,000 Alias dongles in four years. That's not realistic.
>
>
>
> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
> http://www.wam.umd.edu/~rsrodger homepage & gallery
> http://www.wam.umd.edu/~rsrodger/project.htm rsrodger@wam.umd.edu
Article: 19454
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From: ejd@millcomm.com (Eric Donaldson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: For Sale: DPS PAR for Amiga with 1.6G Drive
Date: 13 May 1996 02:42:19 GMT
Organization: Waka Naka Beachside
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I put together some more info on the Amiga PAR for sale.
Check out the **Deal Sweetener** at the end of this article.
I've used the PAR with a Video Toaster. The PAR has a genlock
input, so it can be synced to the sync source you use in a Toaster
system. The PAR has the ability to work with GPI trigger signals
from the Toaster, but I don't have any experience with this feature.
I've only used the PAR in an A2000 with an '030 accelerator, but
from what I understand an accelerator is not required and it should
work fine in a plain jane A2000. The PAR card itself has the
processing power to play back the animation, and the AV hard drive
is connected directly to the PAR, so it does not rely on the Amiga
for horsepower to play back an animation.
Just an Amiga, PAR card and hard drive are required to play back a
24 bit Amiga animation at 30fps. There is no need for any other
equipment like a TBC. Of course you will need to use a video cable
to connect the PAR to a video monitor or a tape deck to record the
output. The PAR has a BNC connector for regular composite video out
and a standard S-connector for S-video output. It also has BNC
connectors with Component Analog Video (CAV) output for connection
to betacam or MII type equipment (Y, R-Y, and B-Y).
While not required, it is recommended to have an accelerator card
for rendering pictures using 3D programs like Lightwave or Imagine.
I've got a GVP 68030 card with 4MB that I would be interested in
selling for... geez I don't know what those things go for, how about
$300. (Ouch, I spent a bundle on that thing a few years ago! :)
DPS sells another card, the Personal TBC IV, that is used as a TBC
for a second video source and for capturing live video to the PAR
system. But the Personal TBC IV is not required for playing back
animations.
The software that comes with the PAR is pretty slick. It has
windows for you to create directories on the PAR disk and manage
animation projects. There are a couple of ways to create an
animation.
1. Tell the PAR software to convert a bunch of IFF frames into a
PAR animation. That's easy enough, but you might not have enough
regular drive space to store all of those uncompressed frames.
2. With the PAR software running in the background, tell your
rendering software (Lightwave, ADPro, or whatever) to write to the
DDR: device. With this method the PAR just builds the animation as
the frames come in. This is the method I typically use.
Both methods work with IFF images or Toaster framestores. (an aside
- you can use a program like ADPro to convert other image formats
(jpeg, pcx, bmp, etc.) to IFF and make 30fps animations on the PAR.)
The PAR software has VCR-like controls for playing back your
animations. It can also work like a framestore and display a single
24 bit picture.
I've been using the PAR on an '030 Amiga with 8MB RAM and 1MB Chip
RAM. I've been running Amiga OS v2.0 for so long I couldn't tell
you whether the PAR would run under the old 1.3 OS. I've been using
Toaster system 2.0 but that shouldn't make a difference to the PAR.
The PAR has nice output. I would like to hang onto it but I need
the money. I saw another PAR with 1.7GB drive advertised for $1800
in the Lightwave newsgroup, so I think I have it priced to move.
Let me know if you would like to make an offer.
** Deal Sweetener **
I've got some other old Amiga goodies I could throw in to sweeten
the deal:
Pixel 3D Pro in shrink wrapped box. Tese were handed out in
lieu of pay at Axiom Software, long story... I've got five
of these things if anybody else is interested.
AREXX Cookbook and companion disk.
Amiga books: Amiga Basic, Amiga DOS, Amiga Graphics,
ROM kernal manuals, etc.
Original disks and manuals for DPaint4, Anim Workshop,
WaveMaker, more...
Looking forward to hearing from you and finding a nice home for my
PAR.
- Eric Donaldson
Please send email to ejd@millcomm.com if interested.
Article: 19455
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From: Golchert@cris.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Date: 13 May 1996 02:37:26 GMT
Organization: Concentric Internet Services
Lines: 10
Distribution: world
Message-ID: <4n6796$a6u@tribune.concentric.net>
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Lee Bettridge (crowlee@crowlee.demon.co.uk) wrote:
: By the way I`ve encoded a virus into this posting that will open up a
: space-time rift transforming any computer that reads it into an
: electronic time distorting, energy gobbling machine of ultimate
: destruction!
I thought Intel came out with those a few years ago, then they knocked
down power consumption a few volts and took care of it.
Article: 19456
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From: George Maestri <maestri@ix.netcom.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: MAX or Lightwave? Pick one and shut up....
Date: Mon, 13 May 1996 17:56:55 -0700
Organization: Netcom
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Jeez....
This is getting out of hand.
Both packages can produce quality images. This "mine
is better than yours" debate is starting to sound like
a broken record. Scanline vs Raytrace? Big deal.
'Toy Story' wasn't raytraced and it looks good.
Splines vs. Polygons? Who cares. Both can produce
quality results in the right hands. Interface?
That's always been too subjective to judge, so
why argue?
Both packages are good, and both have the potential to
produce great things -- in the right hands, of course.
I'm just happy both run on NT....
Shut up and get back to animating.
George.
Article: 19457
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: Sun, 12 May 1996 21:04:30 -0400
Organization: Laurell Creative Services
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lurker wrote:
>
> On Sun, 12 May 1996 05:33:29 -0400, Bryant Reif
> <reifbrya@pilot.msu.edu> wrote:
> >> When they realize JVC owns the VHS system?
> >
> >My VCR says RCA on the front. How much control does JVC have?
>
> Actually, if you check it out JVC is very strict with the VHS
> licenses. Some may say heavy handed, sorta like the Japanese games
> companies restricting their licenses.
Not only strict, but acting as a true monopoly in areas outside the US.
They kept Korean VHS VCRs off the market for many years. The claim was that
the quality wasn't there. They keep strict control over tape production,
also.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 19458
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From: aq722@cleveland.Freenet.Edu (John Gregor)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: 13 May 1996 03:27:57 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
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Reply-To: aq722@cleveland.Freenet.Edu (John Gregor)
NNTP-Posting-Host: kanga.ins.cwru.edu
In a previous article, dgrant@peinet.pe.ca (Dennis Grant) says:
>lots of Amiga users still, and the ultimate fate of the Amiga is still far
>from determined - either way.
The fate of the Amiga was determined about 5 years ago.
>Did you ever think that maybe the continued loyalty of Amiga users is the
>only reason why there is still a PC version to add features to? That the one
You have a unique sense of humor.
>thing that NewTek has that the 3D studio people don't is access to the Amiga
>market?
It has been said that LW sold more PC copies in the first week than it sold
for the Amiga *ever*, and continued to do that over time. Somehow I don't
think the 3D Studio people will be eager to enter the Amiga, umm, market.
Article: 19459
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From: crs2093@inforamp.net (crs2093)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 5.0 for the Amiha
Date: 13 May 1996 03:10:42 GMT
Organization: iSTAR internet inc.
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Hi All!
I have some questions:
1. Is LW v5.0 available for the Amiga now (if not, when)?
2. Would I upgrade through NewTek or a dealer?
3. Other than OpenGL and Penello, what features are missing in the Amiga
version?
Thanks in advance!
-Dave
david.wyand@canrem.com
Article: 19460
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From: format@guitar.sound.net (Dinosaur)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: INSTALL PROBLEMS LW 5.0
Date: Mon, 13 May 1996 04:06:09 GMT
Organization: Hyper Images
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gr <instforu@telepost.no> wrote:
>I have recently got my Lw5.0 upgrade. but,
>after i installed the software,
>the modeler will not run. I get a message like
> " STARTUP FAILURE 213 : MESSAGE FILE MISSING"
Lightwave layout are working 100%. and dongel is ok.
>I am working under windows NT 3.51
is there someone that have a clue.
>gery
Change your system settings to 'English US'
These can be found under the control panel of windows.
This is a temporary workaround until NewTek releases a patch disk with
all the International Error Message Files.
Article: 19461
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From: format@guitar.sound.net (Dinosaur)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: Mon, 13 May 1996 04:26:01 GMT
Organization: Hyper Images
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an48532@anon.penet.fi (Morpheus) wrote:
>What new features does version 5.0 have over version 4.0(c,etc) ?
>Thanks
>Andrei
>cornoiu@silas.cc.monash.edu.au
not a complete list but:
Modeler:
Real Time Open GL. Faster object and BG Image redraw. Set Surface
parameters in Modeler. Import/Export (So layout and Modeler share
data) Modeler also has tons of new plugins including one for polygon
reduction.
Layout:
Open Gl for up to 8 Lights. Infinite texture layering. Copy/Paste
surfaces for texture tweaking. Bone Joint Compensation/Muscle Flexing.
Project Images through lights. Texture Alpha surface imaging. Flic
Saving. Layout also has tons of new plugins: My favorite is 'Effector'
which basically lets you animate deformation of any objects (example:
a ball going down a tube.) There is also a plugin called 'CelShade'
which was written by LightWave programmer Allen Hastings, it converts
your surfaces into a 2D cartoonish cel style.
Oh yeah and of course Modeler now has Nurbs Modeling. Way cool for
creating organic or human models.
LW 5.0 is the best bang for the buck package out there.
--All opinions are my own and not meant to start another silly thread-
Article: 19462
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From: bman2@ix.netcom.com(Brenden Mecleary )
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: 13 May 1996 05:49:45 GMT
Organization: Netcom
Lines: 35
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Well put! Enough with all this competition! Haven't you got
better things to do with your time?
Brenden Mecleary
bman2@ix.netcom.com
http://www.geocities.com/CapitolHill/1979/
In <3197DA57.546C@ix.netcom.com> George Maestri <maestri@ix.netcom.com>
writes:
>
>Jeez....
>
>This is getting out of hand.
>
>Both packages can produce quality images. This "mine
>is better than yours" debate is starting to sound like
>a broken record. Scanline vs Raytrace? Big deal.
>'Toy Story' wasn't raytraced and it looks good.
>Splines vs. Polygons? Who cares. Both can produce
>quality results in the right hands. Interface?
>That's always been too subjective to judge, so
>why argue?
>
>Both packages are good, and both have the potential to
>produce great things -- in the right hands, of course.
>I'm just happy both run on NT....
>
>
>Shut up and get back to animating.
>
>George.
Article: 19463
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up..
Date: 13 May 1996 02:08:15 -0400
Organization: America Online, Inc. (1-800-827-6364)
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<Shut up and get back to animating.>
Ditto. A voice of sanity.
Thanks, George.
-- Jon
Article: 19464
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 13 May 1996 02:14:26 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: instntguts@aol.com (InstntGuts)
<Microsoft has a habit of buying companies with the agreement that they
will keep the products on the market, that they're NOT buying them to sink
them, then Microsoft does
discontinue the bought product. Net result = less competitors.>
Although I'm not one of the "Microsoft is the Antichrist" crowd, an
example of the above was Microsoft's buyout of Altamira. Altamira
Composer was a very cool image editing program, created by some Autodesk
alumni. Microsoft bought out the company's technology and the founders,
supported the product for about a year, then dropped it and absorbed the
founders into their giant CGI maw. (To use a slightly tired "Star Trek"
reference, it was kinda like the Borg--we will assimilate you.)
-- Jon
Article: 19465
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Mon, 13 May 96 07:42:59 GMT
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On 5/10/96 2:44AM, in message
<jmonahan-1005960244220001@phx-ip-90.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
> In article <319118A8.6389@osu.edu>, jasper.7@osu.edu wrote:
>
> > > Your comparing old SGI technology (You mean Indigo2 I assume, since there
> > > is no such thing as Iris2) to new PC technology - Apples and Oranges. You
> > > know WHY SoftImage has such a good reputation as an animation
> [snip]
> > > to NT yet and Studio MAX still has the same sorry renderer that Studio
> > > has. So go out and price out LightWorks or Pixar's rendering engine, then
> > > see how your price comparisons work out - You guys buy ever line that
> > > those liers at Microsoft shove at you.....
> >
> > SI actually runs faster on NT machines than it does on the SGI.
>
> No it doesn't. Maybe *OLD* SGIs, but not the new ones - and certainly not
> the new ones about to be released!
Yes it does. Have you run it side by side? I have. Live with it. As for the
yet-to-be-released SGI's, they are certainly faster than the current SGI's but
they're still slower than the fastest Alphas, and way slower than the
equally-yet-to-be-released Alphas.
>
> > The advantage
> > is that SI NT is cheaper and faster than SI IRIX.
>
> No it isn't. Compare a comparabley equipped NT workstation with sufficient
> RAM and Microsoft approved Open GL card with the *NEW* Indy's and Indigoes
> with R5000 and R10000 Mips chips and see where you end up.
>
I have compared. In fact, pretty much everyone that does compare walks away
with a shiny new Alpha.
> BUT! Before you do, ask Microsoft WHEN the SoftImage rendering engine will
> be ported! (Not the cheap one that comes with SoftNT, but the real one
> that comes with SoftSGI. On second thought, don't ask Microsoft - they'll
> lie.
The port of MentalRay (did you even know that's what it's called) is finished.
>
> >It is far from cludgy. The
> > Extreme NT version is already shipping or VERY close to being shipped. SI
> is
> > better known for it's character animation abilities anyway. MAX uses a new
> > renderer. It is nothing like the old one. SGI software is outragously
> expensive
> > which also gives an advantage to NT.
>
> Not anymore. Wait for the new product announcements.
>
OK, but what about NT product announcements? Do you think the NT market is
just going to sit there? I know SGI has something up their sleeve, but there
are a lot of sleeves and a lot of things up them in computer land...
--
-=Fred=-
Article: 19466
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FAT or NTFS?
Date: Mon, 13 May 96 07:58:40 GMT
Organization: Earthlink Network, Inc.
Lines: 17
Message-ID: <N.051396.005840.99@earthlink.net.earthlink.net>
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On 5/8/96 10:16PM, in message <4mrv32$6cq@newsbf02.news.aol.com>, THX1138871
<thx1138871@aol.com> wrote:
> Is one file system preferable to the other for LW?
>
> Thanks
>
As far as LW itself is concerned, either one will do. What NTFS offers over
FAT is that it has more security features, like you can prevent another logged
on user from accessing certain files or folders. If you are using this at home
then even that might not matter to you. One thing to keep in mind though is
that while NT can use FAT, Windows95 or 3.1 or DOS can't use NTFS.
--
-=Fred=-
Article: 19467
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From: carlos@ici.net (Carlos Rego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: book for LightWave
Date: 13 May 1996 02:04:08 GMT
Organization: The Internet Connection
Lines: 30
Message-ID: <952.6706T1146T2234@ici.net>
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On 26-Apr-96 03:27:44, Antony Wong Said This About book for LightWave
>Hi, anybody
>I am looking a book for LightWave, does anybody know have a book
> for this LightWave ?
>if yes, please tell me what is the book name or other information,
>Thanks a lot !!!
>Antony Wong
>antonyw@asiaonline.net
Yes, get "Exploring Lightwave 3D" from New Era Press... it's a great book,
they can be reached at "23120 W Lyons Ave #143, Santa Clarita, CA 91321",
sorry i don't know the phone number, i have the book it costs around 60$ USD
and it's great
<tsb>
Amiga 4000 / 2.5 GB HD / 16+2 MB Ram / PAR + 1.25 GB / 17" DIGITAL / 1080 /
Cybervision 64 4MB / 2X CD-Rom / Toaster 4.1 / LightWave 4.0 / Imagine 4.0 ..
Shapeshifter 3.4 / System 7.5.1 / 500 MB HD / 14 Mb Ram
Carlos Rego . Computer Artist . E-Mail: carlos@ici.net . #Undernet:Carlos_R .
HTTP://www.ici.net/cust_pages/carlos/carlos.html
Amiga Rulez (But I trade mine for an ONYX anytime)
<sb>
Article: 19468
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From: carlos@ici.net (Carlos Rego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Suggestions
Date: 13 May 1996 02:04:13 GMT
Organization: The Internet Connection
Lines: 21
Message-ID: <1010.6706T1328T2744@ici.net>
NNTP-Posting-Host: pmfr2ip25
X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
Hello all
I''m a prod user of an Amiga (dexfibed below), but with the time, i realise
that i need a PC, so i can use other programs i also need, and also to boost
LW renderings, so my problem now is if i should get an Inpel Pentium 166Mhz,
or an Cyrix 6x86 166Mhz, can anybody help me with this ?, i also getting 40 Mb
ram, Matrox Millenium 4MB, SoundBLaster AWE 23 Pnp, 3 Gb HD's, 8X cd-rom, and
others, but my bodget is not very bog, so i can't afford to go to a P6 200 Mhz
now..., so should i get the cyrix or the intel ?, some people told me the
cyrix was faster, and i also going to use win 95.
<tsb>
Amiga 4000 / 2.5 GB HD / 16+2 MB Ram / PAR + 1.25 GB / 17" DIGITAL / 1080 /
Cybervision 64 4MB / 2X CD-Rom / Toaster 4.1 / LightWave 4.0 / Imagine 4.0 ..
Shapeshifter 3.4 / System 7.5.1 / 500 MB HD / 14 Mb Ram
Carlos Rego . Computer Artist . E-Mail: carlos@ici.net . #Undernet:Carlos_R .
HTTP://www.ici.net/cust_pages/carlos/carlos.html
Amiga Rulez (But I trade mine for an ONYX anytime)
<sb>
Article: 19469
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From: ebarba@usa.pipeline.com()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 13 May 1996 04:24:58 GMT
Organization: Pipeline USA
Lines: 40
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Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
wrote:
::There are other things that LW does just fine. The main argument is
::whether LW is ultimately capable of *everything* Alias can do, and
::whether the additional effort continues to make LW a "cost effective"
::choice.
The main "argument" is not whether LW is capable of "everything" Alias can
do. That's absurd. Where did that come from? First of all, if we turn that
around, Alias in not capable of doing everything LW is. Does that make
Alias cost effective? I am curious, what package do you render in?
I understand that you do only character animation, fine, that doesn't mean
you use, or need any of the other capabilities of either program. Yes, LW
is not the equal of Alias in character animation, yet. It has not been the
major priority for us, or NewTek. When NewTek decides it is a priority,
then it will become an excellent alternative. There are many things LW is
good at that Alias is not. I personally have requested things be added to
Alias (back when Amblin was being wooed by Alias) and did not seem them put
in. (one of those took two and a half years! And when it was put in, it did
not work correctly!)
I am curious, as to what package you are rendering in though.
This forum is not about Alias and a war of words between the two. This
forum is about Lightwave, and a comparission and information exchange.
The average guy who is looking at purchasing LW, is probably not also
comtemplating buying Alias. If he is, then the simple reply is... buy both.
LW is dirt cheap compared to Alias, and it will do 90% of the work. It will
allow you to learn 3D and maybe, just maybe, get a job in the Industry
without selling all your worldly possesions just to own an SGI with a
hobbled Alias seat.
--
Eric Barba
ericb@d2.com Digital Domain
ebarba@usa.pipeline.com Home
Article: 19470
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: REVIEW: The Best of LightWavePro
Date: 13 May 1996 04:07:44 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In the eternal quest for LightWave resources I regularly embark upon, I
obtained a copy of The Best of LightWavePro from AMG Media, publishers of
Video Toaster User, and, of course, LightWavePro.
For those of you who are unfamiliar with LightWavePro, its a monthly
"journal" for LightWave Animators, meaning its a mini-magazine filled
with reviews, tutorials and columns that you just arent going to find
anywhere else. Everything from basic modeling for beginners to advanced
IK usage gets covered, with an additional disk subscription available so
you can even get the actual tutorial scenes, objects and images.
But what sets LWP above almost all LightWave print coverage, is the
quality of writers who contribute. Just about anyone whos anyone with
LightWave has written for LightWavePro, too many to list, with John Gross,
formerly of Amblin Imaging, now one of the principals in Digital Muse, as
the editor.
Now, I know youre saying at this point, "My gosh, what a fool I am for
not subscribing earlier!" (The rest of you are saying, "Like I trust you
as unbiased; you do the website." BTW--I liked the magazine enough to
*volunteer* to do the website. So, this isnt a paid testimonial.) Yes,
maybe some of us missed the first boat, for whatever reasons, but luckily
weve been given a second chance outside of hunting down out of print back
issues: The Best of LightWavePro.
The Best of LightWavePro is selected articles from LightWavePro, covering
October 93 (the first issue) to December 95, with a CD-ROM of 600MBs of
supplemental material.
The first youll notice is the spiral binding, which I have to appreciate
as the owner of multiple disintegrating books from bending the spines flat
during use with the computer. Its nice to have something I can lay out
and refer to with ease.
Its arranged in chronological order, which I think has more to do with
simplicity of sending negative to the printer than anything else, but is
about as good a method as any to cover such a diverse range of
LightWave-related topics, from basic boolean operation, to movie set
etiquette. On a similar note, its a little insulting to read that "Blank
pages" were "inserted for user notes" when its obvious the blank areas
were from pulling the other articles out of negative sheets, and not doing
a new layout for the book.
Its insulting because the content is there, and thats what matters. I
wouldnt care if there was a blank page between every column, because the
information in the 99 articles reprinted is better than anything Ive read
in print yet. You want to learn about front projection mapping, lighting
effects, explosions, all manner of space animation, cinematography, wheel
movement, and morphing; why not learn from the people that are using it in
the best TV, movies, and game animations out there? Youll learn from the
people that give us some of the most spectacular visual effects from
Space: Above and Beyond, Babylon 5, Hercules, SeaQuest, Sliders, the Trek
shows, Hypernauts, and more.
In addition, you receive oodles of scenes, objects, images, demos and text
files on the CD-ROM. While the organization is a little haphazard for my
tastes, the amount of material, especially files to go with the tutorial
articles is a great bonus for the LightWave student.
You wont find this information anywhere else, unless you already own the
issues, or hunted down back issues, many of which are out of print.
Lets face it, The Best of LightWavePro is about as close as well get to
an internship with the masters of LightWave. Ill go over it again and
again, even when I think Ive actually taken it to heart and learned every
technique. Id heartily recommend The Best of LightWavePro to anyone who
wants to get the most out of LightWave 3D.
The Best of LightWavePro is available from AMG Media, Inc. 800-322-2843
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 19471
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Docs ?
Message-ID: <mad.78hl@torment.tmisnet.com>
Date: 12 May 96 23:00:55 PST
Organization: Tierra-Miga BBS
Lines: 21
On Fri 10-May-1996 6:09p, Brian Thomas wrote:
BT> In the root of the 5.0 CD goto the 'DOCS' folder then goto the
BT> 'DEVELOP' folder. You will see all the 5.0 SDK's and readme files.
---------
I sort of looked at those, but they didn't seem to make much sense to me.
I don't know, but am I missing something?
........md?
BT> mad@torment.tmisnet.com (Mark Dunakin) wrote:
BT> >I was trying to find the plug-in docs on the CD of LW 5.0 but was unable
BT> to
BT> >find them. I guess I'll try looking for them again. I found some stuff,
BT> but I
BT> >wanted to find some docs explaining how each of the different plug-ins
BT> work.
BT> >I was going to print them out and put `em in a folder so as to make for
BT> easy
BT> >refferencing......If someone finds out where to look, i'd sure be
BT> happy....
BT> >thanx.........md
Article: 19472
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Message-ID: <mad.78hs@torment.tmisnet.com>
Date: 12 May 96 23:08:32 PST
Organization: Tierra-Miga BBS
Lines: 50
On Sun 12-May-1996 6:40a, fwtep wrote:
f> On 5/7/96 11:32PM, in message <3190400B.678A@montreal.com>, Jean-Eric
f> Hénault
f> <videosep@montreal.com> wrote:
f> > But when producers get "motion-picture" type budgets, money is no longer
f> a
f> > factor. When you get a $100-million-type budget, you want the best
f> > money can buy, regardless of price, and Alias, or SoftImage for that
f> matter,
f> > fit the bill. LW just doesn't cut it. The rendering quality
f> > although excellent, doesn't even come close to Mental Ray or Pixar in
f> terms
f> > of quality and options.
f> Jean-Eric, this just isn't true any more. Lightwave is being used right
f> now on
f> films with budgets BIGGER than $100 million.
-----------
I've been seeing these kind of responses, but have yet to see for what?
I'm not up on everything, so I for one wouldn't mind seeing an example, Fred?
Could you let me and others know, cuz I would sure like to see what LW is used
in this way.....thanx.....md :)
---------
f> >
f> > LW is designed for those who put budget in front of quality, Alias is
f> for
f> > those who put quality and creativity in front of everything else,
f> > including budget.
f> Bull. Alias is for those who don't know any better. I'll put Lightwave's
f> output against Alias' any day of the week. It may not have all the
f> features,
f> but then Alias doesn't have all Lightwave's either. Most of the cool
f> features
f> in Alias are there because they were needed for a specific production.
f> Well
f> now that LW is being used heavily in movies we'll be seeing a lot of those
f> features put into it too.
f> A few years ago, people said Lightwave wasn't good enough for TV but we
f> proved them wrong. Now those same people are saying it's not good enough
f> for
f> features; well, we'll see next summer at the local theaters.
f> --
f> -=Fred=-
Article: 19473
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From: Philippe Trabut <p_trabut@gplstc.grenoble.hp.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FREE SOFTWARE!
Date: Mon, 13 May 1996 10:45:39 +0200
Organization: Hewlett Packard GmbH Germany
Lines: 51
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To: Terry Hill <terry.hill@zetnet.co.uk>
Terry Hill wrote:
>
> Hi all,
> I was looking through some old stuff the other day, and I came
> across a program I wrote a couple of years ago that took a path made in
> Vista (or makepath), and converts it to a lightwave camera motion.
>
> It allows scaling factors & motion offsets, and will either create a key
> for every frame in the Vista path, or allow the user to specify a key every
> x frames.
>
> You can use it to merge frames rendered in vista to be used as fg/bg`s,
> although merging the two focal lengths is a bit of a turdwad. I used it
> for a while to create paths for lw rendered landscape/flight anims, as
> makepath does make the job easy, just so you dont have to squint through
> side on wireframes of landscapes (loads of polys...).
>
> Anyway, I am thinking of posting this up in the alt.binaries.misc section,
> and thought that other people out there might have written similar progs,
> that might be of use to the community as a whole. SO - if anyone wants
> this proggy, and also have some of their own work, can they post a
> description for all to see. If we leave this open for a couple of weeks,
> and agree on a date, i`ll post mine first as an act of good faith.
>
> BTW, i`ll post my amos source & a binary (for the amiga). (I`m not suggesting
> that everyone posts source though..)
>
> Cheers,
> --
> Tel
> terry.hill@zetnet.co.uk
>
> PS - Just remembered - it will load PC vista files without moaning too...
Sounds good to me...
If it works with the latest version of both Vista & LW,
I'll try it, no problem !
- Phil
---------------------------------------------------------
NANO-K
4, Place Jean-Achard
38000 Grenoble
France
InfoPlastik Research Group
---------------------------------------------------------
Article: 19474
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From: "Rolan Business Machine Co. Inc." <rolanbus@intelli-net.com>
Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Real3D questions.
Date: Sun, 12 May 1996 22:42:46 -0400
Organization: Intelli-Net
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Afif Heukeshoven wrote:
> Real3D does have a lot of possibilities found normaly only on Silicon
> Grapfics platforms. The only thing is, the program, and the tutorial that
> goes with it are not really user friendly. A few features you'll find in
> Real3D:
> - physics: gravity, wind, storm (and other user-definible forces),
> collision detection, and a lot, lot more.
> - ray-tracing: unlike other program, real3D is a true ray-tracer. That
> means no reflection mappings (although those are available) and other
> tricks.
> - open programming: you can configure the program (almost) any way you
> want, with the RPL programming language. Not easy, but fascinating.
>
> In my view real3D is one of the best ray tracers, in fact you can use the
> program as a simulator for particules or other natural phenomena. Email
> to impulse@dds.nl for more info or contact Activa International UK (they
> are on the web).
>
> By, Afif
It does take some time to learn Real 3D but once you know it, it is awsome.
It was designed to complement 3D Studio. It will open a 3ds file directly and save
to a 3ds format. As for the extras, you can't beat the user-definible forces, the
collission detection, and the friction.
Article: 19475
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 13 May 1996 08:22:12 GMT
Organization: Netcom
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--->In <jmonahan-1205961521190001@phx-ip-57.netzone.com>
jmonahan@netzone.com (Joe Monahan) writes:
>
>The new Indy's with R5000 Mips chips and ready for full 64 bit
operating
>systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop,
Illustrator,
>Kai's AND ALIAS Animator are available for $17,000.
>
>Doesn't that head them in the right direction?
>
>Joe Monahan<---
It's a good start, but why not dump all the software and sell the just
the hardware for around $10,000? That would be more competitive
hardware wise with the Alphas, because I don't care what software comes
bundled with it, since Alias Animator is a dumbed down version.
GT
>
Article: 19476
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From: B.P.Smith@bradford.ac.uk (Stormfront)
Newsgroups: comp.graphics.apps.lightwave
Subject: Bluescreening with Premeire
Date: 13 May 1996 10:02:42 GMT
Organization: the University of Bradford
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Sorry to bother you lightwave users with this, but I'm SURE I saw it here
a while back. Someone was discussing the posibilities of doing
bluescreen and compositing in lightwave, and someoner else pointed out
that it was possible to do some very good comp's with Premiere and
Photoshop and that there was a tutorial to show you how.
I would really like to read this tutorial as I have just hold of a demo
fo premiere and would like to play with the keyer to see if I can get
good quality bluescreens for video works. So if anyone has it or can
tell me where to get it - please email me.
Thanks in advance.
_____________________________________________________________________________
Benjamin Smith
University of Bradford, "Strike me down and I shall become more
England powerful than you can possibly imagine"
----------------------------------------------------------Obi-Wan-Kenobi-----
Article: 19477
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From: Matts.Henning@abc.se (Matts Henning)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave dealers in Sweden?
Date: Mon, 13 May 1996 12:54:30 GMT
Organization: Promate
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Hi,
I was wondering if anybody knew if there is any company in Sweden that
sells Lightwave?
Thanks ín advance,
Matts
Article: 19478
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From: dgrant@peinet.pe.ca (Dennis Grant)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW vs Imagine [REVIEW]
Date: 13 May 1996 13:22:46 GMT
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X-NewsReader: Interworks_GRn 3.0 January 12, 1996
A very long time ago, I had a bare-bones Amiga 2000, and a pirated version of
Sculpt4D. I was churning out glass tori and chrome balls floating over red
checkerboard ground planes as fast as 1Mb and an 8Mhz 68000 would let me.
Then I went to a computer trade show in Montreal, and saw someone demo-ing
Imagine 1.0, and I was hooked. Bought it there at the show.
Since then, I have upgraded right along to Imagine 4.0. I am, I suppose, an
Imagine guru of some sort, and was doing, IMHO, some pretty nice work with
it.
Then a friend of mine put an, uhh, "evaluation" version of LW into me grubby
little hands, and a week later, I bought a legit version. I haven't touched
Imagine since.
My reasons for switching may help illuminate some of the various arguments in
the ongoing platform wars.
Firstly, pound for pound, feature for feature, Imagine beats all holy hell
out of LW. (with one exception, I'll get to that later) With Imagine, you get
tons of procedural textures, easier surfacing, much better image map handling
(interactive placement and scaling of maps) state tracking, better font
handling, object grouping, much better object previewing yadda, yadda, yadda.
So then, why did I switch, if Imagine is so great?
The bottom line was that LW, although it has less features, does the ones it
has *so well* that it's far easier and faster to get results. I can do in an
hour with LW what would have taken me a whole day with Imagine - and time is
money.
A perfect example is boolean operations. Stuff that would drive Imagine's
Slice command bonkers is a 3 second wait in LW. The ability to do fast
boolean operations *alone* sold me on LW.
Even better, LW's layout editor is *so* much more intuitive and faster to use
than Imagine's, that I literally save hours of work. Not to mention faster
rendering speed...
So, to sum up, it's not enough to compare feature lists. You actually have to
work with a given program to see how well it fits into your way of working,
and all this "Max vs LW" stuff, most of it based solely on comparing
brochures, is a bunch of hooey.
--
--------------------------
Dennis Grant
dgrant@cycor.ca
http://www.cycor.ca/TCave/
Article: 19479
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: NT to Mac ?
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Date: Mon, 13 May 1996 12:37:42 GMT
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John Brandwood wrote:
>
> Mark Dunakin wrote:
>
> > This is true, except that you still need a hub for some reason to make things
> > talk. At least at the time when I was getting mine set up. I have heard a
> > rumor that NT has since changed the Services for Macintosh (SFM) to work
> > better and won't need the hub anymore, but I'd believe it when I see it or
> > hear of someone that is using the new patch how it works.
>
> You have been misinformed, and don't get the difference between the EtherNet
> hardware and software layers. The software side doesn't mind how you physically
> connect your machines together. No patch to NT (or to the Mac) is going to
> magically change how the EtherNet hardware works.
>
> If we ignore AUI connections as too expensive, then the hardware connections
> between machines can either be 10base2 (coaxial cable) or 10baseT (twisted-pair).
>
> 10base2 requires that each machine be connected together in a long chain. A
> terminating resistor is attached at both ends. The cable is cheap, and a hub
> is not required. But if the link becomes broken everything f**ks up.
>
> 10baseT requires that each machine be connected to a central hub in a 'star'
> configuration. Multiple hubs can then be connected together, but thats outside
> the scope of this message. One advantage is that if a single machine is
> disconnected, the rest of the network still works.
>
> If you only need to connect 2 machines, then you can use a special reversed
> 10baseT cable to connect the 2 and ignore the hub. This cable cannot then be
> used to connect to a hub if you expand your network with a hub later.
>
> > And a good book to read on setting up the NT end of things, would be
> > *Mastering Windows NT Server 3.51* put out by Network Press. Although, it
> > never mentions the set-up I have just described, it does get you set-up with
> > everything else.......hope this helps......
>
> The online books on the NT CDROM are also pretty informative (but less
> hand-holding).
>
> John.
-----------------
O.K. , let's go further, if you have a hub, does the server control what
goes in/out of the hub or is it similar electrically to a direct
connection between cpu's? Thanks.
Article: 19480
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From: roadie@voicenet.com
Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
Subject: Re: Crosstalk on Flyer?!?
Date: Mon, 13 May 1996 13:24:46 GMT
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On Fri, 10 May 1996 10:40:08 -0700, zike@ux1.cso.uiuc.edu wrote:
>rpowers@earthlink.net wrote:
>>
>> Lance Gray <empire@airmail.net> wrote:
>>
>> >zike@ux1.cso.uiuc.edu wrote:
>>
>> > I first noticed it when using the IFFtoClip arexx routine from the
>> >editor folder.
>>
>> > Interesting...I've used the IFF2Clip script numerous times! I'd
>> >hate to think that this is where my problem started!
>> >______________________________________________________________________
>> >> more often when I was just editing clips and fading to black. NewTek tried to tell me it was my 23 to 15 pin adaptor I was using with
>my
>> >Multisync monitor, so I hooked up a 1084S. WRONG
>> >> New-Tek!!! They then told me that it was the center frequency adjustment, so they faxed me the
>> >> instructions and I went through all the steps. Wrong New-Tek!!! I have autohued and Flyer
>> >> calibrated 20 times and still get some faint image of the preview buffer bleeding through the
>> >> program output. We need HELP!!!
>>
>> > Unfortunantly, Lee Stranahan's insight on Toaster things is
>> >probably very correct! There's something we're not being told!
>>
>> > I've had the Flyer since .9 and used the toaster for 2 years
>> >prior to the Flyer with this problem only once with the YC+ board....but
>> >I KNOW for a fact this is only something that has just started
>> >happening. Reason being, I've used the fade at the end of numerous
>> >projects so it will do an AUTOMATIC fade to black---I've NEVER seen this
>> >until a couple of days ago! I mean...it's real obvious...not just a
>> >minor bleed through! On top of the fact that absolutely nothing has
>> >changed in my setup...and I have been using the 1084S the entire time!
>> >But of course, from what it sounds like...NewTek will be of no help!
>>
>> >I've checked all the cables, etc. unplugged & re-plugged and have yet
>> >to find the real reason! Again, I'm open to suggestions---I really
>> >thought the original problem would be solved with the infamous "just
>> >autohue again" but NOPE! This hacks me!?!
>>
>>
>>_______________________________________________________________________
>> >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
>>
>> > "If you are insulted because of the name of CHRIST, you are blessed,
>> > for the spirit of GOD rests on you." 1 Peter 14
>>
>>________________________________________________________________________
>>
>> I think this is a problem that is inherent in the YC+ board. I have
>> had this problem since adding the YC+ to my system. I think it is
>> only really noticable with black. I called the tech at YC+ and he
>> told me it was normal to have this with the YC+ board.
>
>
>I would totally agree with the Y/C+ board being the problem except I am
>not using any Y/C board on my system. Using the Kitchen Sync, Toaster
>4000, Flyer and that is it. I didn't start noticing it until about a
>month ago....Greg Zike
Hi Guys,
Being a bit of a video engineer and a toaster owner, I have not seen
this in my own suite, I have seen it at other suites though and
noticed one thing. If I disconnected everything and looked at only
program to a monitor that was ground lifted, the problem was gone ?!?
Yes, connecting the rest of the studio returned the bug and I'm not
sure that any one piece of gear did it. My guess is that its a ground
loop of sorts that exagerrates the crosstalk. Obviously this doesn't
exist in every installation or Newtek would be unabombed....
Therefore either the Toasters are slightly out of spec or a mash of
cables and some interconnecting grounds are at fault. PLUS some
panasonic monitors exhibit sync crosstalk at their A/B switches.
Look closely at your facility.
Also Prevue technologies has a few text articles examining ground
differentials in the DV buffers.
Good Luck!
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 19482
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bluescreening with Premeire
Date: Mon, 13 May 1996 09:04:46 -0500
Organization: CyberOptics Corp.
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Stormfront wrote:
>
> Sorry to bother you lightwave users with this, but I'm SURE I saw it here
> a while back. Someone was discussing the posibilities of doing
> bluescreen and compositing in lightwave, and someoner else pointed out
> that it was possible to do some very good comp's with Premiere and
> Photoshop and that there was a tutorial to show you how.
>
> I would really like to read this tutorial as I have just hold of a demo
> fo premiere and would like to play with the keyer to see if I can get
> good quality bluescreens for video works. So if anyone has it or can
> tell me where to get it - please email me.
>
> Thanks in advance.
Hi Benjamin,
I'm the one who wrote the tutorial. I've got copies of it uploaded to
CompuServe under both the LightWave User's Group forum (GO GUGRPA) and
the Premiere/PC forum (GO ADOBEAPP). Unfortunately, there's not a way to
post it here in this newsgroup or else I'd do so....
But yes, you can get very professional compositing results with the
Adobe Photoshop/Premiere combination. For people on a budget, I highly
recommend them both.
Nate
Article: 19483
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From: Millennium <milenium@cnct.com>
Newsgroups: alt.3d.studio,alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland-delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker
Subject: Re: Millennium Graphics web site, finally !
Date: 13 May 1996 14:15:41 GMT
Organization: The Internet Connection (http://cnct.com)
Lines: 76
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We are sorry if we didnt make it clear before, we are not asking to hold
copyrights or to make anything out of this page for ourselves. We totally
assure everyone that this page has no scams, catches or anything of that
sort.
This site is for the Millennium Graphics Company, we are simply trying to
contribute to the world of graphics professionals by making a web site
where all can be seen, and they hold the copyrights to their work.
We do not resell,(unless the person asks us to do so) nor do we own that
work. Very simply put, if you would like to show some of your work to the
rest of the world, and have them be able to contact you, This is the site
for you.
Millennium Graphics offers services that range from photo editing to
video production and 3D Animation. This site has been put up to give
people an idea about our company's objective. By this we encourage all
who are into our line of profession to communicate and progress.
We are mostly a bunch of graphics proffesionals who know how it is to
have such great work with few visiting our personal web sites just
because their personal and hard to find.
With the Millennium Graphics web site, we hope to solve that problem for
everyone as much as we can.
If we can be of further help, please feel free to give us a note
Sincerely,
Millennium Graphics
On Mon, 13 May 1996, Joe Monahan wrote:
> (A copy of this message has also been posted to the following
newsgroups:
> alt.3d.studio,
>
alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland
-delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.g
raphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemak
er,comp.g)
>
> Who owns the images once they are sent to you?
> Do you re-sell them? Who keeps copyright?
>
> Joe
>
> In article <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com>, Millennium
> <milenium@cnct.com> wrote:
>
> > Millennium
Graphics
> > -----------------------------
> >
> > For all graphics & design professionals, this web site is what you
all
> > have been waiting for. Know what's going on in your profession, learn
new
> > techniques, download the latest tools and much more.
> >
> > And you can also post your work creative art, tricks, and even
videos.
> > Each month, an award will be given to the graphics professional of the
> > month, and you will be there !
> >
> > Hurry and be one of the pioneers who post their creative ways and be
> > distinguished.
> > If you though the sky was the limit, with us it no longer is.
> >
> >
> Millennium Graphics
> > http://www.cnct.com/millennium
>
Article: 19484
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LIGHTWAVE 5.0
Date: Sun, 12 May 1996 14:07:29 -0400
Organization: Video S.E.P.
Lines: 22
Message-ID: <319628E1.3B01@montreal.com>
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To: marlon@3dsim.com
Marlon Beltz wrote:
>
> On Wed, 8 May 96 17:22:08, chuck@bbs.newtek.com (Chuck Baker) wrote:
>
> >
> >
> >What did the H look like in Modeler 5.0? Was the extra polygon actually
> >present there? If not, you may simply be seeing a problem with OpenGL display
> >of objects which contain convex polygons, which is frequently the case with
> >objects made from TrueType fonts. The OpenGL display will be faulty, but the
> >final rendered image will not show the artifact, if this is the case.
>
> Nope, they are really there and have to be edited out. I've had the
> same problem.
I haven't received the 5.0 upgrade yet, but I have found a temporary way around this in 4.0 and this may apply in
5.0.
When you have an object you would like to view in Modeler using Fiori PowerView, simply copy all the object to an
empty layer, triple the polygons, and activate the PowerView plug-in. Voila...
Jean-Eric
Article: 19485
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: alt.3d.studio,alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland-delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp
Subject: Re: Millennium Graphics web site, finally !
Date: Mon, 13 May 1996 02:03:10 -0700
Organization: Center for Advancing Computer Technologies
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Who owns the images once they are sent to you?
Do you re-sell them? Who keeps copyright?
Joe
In article <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com>, Millennium
<milenium@cnct.com> wrote:
> Millennium Graphics
> -----------------------------
>
> For all graphics & design professionals, this web site is what you all
> have been waiting for. Know what's going on in your profession, learn new
> techniques, download the latest tools and much more.
>
> And you can also post your work creative art, tricks, and even videos.
> Each month, an award will be given to the graphics professional of the
> month, and you will be there !
>
> Hurry and be one of the pioneers who post their creative ways and be
> distinguished.
> If you though the sky was the limit, with us it no longer is.
>
>
Millennium Graphics
> http://www.cnct.com/millennium
Article: 19486
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Amiga PAR and TBC-IV
Date: Mon, 13 May 1996 11:27:21 -0400
Organization: LumaQuest Productions, Dayton, OH
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I have the following two items for sale:
PAR for Amiga; 1 year old; hard drive not included; true component (Beta/MII)
output; with original box and manual --- $1000 plus shipping.
TBC-IV; also 1 year old; can be used in PC or Amiga; also works as full-motion
capture card with PAR if desired; special effects include freeze, variable strobe
and B&W; SVHS and composite input; with original box and manual --- $600 plus
shipping.
Both units are in excellent condition. I am selling the PAR because I purchased a
PVR a few months back -- so the PAR has less than 6 months actual use on it. And
since I no longer shoot and edit video, I have no use for the TBC-IV either. It's
an extremely well-engineered product and I'll hate to see it go, but one must be
practical about these things. Also, the recent purchase of a diamond engagement
ring for my girlfriend has further motivated me to sell!
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 19487
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From: achan@ix.netcom.com(Alan Chan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 13 May 1996 14:28:26 GMT
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X-NETCOM-Date: Mon May 13 9:28:26 AM CDT 1996
In <mad.78hs@torment.tmisnet.com> mad@torment.tmisnet.com (Mark
Dunakin) writes:
>
>f> Jean-Eric, this just isn't true any more. Lightwave is being used
right
>f> now on
>f> films with budgets BIGGER than $100 million.
>-----------
>I've been seeing these kind of responses, but have yet to see for
what?
>I'm not up on everything, so I for one wouldn't mind seeing an
example, Fred?
>Could you let me and others know, cuz I would sure like to see what LW
is used
>in this way.....thanx.....md :)
>---------
The features Fred mentions are still under wraps - they wish they could
show you, but they can't yet..
AC
Article: 19488
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: 13 May 1996 09:11:33 -0600
Organization: HP Fort Collins Site
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In-reply-to: Ernie Wright's message of Sat, 11 May 1996 15:12:36 -0400
X-Newsreader: Gnus v5.0.9
Ernie Wright <erniew@access.digex.net> wrote:
> PCs and 040-based Amigas. In that context, the *important* point is
> that the PC will be 5 times faster, more or less, than the Amiga, and
> that the Amiga will *not* perform relatively better in low memory
> conditions--it'll hit virtual memory just like the PC does, and if
Yep, I agree about that. You're definately better off (on both
platforms) not hitting VM.
Mostly I was just trying to point out (since many folks don't realize
it) that you *can* render using VM without it slowing your render by a
factor of 1000 :-). Its certainly not optimal, but can be a decent
poor-man's solution.
- steve
Article: 19489
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: 13 May 1996 09:14:28 -0600
Organization: HP Fort Collins Site
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<4mafke$1hg6@mule2.mindspring.com>
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In-reply-to: davep@access.digex.net's message of Sat, 11 May 1996 16:07:03 GMT
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davep@access.digex.net (Dave Paige) wrote:
> >It is NOT true that using VM has to dramatically hurt render
> >performance. You can substantially exceed the physical memory size of a
> the absolute truth. I also did the same kind of benchmarking on both
> my Amiga, my Intel Pentium, and my DEC Alpha machines and the results
> are exactly the opposite of what Steve mentions. In every case when
Yep, you're right, that can be true too. It can go either way. I often
see though that folks think if you use VM, it *must* be significantly
slower, which isn't the case. It may be that way, as you point out, but
it is not necessary, just possible. It depends on the specific case.
- steve
Article: 19490
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: 13 May 1996 09:20:03 -0600
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In-reply-to: scotta@shellx.best.com's message of 12 May 1996 11:40:55 -0700
X-Newsreader: Gnus v5.0.9
> * Data sharing between Layout and Modeler. Import and Export are Back!
Back? Back from where? I'm using import and export just fine in 4.0,
and it was there in 3.5 too. Before that I dunno.
> * Massive Redraw Speed Enhancements.
That's great :). This is my biggest beef with Layout right now.
> *** Infinite Surface Layering! ***
That's great too - probably almost worth the upgrade by itself.
- steve
Article: 19491
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Imagine [REVIEW]
Date: 13 May 1996 09:24:39 -0600
Organization: HP Fort Collins Site
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In-reply-to: dgrant@peinet.pe.ca's message of 13 May 1996 13:22:46 GMT
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dgrant@peinet.pe.ca (Dennis Grant) wrote:
> Firstly, pound for pound, feature for feature, Imagine beats all holy hell
> out of LW.
> So then, why did I switch, if Imagine is so great?
>
> The bottom line was that LW, although it has less features, does the ones it
> has *so well* that it's far easier and faster to get results. I can do in an
Yep, I concur exactly. Further, you can make this same comparison with
many other 3D systems as well (Aladdin 4D, etc). LW just does what it
does well.
- steve
Article: 19492
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: Mon, 13 May 1996 01:24:29 -0700
Organization: Center for Advancing Computer Technologies
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> In article <wturber.137.002E4CDB@primenet.com>, wturber@primenet.com
> (Walter (Jay) Turberville (III)) wrote:
> > How cool to
> > have MS buy out your code. You could retire quite wealthy.
Or just another pauper - if they stole it!
> Remember, a good standard
> can save
> > us end users a lot of money and hassle.
Like dos!
> >
> > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> > Studio 522 Productions |http://www.primenet.com/~wturber
> > http://www.studio522.com |ftp.primenet.com/users/w/wturber
Joe Monahan
Article: 19493
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From: format@guitar.sound.net (Dinosaur)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: Mon, 13 May 1996 16:08:00 GMT
Organization: Hyper Images
Lines: 17
Message-ID: <4n7mh6$gdc@guitar.sound.net>
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koren@hpsrk.fc.hp.com (Steve Koren) wrote:
>> * Data sharing between Layout and Modeler. Import and Export are Back!
>Back? Back from where? I'm using import and export just fine in 4.0,
>and it was there in 3.5 too. Before that I dunno.
Import/Export on the Amiga LightWave uses the RAM disk (one of the
benefits of the Amiga OS.) Of course, there is no true Ram disk on
WINNT or Win 95 so Layout and Modeler didn't have import/export for
4.0
For 5.0, LightWave uses a DDE routine (Thanx to Ernie Wright) that
basically allows Modeler and Layout to 'talk to each other' and share
data.
Article: 19494
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From: Gwynne Reddick <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Real3D questions.
Date: Mon, 13 May 1996 15:56:05 +0100
Organization: AGOG
Lines: 34
Distribution: world
Message-ID: <hkqsELAF20lxEwTY@agog.demon.co.uk>
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<3196A1A6.26DE@intelli-net.com>
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In article <3196A1A6.26DE@intelli-net.com>, "Rolan Business Machine Co.
Inc." <rolanbus@intelli-net.com> writes
>Afif Heukeshoven wrote:
>
>
>It was designed to complement 3D Studio.
I believe you're mistaken there. 3D studio has never been available on
the Amiga. I started out with Real3d classic on an A500, it's only been
available on intel for about 2 years.
>It will open a 3ds file directly and
>save
>to a 3ds format.
So do an awfull lot of other 3d programs, it doesn't mean that they were
written to compliment 3d studio though.
>As for the extras, you can't beat the user-definible forces,
>the
>collission detection, and the friction.
Animated shrink wrapping, blending textures and by far the best booleans
I've come across.
Gwynne.
***********************************************************************
* Gwynne Reddick -=AGOG=- *
* London, UK *
* Tel: 0171 582 2299 A Vision For All Reasons *
* Email: gred@agog.demon.co.uk *
***********************************************************************
Article: 19495
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From: jshimmin@pavilion.co.uk (Lemmin)
Newsgroups: comp.graphics.apps.lightwave
Subject: A newbie question....
Date: 11 May 1996 12:04:17 GMT
Organization: Pavilion Internet plc
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Does lightwave 4.0 run properly in Win95?
It loads alright, but it won't save an avi
and this is starting to annoy me.
What am I missing? What should I have done?
I've gone through the config file and
set up directories and such, but it will
not save.
The only thing that I can think it is
is the HIIP plugin that doesn't support
Win95. I have to use the 16 bit version.
HELP!
Thanks in advance for any suggestions...
Ken
Article: 19496
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From: Erik Flom <elfworks@slip.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: book for LightWave
Date: Mon, 13 May 1996 10:33:47 -0700
Organization: ELFWorks 3D Construction Co.
Lines: 19
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Carlos Rego wrote:
> On 26-Apr-96 03:27:44, Antony Wong Said This About book for LightWave
> >I am looking a book for LightWave, does anybody know have a book
> >antonyw@asiaonline.net
> Yes, get "Exploring Lightwave 3D" from New Era Press... it's a great book,
WHAT?!?!
Gak! Sputter!
PLEASE go to my home page, and read the review of 'Exploring LightWave 3D' before you consider spending money on this tripe!
'Exploring LightWave 3D' is a BAD book.
It's full of errors, and novice users will learn BAD modeling techniques!
P.S. Only two more days until the new Dr. Who movie on Fox!!!
(Visit my VRML TARDIS for more info! :^)
--
Erik Flom - ELFWorks - 3D Construction Co.
e-mail: ELFWork@aol.com
URL: http://www.aboveweb.com/ELFWorks
Article: 19497
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From: terry.hill@zetnet.co.uk (Terry Hill)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FREE SOFTWARE!
Date: Mon, 13 May 1996 18:36:21 +0100
Lines: 27
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In message <3196F6B3.58CE@gplstc.grenoble.hp.com>
Philippe Trabut <p_trabut@gplstc.grenoble.hp.com> writes:
Hi Phil.
> If it works with the latest version of both Vista & LW,
> I'll try it, no problem !
I couldnt tell you if it does or not, as i hardly use vista any more.
There`s no special interface either - it just loads up to a black screen,
and asks for responses parrot fashion. It has got file requesters (of
the disghusting amos sort). But, it does work.
I`d better let you in on the secret - I am not a `real`
programmer, but i do find myself writing the occasional `work around`.
These are the sort of programs I was thinking of when i posted yesterday.
I dont want to steal someone elses programming masterpiece.
BTW - if you`re thinking of posting something up, could you tell us all
what it is to get the ball rolling?
Cheers,
--
Tel
terry.hill@zetnet.co.uk
Article: 19498
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: DPS Capture Card For Sale
Date: 13 May 1996 16:10:11 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Anyone looking for a capture card for use with their Amiga or PC PAR card?
We have one available which is as new, fully boxed etc...
Offers!
Article: 19499
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From: Barry Focha <focha@agames.com>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing
Subject: Re: Atlanta Area Artists Needed
Date: 13 May 1996 18:35:27 GMT
Organization: The Old Atari
Lines: 18
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To: magicode@alt.mindspring.com(Jim,G)
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Jim,
Greetings, my name is Barry Focha and i have been working for Atari
games/Time Warner Interactive(now Williams/Midway) for about two and a
half years as a 3d modeler/animator. I am a little anxious to get out of
california and my girlfriend has this love of Atlanta so we have been
talking of moving there later in the year. My current project(Primal
Rage 2) will be finished Oct 1 and i was thinking of moving closer to
November. I have been using studio for over four years now and consider
myself very competent at it. This last month i moved to Alias and i love
it, but i hear Max is quite good and should be getting it for my pc soon.
So i was wondering if you might need anyone around that time frame.
Also, i am disillusioned with coin-op and am looking foward to getting
into games on home hardware. I was hoping you could reply and let me
know a little about kind of games Magicode has and is currently
developing. I am very excited about moving to your side of the country
and it is a great relief to find that there are software companies in
Georgia. I look foward to hearing from you. Barry
Article: 19500
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From: Barry Focha <focha@agames.com>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing
Subject: Re: Atlanta Area Artists Needed
Date: 13 May 1996 18:34:48 GMT
Organization: The Old Atari
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To: jimg
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Jim,
Greetings, my name is Barry Focha and i have been working for Atari
games/Time Warner Interactive(now Williams/Midway) for about two and a
half years as a 3d modeler/animator. I am a little anxious to get out of
california and my girlfriend has this love of Atlanta so we have been
talking of moving there later in the year. My current project(Primal
Rage 2) will be finished Oct 1 and i was thinking of moving closer to
November. I have been using studio for over four years now and consider
myself very competent at it. This last month i moved to Alias and i love
it, but i hear Max is quite good and should be getting it for my pc soon.
So i was wondering if you might need anyone around that time frame.
Also, i am disillusioned with coin-op and am looking foward to getting
into games on home hardware. I was hoping you could reply and let me
know a little about kind of games Magicode has and is currently
developing. I am very excited about moving to your side of the country
and it is a great relief to find that there are software companies in
Georgia. I look foward to hearing from you. Barry